/fixing-motion-performance
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
Claude Code
$ npx -y skills add ibelick/ui-skills --skill fixing-motion-performance --agent claude-code
Codex
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a codex -y
Cursor
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a cursor -y
Gemini CLI
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a gemini-cli -y
GitHub Copilot
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a github-copilot -y
OpenCode
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a opencode -y
Windsurf
$ npx skills add ibelick/ui-skills --skill fixing-motion-performance -a windsurf -y
SKILL.md
fixing-motion-performance.SKILL.mdname: fixing-motion-performance
description: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
fixing-motion-performance
Fix animation performance issues.
how to use
- `/fixing-motion-performance`
Apply these constraints to any UI animation work in this conversation.
- `/fixing-motion-performance <file>`
Review the file against all rules below and report:
- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.
when to apply
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
rule categories by priority
| priority | category | impact | |----------|----------|--------| | 1 | never patterns | critical | | 2 | choose the mechanism | critical | | 3 | measurement | high | | 4 | scroll | high | | 5 | paint | medium-high | | 6 | layers | medium | | 7 | blur and filters | medium | | 8 | view transitions | low | | 9 | tool boundaries | critical |
quick reference
1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely
3. measurement (high)
- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes
4. scroll (high)
- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces
5. paint (medium-high)
- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance
6. layers (medium)
- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters
7. blur and filters (medium)
- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur
8. view transitions (low)
- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering
9. tool boundaries (critical)
- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component
common fixes
/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */ .panel { transition: transform 0.3s; }
/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */ .reveal { animation: fade-in linear; animation-timeline: view(); }// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });review guidance
- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory
Read more
name: fixing-motion-performance description: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
fixing-motion-performance
Fix animation performance issues.
how to use
- `/fixing-motion-performance`
Apply these constraints to any UI animation work in this conversation.
- `/fixing-motion-performance <file>`
Review the file against all rules below and report:
- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.
when to apply
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
rule categories by priority
| priority | category | impact | |----------|----------|--------| | 1 | never patterns | critical | | 2 | choose the mechanism | critical | | 3 | measurement | high | | 4 | scroll | high | | 5 | paint | medium-high | | 6 | layers | medium | | 7 | blur and filters | medium | | 8 | view transitions | low | | 9 | tool boundaries | critical |
quick reference
1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely
3. measurement (high)
- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes
4. scroll (high)
- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces
5. paint (medium-high)
- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance
6. layers (medium)
- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters
7. blur and filters (medium)
- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur
8. view transitions (low)
- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering
9. tool boundaries (critical)
- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component
common fixes
/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */ .panel { transition: transform 0.3s; }
/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */ .reveal { animation: fade-in linear; animation-timeline: view(); }// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });review guidance
- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory
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Questions about fixing-motion-performance.
- Which coding agents can use fixing-motion-performance?
- fixing-motion-performance installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

