/baseline-ui
Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
$ npx -y skills add ibelick/ui-skills --skill baseline-ui --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/baseline-ui
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The summary Claude sees to decide when to auto-load this skill.
Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
SKILL.md
baseline-ui.SKILL.mdname: baseline-ui
description: Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
Baseline UI
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
How to use
- `/baseline-ui`
Apply these constraints to any UI work in this conversation.
- `/baseline-ui <file>`
Review the file against all constraints below and output:
- violations (quote the exact line/snippet)
- why it matters (1 short sentence)
- a concrete fix (code-level suggestion)
Stack
- MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested
- MUST use `motion/react` (formerly `framer-motion`) when JavaScript animation is required
- SHOULD use `tw-animate-css` for entrance and micro-animations in Tailwind CSS
- MUST use `cn` utility (`clsx` + `tailwind-merge`) for class logic
Components
- MUST use accessible component primitives for anything with keyboard or focus behavior (`Base UI`, `React Aria`, `Radix`)
- MUST use the project’s existing component primitives first
- NEVER mix primitive systems within the same interaction surface
- SHOULD prefer [`Base UI`](https://base-ui.com/react/components) for new primitives if compatible with the stack
- MUST add an `aria-label` to icon-only buttons
- NEVER rebuild keyboard or focus behavior by hand unless explicitly requested
Interaction
- MUST use an `AlertDialog` for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- NEVER use `h-screen`, use `h-dvh`
- MUST respect `safe-area-inset` for fixed elements
- MUST show errors next to where the action happens
- NEVER block paste in `input` or `textarea` elements
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (`transform`, `opacity`)
- NEVER animate layout properties (`width`, `height`, `top`, `left`, `margin`, `padding`)
- SHOULD avoid animating paint properties (`background`, `color`) except for small, local UI (text, icons)
- SHOULD use `ease-out` on entrance
- NEVER exceed `200ms` for interaction feedback
- MUST pause looping animations when off-screen
- SHOULD respect `prefers-reduced-motion`
- NEVER introduce custom easing curves unless explicitly requested
- SHOULD avoid animating large images or full-screen surfaces
Typography
- MUST use `text-balance` for headings and `text-pretty` for body/paragraphs
- MUST use `tabular-nums` for data
- SHOULD use `truncate` or `line-clamp` for dense UI
- NEVER modify `letter-spacing` (`tracking-*`) unless explicitly requested
Layout
- MUST use a fixed `z-index` scale (no arbitrary `z-*`)
- SHOULD use `size-*` for square elements instead of `w-*` + `h-*`
Performance
- NEVER animate large `blur()` or `backdrop-filter` surfaces
- NEVER apply `will-change` outside an active animation
- NEVER use `useEffect` for anything that can be expressed as render logic
Design
- NEVER use gradients unless explicitly requested
- NEVER use purple or multicolor gradients
- NEVER use glow effects as primary affordances
- SHOULD use Tailwind CSS default shadow scale unless explicitly requested
- MUST give empty states one clear next action
- SHOULD limit accent color usage to one per view
- SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones
Read more
name: baseline-ui description: Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
Baseline UI
Enforces an opinionated UI baseline to prevent AI-generated interface slop.
How to use
- `/baseline-ui`
Apply these constraints to any UI work in this conversation.
- `/baseline-ui <file>`
Review the file against all constraints below and output:
- violations (quote the exact line/snippet)
- why it matters (1 short sentence)
- a concrete fix (code-level suggestion)
Stack
- MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested
- MUST use `motion/react` (formerly `framer-motion`) when JavaScript animation is required
- SHOULD use `tw-animate-css` for entrance and micro-animations in Tailwind CSS
- MUST use `cn` utility (`clsx` + `tailwind-merge`) for class logic
Components
- MUST use accessible component primitives for anything with keyboard or focus behavior (`Base UI`, `React Aria`, `Radix`)
- MUST use the project’s existing component primitives first
- NEVER mix primitive systems within the same interaction surface
- SHOULD prefer [`Base UI`](https://base-ui.com/react/components) for new primitives if compatible with the stack
- MUST add an `aria-label` to icon-only buttons
- NEVER rebuild keyboard or focus behavior by hand unless explicitly requested
Interaction
- MUST use an `AlertDialog` for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- NEVER use `h-screen`, use `h-dvh`
- MUST respect `safe-area-inset` for fixed elements
- MUST show errors next to where the action happens
- NEVER block paste in `input` or `textarea` elements
Animation
- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (`transform`, `opacity`)
- NEVER animate layout properties (`width`, `height`, `top`, `left`, `margin`, `padding`)
- SHOULD avoid animating paint properties (`background`, `color`) except for small, local UI (text, icons)
- SHOULD use `ease-out` on entrance
- NEVER exceed `200ms` for interaction feedback
- MUST pause looping animations when off-screen
- SHOULD respect `prefers-reduced-motion`
- NEVER introduce custom easing curves unless explicitly requested
- SHOULD avoid animating large images or full-screen surfaces
Typography
- MUST use `text-balance` for headings and `text-pretty` for body/paragraphs
- MUST use `tabular-nums` for data
- SHOULD use `truncate` or `line-clamp` for dense UI
- NEVER modify `letter-spacing` (`tracking-*`) unless explicitly requested
Layout
- MUST use a fixed `z-index` scale (no arbitrary `z-*`)
- SHOULD use `size-*` for square elements instead of `w-*` + `h-*`
Performance
- NEVER animate large `blur()` or `backdrop-filter` surfaces
- NEVER apply `will-change` outside an active animation
- NEVER use `useEffect` for anything that can be expressed as render logic
Design
- NEVER use gradients unless explicitly requested
- NEVER use purple or multicolor gradients
- NEVER use glow effects as primary affordances
- SHOULD use Tailwind CSS default shadow scale unless explicitly requested
- MUST give empty states one clear next action
- SHOULD limit accent color usage to one per view
- SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones
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Repo: ibelick/ui-skills
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