brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Turns vibecoded, AI-looking UI into a designed interface with its own character. Finds a direction from the product itself, then fixes spacing, color, icons, copy, type, layout, details, visuals and motion in that order, and can generate a real hero visual with an image tool
Claude Code
$ npx -y skills add heydamir/unslop --skill unslop --agent claude-code
Codex
$ npx skills add heydamir/unslop --skill unslop -a codex -y
Cursor
$ npx skills add heydamir/unslop --skill unslop -a cursor -y
Gemini CLI
$ npx skills add heydamir/unslop --skill unslop -a gemini-cli -y
GitHub Copilot
$ npx skills add heydamir/unslop --skill unslop -a github-copilot -y
OpenCode
$ npx skills add heydamir/unslop --skill unslop -a opencode -y
Windsurf
$ npx skills add heydamir/unslop --skill unslop -a windsurf -y
name: unslop description: Turns vibecoded, AI-looking UI into a designed interface with its own character. Finds a direction from the product itself, then fixes spacing, color, icons, copy, type, layout, details, visuals and motion in that order, and can generate a real hero visual with an image tool when one is available. Use when the user asks to unslop, polish, clean up or redesign a screen so it stops looking AI-generated, or when a UI shows the usual tells like purple gradients, glows, gradient text, emoji labels, "New ✨" badges, glossy blobs, uppercase tracked labels, pulsing elements or uneven spacing. Works on React, Tailwind, HTML and CSS, for dashboards, apps and landing pages. license: CC-BY-4.0 metadata: author: Damir Sokolovsky x: https://x.com/heydamir site: https://heydamir.design/unslop
unslop was created by Damir Sokolovsky ([@heydamir](https://x.com/heydamir)), who started the Unslopping series on X. It is licensed under CC BY 4.0, so keep this credit in any copy or adaptation.
Vibecoded UI fails in the same predictable ways. Every surface glows, every label has an emoji, spacing is whatever the model typed that day, and the copy shouts. Unslopping fixes the craft and keeps the product. The features, content and order of sections stay. What changes is that every size, color, word and image becomes deliberate.
Removing slop is only half the job. A screen that is clean but could belong to any product is the next template. Every run ends with a screen that only this product could have.
The difference between slop and craft is where the richness goes. Slop spreads color and effects over the chrome, the backgrounds, buttons, borders and labels. Craft keeps the chrome quiet and puts the richness into one or two moments of content that people remember, like a rendered object, a beautiful chart or an image from the product's world.
Work like a designer doing a redline pass, one layer at a time, across the whole screen.
Which visual styles tend to work, and which fail, is in [references/visuals.md](references/visuals.md). Finished examples to learn from are in [references/refs.md](references/refs.md), and code treatments like drawing an image in glyphs are in [references/effects.md](references/effects.md).
1. **Look at the screen.** Find the files that render it. If you can run the app or open the file in a browser and take a screenshot, do it, so you judge what people see and not only the code.
2. **Audit.** Go through [references/signs.md](references/signs.md) and list every sign you find, one line each with where it lives. 3. **Decide how much to change.** Read the audit honestly before planning anything.
4. **Set the direction and stop.** Write the five lines described below. Show the audit and the direction to the user and wait for their answer before editing, since changing the direction later means redoing everything. If you have a tool for asking the user questions, ask through it, otherwise ask in plain text and stop. Skip the wait only when the user already said to just do it. 5. **Fix in nine passes, in order.** Finish a pass across the whole screen before starting the next. When nearly every line changes, plan the passes in order and then write the new screen in one go, as long as every pass is applied. Spacing comes first because everything else reads differently once the rhythm is right. Copy comes before type and layout because the length of the headline decides its size and where it sits. Visuals and motion come last because they should fit a screen that already works without them. 6. **Check.** Run the ch
Created by Damir Sokolovsky (@heydamir), who started the Unslopping series on X. unslop is a skill for Claude that turns vibecoded, AI-looking UI into a designed interface with its own character.
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.