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/edit-premiere-project

Inspect, edit, verify, and export an open Adobe Premiere Pro project through the local Premiere MCP Bridge.

From plugin
adobe-premiere-pro-mcp
8472 skills1 MCP

Claude Code

$ npx -y skills add hetpatel-11/Adobe_Premiere_Pro_MCP --skill edit-premiere-project --agent claude-code

SKILL.md

edit-premiere-project.SKILL.md
name: edit-premiere-project
description: Inspect, edit, verify, and export an open Adobe Premiere Pro project through the local Premiere MCP Bridge.

Edit Premiere Project

Use the `premiere-pro` MCP server for Premiere operations. Start every session with `verify_premiere_connection` before any mutation. Discover editing tools with `search_tools`, inspect one with `get_tool_schema` if needed, then run it with `invoke_tool`.

Inspect project and sequence state before editing. Ask before destructive actions or overwriting exports. Re-read the relevant sequence, clip, or project state after every mutation and never report a project change as complete without that readback.

If the connection check fails, install the companion package with `npm install -g adobe-premiere-pro-mcp`, run `premiere-pro-mcp --install-cep`, restart Premiere, and start `Window > Extensions > MCP Bridge (CEP)`.

@hetpatel-11
Ships withadobe-premiere-pro-mcp

Operate local Adobe Premiere Pro projects through MCP. 283 Premiere tools behind search_tools / invoke_tool, 13 context resources, and 10 guided prompts for Codex, Claude Code, Claude Desktop, and other MCP clients.

8472 skills1 MCP
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Questions about edit-premiere-project.

Which coding agents can use edit-premiere-project?
edit-premiere-project installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.