/json-canvas
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
$ npx -y skills add guanyang/open-agent-hub --skill json-canvas --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/json-canvas
Context preview
The summary Claude sees to decide when to auto-load this skill.
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
SKILL.md
json-canvas.SKILL.mdname: json-canvas
description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
JSON Canvas Skill
File Structure
A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):
{
"nodes": [],
"edges": []
}- `nodes` (optional): Array of node objects
- `edges` (optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}` 2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`) 3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height` 4. Add edges referencing valid node IDs via `fromNode` and `toNode` 5. **Validate**: Parse the JSON to confirm it is valid. Verify all `fromNode`/`toNode` values exist in the nodes array
2. Add a Node to an Existing Canvas
1. Read and parse the existing `.canvas` file 2. Generate a unique ID that does not collide with existing node or edge IDs 3. Choose position (`x`, `y`) that avoids overlapping existing nodes (leave 50-100px spacing) 4. Append the new node object to the `nodes` array 5. Optionally add edges connecting the new node to existing nodes 6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
1. Identify the source and target node IDs 2. Generate a unique edge ID 3. Set `fromNode` and `toNode` to the source and target IDs 4. Optionally set `fromSide`/`toSide` (top, right, bottom, left) for anchor points 5. Optionally set `label` for descriptive text on the edge 6. Append the edge to the `edges` array 7. **Validate**: Confirm both `fromNode` and `toNode` reference existing node IDs
4. Edit an Existing Canvas
1. Read and parse the `.canvas` file as JSON 2. Locate the target node or edge by `id` 3. Modify the desired attributes (text, position, color, etc.) 4. Write the updated JSON back to the file 5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `id` | Yes | string | Unique 16-char hex identifier | | `type` | Yes | string | `text`, `file`, `link`, or `group` | | `x` | Yes | integer | X position in pixels | | `y` | Yes | integer | Y position in pixels | | `width` | Yes | integer | Width in pixels | | `height` | Yes | integer | Height in pixels | | `color` | No | canvasColor | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |
Text Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `text` | Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}**Newline pitfall**: Use `\n` for line breaks in JSON strings. Do **not** use the literal `\\n` -- Obsidian renders that as the characters `\` and `n`.
File Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `file` | Yes | string | Path to file within the system | | `subpath` | No | string | Link to heading or block (starts with `#`) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}Link Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `url` | Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `label` | No | string | Text label for the group | | `background` | No | string | Path to background image | | `backgroundStyle` | No | string | `cover`, `ratio`, or `repeat` |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}Edges
Edges connect nodes via `fromNode` and `toNode` IDs.
| Attribute | Required | Type | Default | Description | |-----------|----------|------|---------|-------------| | `id` | Yes | string | - | Unique identifier | | `fromNode` | Yes | string | - | Source node ID | | `fromSide` | No | string | - | `top`, `right`, `bottom`, or `left` | | `fromEnd` | No | string | `none` | `none` or `arrow` | | `toNode` | Yes | string | - | Target node ID | | `toSide` | No | string | - | `top`, `right`, `bottom`, or `left` | | `toEnd` | No | string | `arrow` | `none` or `arrow` | | `color` | No | canvasColor | - | Line color | | `label` | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}Colors
The `canvasColor` type accepts either a hex string or a preset number:
| Preset | Color | |--------|-------| | `"1"` | Red | | `"2"` | Orange | | `"3"` | Yellow | | `"4"` | Green | | `"5"` | Cyan | | `"6"` | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
Lay
Read more
name: json-canvas description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
JSON Canvas Skill
File Structure
A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):
{
"nodes": [],
"edges": []
}- `nodes` (optional): Array of node objects
- `edges` (optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}` 2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`) 3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height` 4. Add edges referencing valid node IDs via `fromNode` and `toNode` 5. **Validate**: Parse the JSON to confirm it is valid. Verify all `fromNode`/`toNode` values exist in the nodes array
2. Add a Node to an Existing Canvas
1. Read and parse the existing `.canvas` file 2. Generate a unique ID that does not collide with existing node or edge IDs 3. Choose position (`x`, `y`) that avoids overlapping existing nodes (leave 50-100px spacing) 4. Append the new node object to the `nodes` array 5. Optionally add edges connecting the new node to existing nodes 6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
1. Identify the source and target node IDs 2. Generate a unique edge ID 3. Set `fromNode` and `toNode` to the source and target IDs 4. Optionally set `fromSide`/`toSide` (top, right, bottom, left) for anchor points 5. Optionally set `label` for descriptive text on the edge 6. Append the edge to the `edges` array 7. **Validate**: Confirm both `fromNode` and `toNode` reference existing node IDs
4. Edit an Existing Canvas
1. Read and parse the `.canvas` file as JSON 2. Locate the target node or edge by `id` 3. Modify the desired attributes (text, position, color, etc.) 4. Write the updated JSON back to the file 5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `id` | Yes | string | Unique 16-char hex identifier | | `type` | Yes | string | `text`, `file`, `link`, or `group` | | `x` | Yes | integer | X position in pixels | | `y` | Yes | integer | Y position in pixels | | `width` | Yes | integer | Width in pixels | | `height` | Yes | integer | Height in pixels | | `color` | No | canvasColor | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |
Text Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `text` | Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}**Newline pitfall**: Use `\n` for line breaks in JSON strings. Do **not** use the literal `\\n` -- Obsidian renders that as the characters `\` and `n`.
File Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `file` | Yes | string | Path to file within the system | | `subpath` | No | string | Link to heading or block (starts with `#`) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}Link Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `url` | Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | `label` | No | string | Text label for the group | | `background` | No | string | Path to background image | | `backgroundStyle` | No | string | `cover`, `ratio`, or `repeat` |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}Edges
Edges connect nodes via `fromNode` and `toNode` IDs.
| Attribute | Required | Type | Default | Description | |-----------|----------|------|---------|-------------| | `id` | Yes | string | - | Unique identifier | | `fromNode` | Yes | string | - | Source node ID | | `fromSide` | No | string | - | `top`, `right`, `bottom`, or `left` | | `fromEnd` | No | string | `none` | `none` or `arrow` | | `toNode` | Yes | string | - | Target node ID | | `toSide` | No | string | - | `top`, `right`, `bottom`, or `left` | | `toEnd` | No | string | `arrow` | `none` or `arrow` | | `color` | No | canvasColor | - | Line color | | `label` | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}Colors
The `canvasColor` type accepts either a hex string or a preset number:
| Preset | Color | |--------|-------| | `"1"` | Red | | `"2"` | Orange | | `"3"` | Yellow | | `"4"` | Green | | `"5"` | Cyan | | `"6"` | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17" "a3b2c1d0e9f8a7b6"
Lay
A lightweight, zero-dependency CLI tool to manage and activate capabilities for AI coding assistants (such as Claude Code, Cursor, Trae, etc.).
Repo: guanyang/open-agent-hub
Other skills on open-agent-hub.
- /advanced-evaluation
This skill should be used for advanced LLM evaluation: LLM-as-judge systems, direct scoring, pairwise comparison, rubric calibration, evaluator bias mitigation, confidence scoring, and automated quality assessment.
Open skill - /algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing
Open skill - /baoyu-article-illustrator
Analyzes article structure, identifies positions requiring visual aids, generates illustrations with Type × Style × Palette three-dimension approach. Use when user asks to "illustrate article", "add images", "generate images for article", or "为文章配图".
Open skill - /baoyu-comic
Knowledge comic creator supporting multiple art styles and tones. Creates original educational comics with detailed panel layouts and batch-capable image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".
Open skill - /baoyu-compress-image
Compresses images to WebP (default) or PNG with automatic tool selection. Use when user asks to "compress image", "optimize image", "convert to webp", or reduce image file size.
Open skill - /baoyu-cover-image
Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 11 color palettes and 7 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article
Open skill

