Skip to content
AI & Agents
Skill

/csharp-xunit

Get best practices for XUnit unit testing, including data-driven tests

From plugin
awesome-copilot
41k200 skills200 agents

Claude Code

$ npx -y skills add github/awesome-copilot --skill csharp-xunit --agent claude-code

SKILL.md

csharp-xunit.SKILL.md
name: csharp-xunit
description: 'Get best practices for XUnit unit testing, including data-driven tests'

XUnit Best Practices

Your goal is to help me write effective unit tests with XUnit, covering both standard and data-driven testing approaches.

Project Setup

  • Use a separate test project with naming convention `[ProjectName].Tests`
  • Reference Microsoft.NET.Test.Sdk, xunit, and xunit.runner.visualstudio packages
  • Create test classes that match the classes being tested (e.g., `CalculatorTests` for `Calculator`)
  • Use .NET SDK test commands: `dotnet test` for running tests

Test Structure

  • No test class attributes required (unlike MSTest/NUnit)
  • Use fact-based tests with `[Fact]` attribute for simple tests
  • Follow the Arrange-Act-Assert (AAA) pattern
  • Name tests using the pattern `MethodName_Scenario_ExpectedBehavior`
  • Use constructor for setup and `IDisposable.Dispose()` for teardown
  • Use `IClassFixture<T>` for shared context between tests in a class
  • Use `ICollectionFixture<T>` for shared context between multiple test classes

Standard Tests

  • Keep tests focused on a single behavior
  • Avoid testing multiple behaviors in one test method
  • Use clear assertions that express intent
  • Include only the assertions needed to verify the test case
  • Make tests independent and idempotent (can run in any order)
  • Avoid test interdependencies

Data-Driven Tests

  • Use `[Theory]` combined with data source attributes
  • Use `[InlineData]` for inline test data
  • Use `[MemberData]` for method-based test data
  • Use `[ClassData]` for class-based test data
  • Create custom data attributes by implementing `DataAttribute`
  • Use meaningful parameter names in data-driven tests

Assertions

  • Use `Assert.Equal` for value equality
  • Use `Assert.Same` for reference equality
  • Use `Assert.True`/`Assert.False` for boolean conditions
  • Use `Assert.Contains`/`Assert.DoesNotContain` for collections
  • Use `Assert.Matches`/`Assert.DoesNotMatch` for regex pattern matching
  • Use `Assert.Throws<T>` or `await Assert.ThrowsAsync<T>` to test exceptions
  • Use fluent assertions library for more readable assertions

Mocking and Isolation

  • Consider using Moq or NSubstitute alongside XUnit
  • Mock dependencies to isolate units under test
  • Use interfaces to facilitate mocking
  • Consider using a DI container for complex test setups

Test Organization

  • Group tests by feature or component
  • Use `[Trait("Category", "CategoryName")]` for categorization
  • Use collection fixtures to group tests with shared dependencies
  • Consider output helpers (`ITestOutputHelper`) for test diagnostics
  • Skip tests conditionally with `Skip = "reason"` in fact/theory attributes
Read more
@github
Ships withawesome-copilot

A community-created collection of custom agents, instructions, skills, hooks, workflows, and plugins to supercharge your GitHub Copilot experience.

41k200 skills200 agents
Get the whole plugin

Stars on GitHub

Momentum

stars in total
40.7k
Star history of github/awesome-copilot on GitHub, a chart by star-history.com

Other skills on awesome-copilot.

acreadiness-assess

acreadiness-assess

Run the AgentRC readiness assessment on the current repository and produce a static HTML dashboard at reports/index.html. Wraps…

More skills from other plugins.

1password

1password

Set up and use 1Password CLI for sign-in, desktop integration, and reading or injecting secrets.

openclaw2w393k
@openclaw@openclawInstall Skill

Questions about csharp-xunit.

Which coding agents can use csharp-xunit?
csharp-xunit installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.