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/visual-system-review

Use to evaluate visual consistency, hierarchy, and design-system adherence — typography, color, spacing, density, tokens.

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crew44
35862 skills4 agents
Install
$ npx -y skills add getcrew44/crew44 --skill visual-system-review --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/visual-system-review

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use to evaluate visual consistency, hierarchy, and design-system adherence — typography, color, spacing, density, tokens.

SKILL.md

visual-system-review.SKILL.md
name: visual-system-review
description: Use to evaluate visual consistency, hierarchy, and design-system adherence — typography, color, spacing, density, tokens.

Visual System Review

Check that visual choices serve the user and match (or extend, deliberately) the existing design language.

What to evaluate

1. **Hierarchy.** Does the eye go to the right place first? Does importance match visual weight? 2. **Consistency.** Are buttons, inputs, spacing, and typography drawn from the existing system, or invented locally? 3. **Information density.** Is the screen too quiet or too noisy for its purpose? 4. **Copy fit.** Does the text fit the container at the longest realistic length? At the shortest? 5. **Contrast and readability.** Does it work for users with vision impairments and on small screens? 6. **Affordances.** Are interactive elements obviously interactive? Are read-only elements clearly not?

Token discipline

Visual choices should resolve to tokens, not magic numbers:

  • **Typography:** a defined scale (xs/sm/base/lg/xl…), 2–3 weights max, line-height 1.1–1.3 for headings, 1.5–1.7 for body.
  • **Spacing:** a defined scale (4px or 8px base). Component padding 16–24px, section gaps 32–64px, icon-text gap 8px.
  • **Color:** semantic roles (primary, success, warning, error, neutral 50–900). Contrast ≥ 4.5:1 for body, ≥ 3:1 for large text and UI components.
  • **Icons:** a defined size scale (12/16/20/24/32). One stroke-weight family.

When a token is missing for something that should have one, flag it as a design-system gap, not just a local issue.

Subtraction default

For every element, ask: does this earn its pixels? If not, cut it. Most screens improve when something is removed.

Output

  • Specific issues with the screen as it is.
  • Suggested changes, ranked by user impact.
  • Anything that violates the existing design system (new button styles, ad-hoc spacing, custom colors, off-scale type).
  • Tokens or patterns missing from the design system that this work surfaces.
Read more
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