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Skill

/ux-copy

Use to write or review microcopy — CTAs, error messages, empty states, confirmation dialogs, tooltips, onboarding text.

From plugin
crew44
35862 skills4 agents
Install
$ npx -y skills add getcrew44/crew44 --skill ux-copy --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ux-copy

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use to write or review microcopy — CTAs, error messages, empty states, confirmation dialogs, tooltips, onboarding text.

SKILL.md

ux-copy.SKILL.md
name: ux-copy
description: Use to write or review microcopy — CTAs, error messages, empty states, confirmation dialogs, tooltips, onboarding text.

UX Copy

Words in interfaces are design decisions. They set tone, frame action, and decide how the user feels at the moment they read them.

Principles

  • **Clear.** Say what you mean. No jargon, no ambiguity, no marketing copy in a moment that needs information.
  • **Concise.** Use the fewest words that carry the full meaning. Then cut one more.
  • **Consistent.** The same term for the same thing, everywhere. "Project," "workspace," and "board" are not interchangeable.
  • **Useful.** Every word helps the user act. Decorative copy is filler.
  • **Human.** Write like a person who's trying to help, not a system that's trying to log an event.

Patterns

CTAs

  • Start with a verb: "Start free trial," "Save changes," "Delete files."
  • Be specific: "Create account" beats "Submit."
  • Match the button label to the outcome. "Pay $29" tells the user exactly what happens next.

Error messages

Structure: **what happened + why + how to fix**.

"Payment declined. Your card was declined by your bank. Try a different card or contact your bank." Avoid blaming the user. Avoid "An error occurred." Avoid stack-trace nouns ("ValidationError: field invalid").

Empty states

Structure: **what this is + why it's empty + how to start**.

"No projects yet. Create your first project to start collaborating with your team." Empty states are onboarding moments — they're the first impression for users who haven't done anything yet.

Confirmation dialogs

  • Make the action the question: "Delete 3 files?" not "Are you sure?"
  • Describe consequences when relevant: "This can't be undone."
  • Label buttons with the action, not "OK"/"Cancel": **Delete files** / **Keep files**.

Tooltips

Concise, helpful, never restating what's already obvious from the label. If the tooltip says the same thing as the label, cut the tooltip.

Loading states

Set expectations. "Loading…" is fine for under a second. "Processing your file — this can take 30 seconds" is fine when it actually takes 30 seconds. Lying about duration erodes trust.

Tone by moment

  • **Success.** Acknowledge, don't over-celebrate. The user did the work.
  • **Error.** Empathetic and actionable. Don't apologize; help them recover.
  • **Warning.** Clear and actionable. Don't bury the risk under softeners.
  • **Neutral.** Informative. No fake friendliness.

Output

  • **Recommended copy** for each element.
  • **Alternatives** when tone or length tradeoffs are live (e.g., terse vs. warm). Note when to use each.
  • **Rationale** — short. Why this copy, tied to the user's state.
  • **Localization notes** — idioms to avoid, length variance to expect, anything cultural.

Anti-patterns

  • "Oops! Something went wrong." — Says nothing, blocks recovery.
  • "Are you sure?" — The button label should already make consequences clear.
  • Marketing voice inside the product ("Awesome! You're crushing it!") — fine once, exhausting daily.
  • Different terms for the same concept across screens.
Read more
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