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/interaction-review

Use to evaluate or design a user interaction flow — states, edge cases, microinteractions, motion, and feedback patterns.

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crew44
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Claude Code

$ npx -y skills add getcrew44/crew44 --skill interaction-review --agent claude-code

SKILL.md

interaction-review.SKILL.md
name: interaction-review
description: Use to evaluate or design a user interaction flow — states, edge cases, microinteractions, motion, and feedback patterns.

Interaction Review

Make sure every state a user can land in has been considered, and that motion serves the user rather than decorating.

State coverage map

For each user-facing surface, walk through:

| State | Question | |-------|----------| | Loading | What does the user see while waiting? Is it clear progress is happening? | | Empty | What does the user see with zero results, zero items, zero history? Does the empty state guide the next action? | | Error | When the network or backend fails, can the user understand what happened and recover? | | Success | Is feedback clear and the next action obvious? | | Partial | When the operation half-succeeded, is the partial result accurately reported? |

Edge cases to test

  • 47-character name. 200-character name. Empty name.
  • Zero results. One result. Ten thousand results.
  • First-time user. Power user with their own muscle memory.
  • Slow connection. Offline. Back button mid-action. Double-click on a critical button.

Motion principles

Motion should communicate, not decorate. Every animation answers one of: confirm an action occurred, orient where things came from or go to, focus attention on a change, or preserve context during a transition. If it does none of these, cut it.

Use a timing scale:

  • 100–150 ms: micro-feedback (hovers, clicks)
  • 200–300 ms: small transitions (toggles, dropdowns)
  • 300–500 ms: medium transitions (modals, page changes)
  • 500 ms+: complex choreography only

Prefer spring or ease-out for entrances, ease-in for exits, transform/opacity for performance. Honor `prefers-reduced-motion`.

Microinteraction checklist

  • Buttons: hover, press, focus, disabled, loading — each visually distinct, none flicker.
  • Inputs: default, focus, error, disabled, success — clear path back from error.
  • Toggles and switches: state change is visible at a glance, not just a color shift.
  • Drag, swipe, scroll-triggered: discoverable, reversible, non-blocking.

Output

  • Specific gaps in state coverage, with the user-visible consequence.
  • Specific edge cases not handled.
  • Motion that decorates rather than communicates.
  • Recommendations sized by impact, not effort.
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Questions about interaction-review.

Which coding agents can use interaction-review?
interaction-review installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.