coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts,…
Guide Apple game profiling and performance-evidence work in Xcode and Instruments. Use when Codex investigates frame pacing, stutter, FPS, CPU/GPU overlap, Time Profiler evidence, Game Performance or Game Memory templates, Metal Performance HUD routing, memory pressure, thermal
Claude Code
$ npx -y skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow --agent claude-code
Codex
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a codex -y
Cursor
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a cursor -y
Gemini CLI
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a gemini-cli -y
GitHub Copilot
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a github-copilot -y
OpenCode
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a opencode -y
Windsurf
$ npx skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow -a windsurf -y
name: xcode-game-profiling-workflow description: Guide Apple game profiling and performance-evidence work in Xcode and Instruments. Use when Codex investigates frame pacing, stutter, FPS, CPU/GPU overlap, Time Profiler evidence, Game Performance or Game Memory templates, Metal Performance HUD routing, memory pressure, thermal state, trace capture, or profiling handoffs for SpriteKit, SceneKit, RealityKit, or Metal-backed games.
Use this skill when the question is game performance evidence, not shader design. It helps agents choose the right Xcode or Instruments profiling path, interpret game-specific symptoms, and hand off Metal rendering or shader work without absorbing that future skill.
Use Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making profiling-tool claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
Apple describes the Game Performance template as a way to profile frame time by combining threading, system-call, and Metal system trace information. Use that tool for evidence about smooth rendering, CPU/GPU overlap, stutters, memory pressure, display timing, and thermal state. Do not treat it as a substitute for a future Metal rendering or shader workflow.
1. Classify the symptom:
2. Choose the evidence path:
3. Preserve profiling integrity:
4. Interpret cautiously:
Return the symptom, evidence path, build/run configuration, trace or HUD evidence collected, likely bottleneck class, recommended owner skill, and any manual device or profiling gaps.
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts,…
Assign worktree, branch, write, validation, integration, and cleanup ownership before parallel repository work. Use when a worker…
Design framework-neutral agent and automation workflows before implementation. Use when choosing between Codex app automations,…
Design evaluation workflows for agent, skill, prompt, and automation behavior before implementation. Use when choosing eval…
Design safe n8n workflows with deterministic routing, credentials, idempotency, recovery, local-model checks, drafts, and exact…
Coordinate bounded worker tasks with a launch envelope, report-back, escalation, and synthesis contract. Use before spawning,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.