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/xcode-game-profiling-workflow

Guide Apple game profiling and performance-evidence work in Xcode and Instruments. Use when Codex investigates frame pacing, stutter, FPS, CPU/GPU overlap, Time Profiler evidence, Game Performance or Game Memory templates, Metal Performance HUD routing, memory pressure, thermal

shell
$ npx -y skills add gaelic-ghost/socket --skill xcode-game-profiling-workflow --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/xcode-game-profiling-workflow
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Guide Apple game profiling and performance-evidence work in Xcode and Instruments. Use when Codex investigates frame pacing, stutter, FPS, CPU/GPU overlap, Time Profiler evidence, Game Performance or Game Memory templates, Metal Performance HUD routing, memory pressure, thermal
Ships withsocket

The macOS Marketplace for Codex Promo audio: Socket Codex Marketplace Promo

Get the whole plugin, auto-invoked

Other skills on socket.