coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Guide SwiftUI animation design, implementation, repair, and validation across withAnimation, animation(_:value:), transactions, transitions, content transitions, matchedGeometryEffect, navigation transitions, PhaseAnimator, KeyframeAnimator, TimelineView, symbol effects,
$ npx -y skills add gaelic-ghost/socket --skill swiftui-animation-workflow --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/swiftui-animation-workflowContext preview
The summary Claude sees to decide when to auto-load this skill.
Guide SwiftUI animation design, implementation, repair, and validation across withAnimation, animation(_:value:), transactions, transitions, content transitions, matchedGeometryEffect, navigation transitions, PhaseAnimator, KeyframeAnimator, TimelineView, symbol effects,
name: swiftui-animation-workflow description: Guide SwiftUI animation design, implementation, repair, and validation across withAnimation, animation(_:value:), transactions, transitions, content transitions, matchedGeometryEffect, navigation transitions, PhaseAnimator, KeyframeAnimator, TimelineView, symbol effects, reduce-motion behavior, previews, and performance-aware handoffs. Use when a task mentions SwiftUI animation, motion, transition design, animated state changes, hero transitions, phase or keyframe animation, symbolEffect in SwiftUI, reduce motion, or repairing confusing or over-broad animation behavior.
Use this skill to design, implement, repair, and validate SwiftUI motion that stays state-driven, accessible, and grounded in Apple documentation. The skill owns SwiftUI animation selection, transition decisions, phase/keyframe motion, symbol-effect routing, reduce-motion checks, and preview or runtime validation handoffs.
It is not the SwiftUI app architecture workflow, not the SF Symbols selection workflow, and not the Core Animation layer workflow.
1. Classify the motion job:
2. Apply the Apple docs gate:
3. Choose the smallest motion primitive that fits the job:
4. Keep the data flow honest:
5. Check accessibility and comfort:
6. Return one recommendation path with:
Stuff for Agents on macOS Promo audio: Socket Codex Marketplace Promo
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