coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Guide SceneKit game implementation, repair, and maintenance. Use when Codex works on SCNScene, SCNView, SCNNode, cameras, lights, materials, geometry, animation, 3D physics, .scn files, .scnassets, model assets, SceneKit and SwiftUI/AppKit/UIKit integration, or RealityKit
$ npx -y skills add gaelic-ghost/socket --skill scenekit-game-workflow --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/scenekit-game-workflowContext preview
The summary Claude sees to decide when to auto-load this skill.
Guide SceneKit game implementation, repair, and maintenance. Use when Codex works on SCNScene, SCNView, SCNNode, cameras, lights, materials, geometry, animation, 3D physics, .scn files, .scnassets, model assets, SceneKit and SwiftUI/AppKit/UIKit integration, or RealityKit
name: scenekit-game-workflow description: Guide SceneKit game implementation, repair, and maintenance. Use when Codex works on SCNScene, SCNView, SCNNode, cameras, lights, materials, geometry, animation, 3D physics, .scn files, .scnassets, model assets, SceneKit and SwiftUI/AppKit/UIKit integration, or RealityKit migration handoffs.
When a task combines SwiftData with SwiftUI, keep SwiftData directly coupled to SwiftUI through Apple's data-driven path: `modelContainer`, environment `modelContext`, `@Query`, SwiftData model objects, and bindings. Do not add repositories, stores, service layers, DTO mirrors, view-model caches, wrapper objects, or other abstraction layers between SwiftData and SwiftUI. If this skill is not the right owner for SwiftData-backed SwiftUI work, hand off to `apple-dev-skills:swiftui-app-architecture-workflow` instead of inventing an intermediate data layer.
Use this skill for game-specific SceneKit work after SceneKit has been chosen or when maintaining an existing SceneKit project. Keep generic Apple app lifecycle, project-integrity mechanics, and Swift source cleanup with their owner skills.
Use Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making SceneKit-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
When new work is really modern 3D, spatial, or visionOS game work, consider RealityKit before deepening SceneKit-specific architecture. When maintaining an existing SceneKit project, preserve SceneKit unless the user asks for a migration.
1. Inspect the SceneKit surface:
2. Keep the scene graph readable:
3. Choose migration posture:
4. Validate honestly:
Return the SceneKit owner, changed or planned scene/assets, migration posture, validation path, and any manual visual, hardware, or profiling checks still required.
Stuff for Agents on macOS Promo audio: Socket Codex Marketplace Promo
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Assign worktree, branch, write, validation, integration, and cleanup ownership before parallel repository work. Use when a worker will inspect or modify…
Design framework-neutral agent and automation workflows before implementation. Use when choosing between Codex app automations, codex exec, Codex subagents,…
Design evaluation workflows for agent, skill, prompt, and automation behavior before implementation. Use when choosing eval cases, graders, thresholds,…
Design safe n8n workflows with deterministic routing, credentials, idempotency, recovery, local-model checks, drafts, and exact approval gates.
Coordinate bounded worker tasks with a launch envelope, report-back, escalation, and synthesis contract. Use before spawning, resuming, steering, cancelling,…