Skip to content

/metalfx-game-rendering-workflow

Guide native Apple-game MetalFX integration for spatial or temporal upscaling, frame interpolation, and temporal denoising. Use when Codex works with MetalFX descriptors, jitter, motion vectors, depth, exposure, history, dynamic resolution, present threads, or MetalFX

shell
$ npx -y skills add gaelic-ghost/socket --skill metalfx-game-rendering-workflow --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/metalfx-game-rendering-workflow
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Guide native Apple-game MetalFX integration for spatial or temporal upscaling, frame interpolation, and temporal denoising. Use when Codex works with MetalFX descriptors, jitter, motion vectors, depth, exposure, history, dynamic resolution, present threads, or MetalFX
Ships withsocket

The macOS Marketplace for Codex Promo audio: Socket Codex Marketplace Promo

Get the whole plugin, auto-invoked

Other skills on socket.