coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Guide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal, GKBehavior, GKRandom, SpriteKit or SceneKit integration, pathfinding, agents, state machines,
$ npx -y skills add gaelic-ghost/socket --skill gameplaykit-simulation-workflow --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/gameplaykit-simulation-workflowContext preview
The summary Claude sees to decide when to auto-load this skill.
Guide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal, GKBehavior, GKRandom, SpriteKit or SceneKit integration, pathfinding, agents, state machines,
name: gameplaykit-simulation-workflow description: Guide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal, GKBehavior, GKRandom, SpriteKit or SceneKit integration, pathfinding, agents, state machines, reusable gameplay logic, or game simulation validation.
When a task combines SwiftData with SwiftUI, keep SwiftData directly coupled to SwiftUI through Apple's data-driven path: `modelContainer`, environment `modelContext`, `@Query`, SwiftData model objects, and bindings. Do not add repositories, stores, service layers, DTO mirrors, view-model caches, wrapper objects, or other abstraction layers between SwiftData and SwiftUI. If this skill is not the right owner for SwiftData-backed SwiftUI work, hand off to `apple-dev-skills:swiftui-app-architecture-workflow` instead of inventing an intermediate data layer.
Use this skill when the problem is gameplay logic rather than rendering. GameplayKit is the owner when entities, components, systems, states, agents, pathfinding, or reproducible gameplay services need to stay separate from SpriteKit, SceneKit, RealityKit, SwiftUI, or ad hoc view code.
Use Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making GameplayKit-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
Apple documents GameplayKit as a framework for organizing game logic and providing reusable gameplay features such as random number generation, AI, pathfinding, and agent behavior. Use that boundary to keep simulation out of renderer-specific code unless the project intentionally couples them.
1. Inspect the gameplay model:
2. Choose the GameplayKit surface:
3. Keep renderers thin:
4. Validate simulation honestly:
Return the GameplayKit owner, selected GameplayKit surface, renderer synchronization boundary, files or systems changed, pure-test path, integration validation path, and remaining open gameplay decisions.
Stuff for Agents on macOS Promo audio: Socket Codex Marketplace Promo
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Assign worktree, branch, write, validation, integration, and cleanup ownership before parallel repository work. Use when a worker will inspect or modify…
Design framework-neutral agent and automation workflows before implementation. Use when choosing between Codex app automations, codex exec, Codex subagents,…
Design evaluation workflows for agent, skill, prompt, and automation behavior before implementation. Use when choosing eval cases, graders, thresholds,…
Design safe n8n workflows with deterministic routing, credentials, idempotency, recovery, local-model checks, drafts, and exact approval gates.
Coordinate bounded worker tasks with a launch envelope, report-back, escalation, and synthesis contract. Use before spawning, resuming, steering, cancelling,…