coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts, services, queues, boards, pull…
Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility
$ npx -y skills add gaelic-ghost/socket --skill game-controller-input-workflow --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-controller-input-workflowContext preview
The summary Claude sees to decide when to auto-load this skill.
Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility
name: game-controller-input-workflow description: Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility alternatives, or device-aware validation.
Use this skill for game input that belongs to the Game Controller framework or to controller-adjacent keyboard and mouse game controls. Keep rendering work in SpriteKit, SceneKit, RealityKit, or Metal owner skills.
Use Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making Game Controller-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
1. Inspect input ownership:
2. Preserve evidence shape:
3. Design mappings:
4. Validate:
Return the input devices, raw input owner, gameplay-action mapping, accessibility alternatives, validation hardware or simulator path, and missing evidence.
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