coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts,…
Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility
Claude Code
$ npx -y skills add gaelic-ghost/socket --skill game-controller-input-workflow --agent claude-code
Codex
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a codex -y
Cursor
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a cursor -y
Gemini CLI
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a gemini-cli -y
GitHub Copilot
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a github-copilot -y
OpenCode
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a opencode -y
Windsurf
$ npx skills add gaelic-ghost/socket --skill game-controller-input-workflow -a windsurf -y
name: game-controller-input-workflow description: Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility alternatives, or device-aware validation.
Use this skill for game input that belongs to the Game Controller framework or to controller-adjacent keyboard and mouse game controls. Keep rendering work in SpriteKit, SceneKit, RealityKit, or Metal owner skills.
Use Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making Game Controller-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
1. Inspect input ownership:
2. Preserve evidence shape:
3. Design mappings:
4. Validate:
Return the input devices, raw input owner, gameplay-action mapping, accessibility alternatives, validation hardware or simulator path, and missing evidence.
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You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.