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Choose the right application transport or real-time protocol before implementation. Use when Codex needs to route work across plain HTTP routes, HTTP/2, HTTP/3, QUIC, WebSocket, WebTransport-adjacent designs, WebRTC media or data channels, Media over QUIC, gRPC, RPC, streaming

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$ npx -y skills add gaelic-ghost/socket --skill choose-network-transport --agent claude-code

SKILL.md

choose-network-transport.SKILL.md
name: choose-network-transport
description: Choose the right application transport or real-time protocol before implementation. Use when Codex needs to route work across plain HTTP routes, HTTP/2, HTTP/3, QUIC, WebSocket, WebTransport-adjacent designs, WebRTC media or data channels, Media over QUIC, gRPC, RPC, streaming APIs, mobile app networking, browser networking, server frameworks, deployment proxies, or protocol diagnostics.

Choose Network Transport

Purpose

Choose the smallest transport that fits the feature before code changes start. The practical decision is whether the work needs request/response HTTP, bidirectional messages, browser media, low-latency object delivery, direct QUIC behavior, or a higher-level framework route.

Source Check

Check repo-local docs and current protocol sources before making claims:

  • [RFC 9000: QUIC](https://datatracker.ietf.org/doc/rfc9000/)
  • [RFC 9114: HTTP/3](https://datatracker.ietf.org/doc/rfc9114/)
  • [W3C WebRTC](https://www.w3.org/TR/webrtc/)
  • [RFC 8825: Real-Time Protocols for Browser-Based Applications](https://datatracker.ietf.org/doc/rfc8825/)
  • [IETF MoQ working group documents](https://datatracker.ietf.org/wg/moq/documents/)

State whether the chosen protocol is stable, draft-driven, browser-dependent, platform-dependent, or blocked by deployment infrastructure.

Classification Workflow

1. Inspect the feature:

  • client runtime: browser, Apple app, Android app, CLI, backend service, embedded device, or server-to-server
  • payload shape: request/response, events, streams, media frames, files, game state, telemetry, commands, or arbitrary bytes
  • latency, reliability, ordering, congestion, and back-pressure needs
  • network reality: proxies, CDN, firewalls, NAT, mobile networks, UDP availability, TLS termination, and HTTP version support
  • existing stack plugins that own implementation details

2. Choose the candidate:

  • plain HTTP routes for simple request/response APIs, CRUD, webhooks, and service commands
  • Server-Sent Events for one-way server-to-browser event streams where HTTP infrastructure matters more than bidirectional transport
  • WebSocket for widely deployed bidirectional app messages when media, NAT traversal, and multiplexed streams are not the core job
  • HTTP/3 when the app benefits from QUIC-backed HTTP semantics, modern CDN/browser support, reduced head-of-line blocking, or migration from HTTP/2
  • direct QUIC only when the application must own streams, datagrams, connection migration, or transport behavior below HTTP
  • WebRTC for browser or native real-time audio, video, screen sharing, data channels, NAT traversal, and peer/media topology work
  • Media over QUIC when the work is low-latency media distribution, relay/subscription/object delivery, or draft experimentation where MoQ terminology is central
  • gRPC or RPC when typed service contracts, generated clients, streaming RPCs, or internal service boundaries are the dominant need

3. Reject overbuilt options:

  • do not choose QUIC only because HTTP/3 exists
  • do not choose WebRTC for ordinary app messages that a WebSocket or HTTP route can handle
  • do not choose MoQ for general video chat, conferencing, or stable production media unless the draft and implementation risk is explicit
  • do not choose MCP, custom RPC, or a bespoke protocol when a plain route is clearer

4. Route implementation to the owning stack plugin.

Handoffs

  • Use `http3-quic-workflow` for HTTP/3, QUIC, ALPN, Alt-Svc, UDP, proxy, or transport-version work.
  • Use `webrtc-workflow` for WebRTC media, data channels, signaling, ICE, TURN, browser/native constraints, or peer/media topology.
  • Use `realtime-media-over-quic-workflow` for Media over QUIC or MoQ draft-driven media distribution.
  • Use `network-protocol-diagnostics` when the task begins with logs, packet captures, browser failures, proxy behavior, TLS, CDN, or NAT traversal.
  • Use stack plugins for implementation: `server-side-swift`, `rust-skills`, `python-skills`, `server-side-jvm`, `web-dev-skills`, `apple-dev-skills`, `android-dev-skills`, and `cloud-deployment-skills`.

Output Shape

Return:

1. `Chosen transport`: HTTP, SSE, WebSocket, HTTP/3, direct QUIC, WebRTC, MoQ, gRPC/RPC, or mixed. 2. `Why`: concrete feature and deployment evidence. 3. `Maturity`: RFC-backed, W3C-backed, draft-driven, browser-dependent, platform-dependent, or infrastructure-gated. 4. `Implementation owner`: stack plugin, framework, package, service, or client surface. 5. `Validation`: exact build, test, browser, runtime, trace, curl, qlog, packet-capture, or deployment check. 6. `Handoffs`: next skill or plugin to use.

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Questions about choose-network-transport.

Which coding agents can use choose-network-transport?
choose-network-transport installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.