coordinate-external-ag…
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts,…
Choose the right Apple platform game-development stack before implementation. Use when Codex needs to route a game task across SpriteKit, SceneKit, RealityKit, Metal, GameplayKit, Game Controller, Core Haptics, GameKit, SwiftUI/AppKit/UIKit host surfaces, assets, profiling, or
Claude Code
$ npx -y skills add gaelic-ghost/socket --skill choose-apple-game-stack --agent claude-code
Codex
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a codex -y
Cursor
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a cursor -y
Gemini CLI
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a gemini-cli -y
GitHub Copilot
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a github-copilot -y
OpenCode
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a opencode -y
Windsurf
$ npx skills add gaelic-ghost/socket --skill choose-apple-game-stack -a windsurf -y
name: choose-apple-game-stack description: Choose the right Apple platform game-development stack before implementation. Use when Codex needs to route a game task across SpriteKit, SceneKit, RealityKit, Metal, GameplayKit, Game Controller, Core Haptics, GameKit, SwiftUI/AppKit/UIKit host surfaces, assets, profiling, or Apple Dev Skills handoffs.
When a task combines SwiftData with SwiftUI, keep SwiftData directly coupled to SwiftUI through Apple's data-driven path: `modelContainer`, environment `modelContext`, `@Query`, SwiftData model objects, and bindings. Do not add repositories, stores, service layers, DTO mirrors, view-model caches, wrapper objects, or other abstraction layers between SwiftData and SwiftUI. If this skill is not the right owner for SwiftData-backed SwiftUI work, hand off to `apple-dev-skills:swiftui-app-architecture-workflow` instead of inventing an intermediate data layer.
Use this skill before implementing Apple game work when the correct owner is not obvious. The goal is to choose the smallest game-specific stack that fits the project instead of turning a rendering, input, haptics, or profiling task into a generic Apple app change.
Use repo-local files, Xcode MCP `DocumentationSearch`, Xcode-local documentation, Dash Apple API Reference docsets, and readable official Apple documentation before making framework-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read. Useful Apple anchors:
State the documented behavior that changes the recommendation. If local docs and current code disagree, stop and surface that conflict.
1. Inspect the repository shape:
2. Identify the game job:
3. Choose the owner:
4. Route non-game work away:
Choose validation based on the claim being made:
Coordinate independently operated external agents through durable handoffs. Use when work crosses hosts, sessions, accounts,…
Assign worktree, branch, write, validation, integration, and cleanup ownership before parallel repository work. Use when a worker…
Design framework-neutral agent and automation workflows before implementation. Use when choosing between Codex app automations,…
Design evaluation workflows for agent, skill, prompt, and automation behavior before implementation. Use when choosing eval…
Design safe n8n workflows with deterministic routing, credentials, idempotency, recovery, local-model checks, drafts, and exact…
Coordinate bounded worker tasks with a launch envelope, report-back, escalation, and synthesis contract. Use before spawning,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.