agent-creator
Use when creating expert agents. Generates agent.md with frontmatter, hooks, required sections, and skill references.
Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes.
Claude Code
$ npx -y skills add fusengine/claude-plugins --skill visionos --agent claude-code
Codex
$ npx skills add fusengine/claude-plugins --skill visionos -a codex -y
Cursor
$ npx skills add fusengine/claude-plugins --skill visionos -a cursor -y
Gemini CLI
$ npx skills add fusengine/claude-plugins --skill visionos -a gemini-cli -y
GitHub Copilot
$ npx skills add fusengine/claude-plugins --skill visionos -a github-copilot -y
OpenCode
$ npx skills add fusengine/claude-plugins --skill visionos -a opencode -y
Windsurf
$ npx skills add fusengine/claude-plugins --skill visionos -a windsurf -y
name: visionos description: Use when building Vision Pro apps — spatial computing, RealityKit 3D content, immersive spaces, or volumes. versions: visionos: 27.2 user-invocable: false references: references/spatial-computing.md, references/realitykit.md, references/ornaments.md related-skills: swift-core, swiftui-core, mcp-tools
<objective> Covers visionOS-specific development for Apple Vision Pro spatial computing: 3D spatial interaction, RealityKit-based 3D content rendering, immersive environments, mixed-reality features, and hand/eye tracking.
Covers the three scene types available — WindowGroup (2D windows in space), Volume (3D bounded content), and ImmersiveSpace (full immersive experience) — with references on windows/volumes/spaces, RealityView/3D content, and ornament-based 2D UI attachments.
Best practices: start with familiar 2D windows before adding depth, introduce volumes gradually for 3D content, use ornaments to attach 2D UI to 3D scenes, respect the user's physical space rather than overwhelming it, design for natural hand tracking, and avoid rapid movements that cause eye discomfort. </objective>
visionOS-specific development for Apple Vision Pro spatial computing.
Before ANY implementation, spawn 3 agents in parallel, one `Agent` call each with a `name`:
1. **fuse-ai-pilot:explore-codebase** - Analyze existing visionOS patterns 2. **fuse-ai-pilot:research-expert** - Verify latest visionOS 27.2 docs via Context7/Exa 3. **mcp__apple-docs__search_apple_docs** - Check spatial computing patterns
After implementation, run **fuse-ai-pilot:sniper** for validation.
---
| Feature | Benefit | |---------|---------| | Spatial computing | 3D interaction | | RealityKit | 3D content rendering | | Immersive spaces | Full environment | | Volumes | 3D bounded content |
---
| Scene | Description | |-------|-------------| | WindowGroup | 2D windows in space | | Volume | 3D bounded content | | ImmersiveSpace | Full immersive experience |
---
| Need | Reference | |------|-----------| | Windows, volumes, spaces | [spatial-computing.md](references/spatial-computing.md) | | RealityView, 3D content | [realitykit.md](references/realitykit.md) | | Attachments, UI ornaments | [ornaments.md](references/ornaments.md) |
---
1. **Start with windows** - Familiar 2D first 2. **Add depth gradually** - Volumes for 3D 3. **Use ornaments** - Attach 2D UI to 3D 4. **Respect space** - Don't overwhelm user 5. **Hand tracking** - Natural interactions 6. **Eye comfort** - Avoid rapid movements
A plugin ecosystem that turns Claude Code into a supervised, multi-agent development environment.
Use when creating expert agents. Generates agent.md with frontmatter, hooks, required sections, and skill references.
Use when starting ANY development task -- feature, bug fix, refactor, hotfix (triggers: implement, create, build, fix, add…
Use when creating a feature/component or adding functionality. Fires BEFORE APEX Analyze to refine requirements via structured…
Use before a root-cause, done/verified claim, irreversible action, or 2nd-time fix reaches the owner (APEX or plain…
Use when validating code quality after modifications -- SOLID compliance, DRY duplication, linter errors, architecture…
Use when an expert agent self-reviews and self-corrects code after the Execute phase, before sniper validation (BMAD-METHOD…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.