Skip to content

/shadcn-components

Use when building or editing shadcn/ui components, mapping Radix vs Base UI APIs, or choosing a composition pattern (asChild vs render).

shell
$ npx -y skills add fusengine/agents --skill shadcn-components --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/shadcn-components
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when building or editing shadcn/ui components, mapping Radix vs Base UI APIs, or choosing a composition pattern (asChild vs render).

SKILL.md

shadcn-components.SKILL.md
name: shadcn-components
description: "Use when building or editing shadcn/ui components, mapping Radix vs Base UI APIs, or choosing a composition pattern (asChild vs render)."
versions:
  shadcn-ui: "2.x"
  radix-ui: "1.x"
  base-ui: "1.x"
user-invocable: true
allowed-tools: Read, Write, Edit, Glob, Grep, Task, mcp__shadcn__search_items_in_registries, mcp__shadcn__view_items_in_registries, mcp__shadcn__get_item_examples_from_registries, mcp__shadcn__get_add_command_for_items
references: references/radix-components.md, references/baseui-components.md, references/templates/dialog-example.md
related-skills: shadcn-detection, shadcn-registries

<objective> Documents component patterns for shadcn/ui with both Radix UI and Base UI primitives — API differences, 1:1 mapping between primitives (Dialog/Select/Tooltip/Accordion/Popover/Menu), and the two composition patterns (`asChild` for Radix, `render` for Base UI).

Requires detecting the project's primitive first (`shadcn-detection`) and consulting the shadcn MCP for registry source instead of hand-writing component internals. </objective>

shadcn Components

Agent Workflow (MANDATORY)

Before component work, use `TeamCreate` to spawn agents:

1. **fuse-ai-pilot:explore-codebase** - Find existing components 2. **fuse-ai-pilot:research-expert** - Verify component APIs via Context7 3. **mcp__shadcn__search_items_in_registries** - Search available components

After: Run **fuse-ai-pilot:sniper** for validation.

---

Overview

| Feature | Description | |---------|-------------| | **Radix primitives** | Default shadcn/ui since 2021 | | **Base UI primitives** | New option since late 2025 | | **Component mapping** | 1:1 mapping between both | | **API differences** | asChild vs render, naming |

---

Critical Rules

1. **ALWAYS detect primitive** before component work (shadcn-detection) 2. **ALWAYS consult MCP** before adding any component 3. **NEVER mix** Radix and Base UI APIs in same component 4. **MATCH composition** pattern to detected primitive 5. **USE registry source** as truth, not manual code

---

Architecture

components/ui/
├── dialog.tsx          # Adapted to detected primitive
├── select.tsx
├── accordion.tsx
└── ...

-> See [dialog-example.md](references/templates/dialog-example.md) for complete component

---

MCP Usage (MANDATORY)

ALWAYS consult shadcn MCP before adding components:

mcp__shadcn__search_items_in_registries -> find component
mcp__shadcn__view_items_in_registries   -> view source
mcp__shadcn__get_add_command_for_items  -> get install command

---

Component Mapping Table

| Component | Radix Part | Base UI Part | |-----------|-----------|--------------| | Dialog | `DialogContent` | `Dialog.Popup` | | Dialog | `DialogOverlay` | `Dialog.Backdrop` | | Select | `SelectContent` | `Select.Positioner` + `Select.Popup` | | Tooltip | `TooltipContent` | `Tooltip.Positioner` + `Tooltip.Popup` | | Accordion | `AccordionContent` | `Accordion.Panel` | | Popover | `PopoverContent` | `Popover.Positioner` + `Popover.Popup` | | Menu | `DropdownMenuContent` | `Menu.Positioner` + `Menu.Popup` |

---

Composition Patterns

Radix: `asChild`

<Dialog.Trigger asChild>
  <Button variant="outline">Open</Button>
</Dialog.Trigger>

Base UI: `render`

<Dialog.Trigger render={<Button variant="outline" />}>
  Open
</Dialog.Trigger>

---

Reference Guide

Concepts

| Topic | Reference | When to Consult | |-------|-----------|-----------------| | **Radix APIs** | [radix-components.md](references/radix-components.md) | Building with Radix primitives | | **Base UI APIs** | [baseui-components.md](references/baseui-components.md) | Building with Base UI primitives |

Templates

| Template | When to Use | |----------|-------------| | [dialog-example.md](references/templates/dialog-example.md) | Creating Dialog components |

---

Best Practices

DO

  • Detect primitive FIRST (use shadcn-detection)
  • Consult MCP for component source before editing
  • Follow existing naming conventions in project
  • Use correct composition pattern for detected primitive

DON'T

  • Mix asChild and render in same component
  • Assume Radix without detection
  • Manually write component internals (use MCP)
  • Skip registry check before adding new components
Read more
Read it on GitHub ↗
Ships withfusengine-agents

A plugin ecosystem that turns Claude Code into a supervised, multi-agent development environment.

Get the whole plugin, auto-invoked
Stats
22
Stars
0
Views
3
Forks
Active
Maintenance
CSS
Language
MIT
License
1d ago
Last commit
6mo ago
Created

Repo: fusengine/agents