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Use when building iPhone apps — simulator/device testing, UI automation, or debugging — with XcodeBuildMCP tools.

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fusengine-claude-plugins
34200 skills40 agents34 commands

Claude Code

$ npx -y skills add fusengine/claude-plugins --skill ios --agent claude-code

SKILL.md

ios.SKILL.md
name: ios
description: Use when building iPhone apps — simulator/device testing, UI automation, or debugging — with XcodeBuildMCP tools.
versions:
  ios: 27.2
  xcode: 27.2
user-invocable: false
references: references/simulator-tools.md, references/device-tools.md, references/ui-automation.md, references/debugging.md, references/uikit-integration.md
related-skills: swift-core, swiftui-core, ipados, mcp-tools

<objective> Covers iOS-specific development using XcodeBuildMCP automation tools: building and testing on the iOS Simulator, deploying to physical devices, scripted UI interactions (tap, swipe, screenshot, view-hierarchy snapshot), LLDB debugging, and integrating UIKit views inside SwiftUI.

Lists the concrete MCP tools available for each phase — simulator tools (build_sim, boot_sim, launch_app_sim, test_sim), device tools (build_device, install_app_device, list_devices), and UI automation primitives.

Best practices: build before every commit, iterate on the simulator first, always test on a real device before release, enable accessibility identifiers for UI automation, and validate against the oldest supported iOS version. </objective>

iOS Platform

iOS-specific development with XcodeBuildMCP automation tools.

Agent Workflow (MANDATORY)

Before ANY implementation, spawn 3 agents in parallel, one `Agent` call each with a `name`:

1. **fuse-ai-pilot:explore-codebase** - Analyze existing iOS patterns 2. **fuse-ai-pilot:research-expert** - Verify latest iOS 27.2 docs via Context7/Exa 3. **mcp__XcodeBuildMCP__discover_projs** - Find Xcode projects

After implementation, run **fuse-ai-pilot:sniper** for validation.

---

Overview

When to Use

  • Building iPhone applications
  • Testing on iOS Simulator
  • Deploying to physical devices
  • Automating UI interactions
  • Debugging app behavior
  • UIKit integration in SwiftUI

Why iOS Skill

| Feature | Benefit | |---------|---------| | XcodeBuildMCP | Automated build and test | | UI Automation | Scripted user interactions | | Simulator tools | Fast iteration cycle | | Device tools | Real hardware testing |

---

MCP Tools Available

Simulator Tools

  • `build_sim` - Build for simulator
  • `boot_sim` - Start simulator
  • `launch_app_sim` - Run app
  • `test_sim` - Execute tests

Device Tools

  • `build_device` - Build for device
  • `install_app_device` - Deploy to device
  • `list_devices` - Show connected devices

UI Automation

  • `tap`, `swipe` - Touch interactions
  • `screenshot` - Capture screen
  • `snapshot_ui` - Get view hierarchy

---

Reference Guide

| Need | Reference | |------|-----------| | Simulator build/test | [simulator-tools.md](references/simulator-tools.md) | | Device deployment | [device-tools.md](references/device-tools.md) | | Touch automation | [ui-automation.md](references/ui-automation.md) | | LLDB debugging | [debugging.md](references/debugging.md) | | UIKit in SwiftUI | [uikit-integration.md](references/uikit-integration.md) |

---

Best Practices

1. **Build validation** - Always build before commit 2. **Simulator first** - Faster iteration 3. **Device testing** - Required before release 4. **Accessibility IDs** - Enable UI automation 5. **Screenshots** - Document UI states 6. **Test on oldest supported** - iOS version compatibility (minimum deployment target, independent of the 27.2 SDK you build with) 7. **27 SDK launch rules** - UIKit apps must use the scene-based life cycle or they fail to launch; Info.plist needs a launch screen key; On Demand Resources is deprecated (Background Assets). Details: `swift-core/references/sdk-27-changes.md`

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Questions about ios.

Which coding agents can use ios?
ios installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.