/spline-interactive
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks
$ npx -y skills add freshtechbro/claudedesignskills --skill spline-interactive --agent claude-codeHow it fires
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Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks
SKILL.md
spline-interactive.SKILL.mdname: spline-interactive
description: Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
Spline Interactive - Browser-Based 3D Design and Animation
Overview
Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.
**Key Features**:
- Visual 3D modeling with parametric shapes, extrusion, and boolean operations
- State-based animation system with timeline controls
- Interactive event system (mouse, keyboard, collision, scroll)
- Multiple export options (React components, web code, public URLs)
- Real-time collaboration with team libraries
- AI-powered generation (3D from text, textures, style transfer)
- Built-in physics and particle systems
**When to Use This Skill**:
- Creating 3D web experiences without writing Three.js code
- Designing interactive product showcases or configurators
- Prototyping 3D UI/UX concepts visually
- Building marketing pages with 3D elements
- Collaborating with designers on 3D content
- Exporting scenes for React or vanilla JS integration
**Alternatives**:
- **Three.js** (threejs-webgl): For developers who prefer code-first approach and need maximum control
- **Babylon.js** (babylonjs-engine): For game-focused projects with built-in physics
- **React Three Fiber** (react-three-fiber): For React developers who want to build 3D with JSX
Core Concepts
1. Scene Structure
Spline organizes projects into scenes containing:
- **Objects**: 3D models, shapes, text, images
- **Lights**: Directional, point, spot lights
- **Cameras**: Orbital, perspective, orthographic
- **Events**: Interaction triggers
- **States**: Animation keyframes
2. Components System
Reusable elements that can be:
- Created from any object or group
- Instantiated multiple times
- Updated across all instances
- Overridden per instance
3. State-Based Animation
Animations are defined as transitions between states:
- **Default State**: Initial appearance
- **Additional States**: Target appearances
- **Events**: Triggers that cause state transitions
- **Transitions**: Duration, easing, properties
4. Interactivity Model
Event-driven system with:
- **Events**: User actions or scene triggers
- **Conditions**: Logic gates (if/else)
- **Actions**: State changes, audio, scene switches
- **Variables**: Dynamic data from APIs or user input
5. Export Options
Multiple deployment methods:
- **Public URL**: Direct shareable link
- **Code Export**: React component or vanilla JS
- **Spline Viewer**: Embedded iframe
- **Self-Hosted**: Download and host independently
Common Patterns
Pattern 1: Basic React Integration
**Use Case**: Embed a Spline scene in a React application
**Implementation**:
# Installation
npm install @splinetool/react-spline @splinetool/runtime
import Spline from '@splinetool/react-spline';
export default function Hero() {
return (
<div style={{ width: '100%', height: '600px' }}>
<Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
</div>
);
}**Key Points**:
- Scene URL comes from Spline export dialog
- Component fills parent container
- Automatically handles loading and rendering
Pattern 2: Event Handling and Object Interaction
**Use Case**: Respond to user clicks on specific objects
**Implementation**:
import Spline from '@splinetool/react-spline';
export default function InteractiveScene() {
function onSplineMouseDown(e) {
// Check if clicked object is the button
if (e.target.name === 'Button') {
console.log('Button clicked!');
// Get object properties
console.log('Position:', e.target.position);
console.log('Rotation:', e.target.rotation);
console.log('Scale:', e.target.scale);
}
}
function onSplineMouseHover(e) {
if (e.target.name === 'Button') {
console.log('Hovering over button');
}
}
return (
<Spline
scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
onSplineMouseDown={onSplineMouseDown}
onSplineMouseHover={onSplineMouseHover}
/>
);
}**Available Event Handlers**:
- `onSplineMouseDown` - Mouse press on object
- `onSplineMouseUp` - Mouse release
- `onSplineMouseHover` - Mouse over object
- `onSplineKeyDown` - Keyboard press
- `onSplineKeyUp` - Keyboard release
- `onSplineStart` - Scene loaded and started
- `onSplineLookAt` - Camera look-at event
- `onSplineFollow` - Camera follow event
- `onSplineScroll` - Scroll event
Pattern 3: Programmatic Object Control
**Use Case**: Modify object properties from React code
**Implementation**:
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function ProductViewer() {
const cube = useRef();
const splineApp = useRef();
function onLoad(spline) {
// Save Spline instance
splineApp.current = spline;
// Find object by name
const obj = spline.findObjectByName('Product');
// Or by ID
// const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
cube.current = obj;
}
function rotateProduct() {
if (cube.current) {
// Rotate 45 degrees around Y axis
cube.current.rotation.y += Math.PI / 4;
}
}
function changeColor() {
if (cube.current) {
// Change material color (hex color)
cube.current.material.color.Read more
name: spline-interactive description: Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
Spline Interactive - Browser-Based 3D Design and Animation
Overview
Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.
**Key Features**:
- Visual 3D modeling with parametric shapes, extrusion, and boolean operations
- State-based animation system with timeline controls
- Interactive event system (mouse, keyboard, collision, scroll)
- Multiple export options (React components, web code, public URLs)
- Real-time collaboration with team libraries
- AI-powered generation (3D from text, textures, style transfer)
- Built-in physics and particle systems
**When to Use This Skill**:
- Creating 3D web experiences without writing Three.js code
- Designing interactive product showcases or configurators
- Prototyping 3D UI/UX concepts visually
- Building marketing pages with 3D elements
- Collaborating with designers on 3D content
- Exporting scenes for React or vanilla JS integration
**Alternatives**:
- **Three.js** (threejs-webgl): For developers who prefer code-first approach and need maximum control
- **Babylon.js** (babylonjs-engine): For game-focused projects with built-in physics
- **React Three Fiber** (react-three-fiber): For React developers who want to build 3D with JSX
Core Concepts
1. Scene Structure
Spline organizes projects into scenes containing:
- **Objects**: 3D models, shapes, text, images
- **Lights**: Directional, point, spot lights
- **Cameras**: Orbital, perspective, orthographic
- **Events**: Interaction triggers
- **States**: Animation keyframes
2. Components System
Reusable elements that can be:
- Created from any object or group
- Instantiated multiple times
- Updated across all instances
- Overridden per instance
3. State-Based Animation
Animations are defined as transitions between states:
- **Default State**: Initial appearance
- **Additional States**: Target appearances
- **Events**: Triggers that cause state transitions
- **Transitions**: Duration, easing, properties
4. Interactivity Model
Event-driven system with:
- **Events**: User actions or scene triggers
- **Conditions**: Logic gates (if/else)
- **Actions**: State changes, audio, scene switches
- **Variables**: Dynamic data from APIs or user input
5. Export Options
Multiple deployment methods:
- **Public URL**: Direct shareable link
- **Code Export**: React component or vanilla JS
- **Spline Viewer**: Embedded iframe
- **Self-Hosted**: Download and host independently
Common Patterns
Pattern 1: Basic React Integration
**Use Case**: Embed a Spline scene in a React application
**Implementation**:
# Installation npm install @splinetool/react-spline @splinetool/runtime
import Spline from '@splinetool/react-spline';
export default function Hero() {
return (
<div style={{ width: '100%', height: '600px' }}>
<Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
</div>
);
}**Key Points**:
- Scene URL comes from Spline export dialog
- Component fills parent container
- Automatically handles loading and rendering
Pattern 2: Event Handling and Object Interaction
**Use Case**: Respond to user clicks on specific objects
**Implementation**:
import Spline from '@splinetool/react-spline';
export default function InteractiveScene() {
function onSplineMouseDown(e) {
// Check if clicked object is the button
if (e.target.name === 'Button') {
console.log('Button clicked!');
// Get object properties
console.log('Position:', e.target.position);
console.log('Rotation:', e.target.rotation);
console.log('Scale:', e.target.scale);
}
}
function onSplineMouseHover(e) {
if (e.target.name === 'Button') {
console.log('Hovering over button');
}
}
return (
<Spline
scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
onSplineMouseDown={onSplineMouseDown}
onSplineMouseHover={onSplineMouseHover}
/>
);
}**Available Event Handlers**:
- `onSplineMouseDown` - Mouse press on object
- `onSplineMouseUp` - Mouse release
- `onSplineMouseHover` - Mouse over object
- `onSplineKeyDown` - Keyboard press
- `onSplineKeyUp` - Keyboard release
- `onSplineStart` - Scene loaded and started
- `onSplineLookAt` - Camera look-at event
- `onSplineFollow` - Camera follow event
- `onSplineScroll` - Scroll event
Pattern 3: Programmatic Object Control
**Use Case**: Modify object properties from React code
**Implementation**:
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function ProductViewer() {
const cube = useRef();
const splineApp = useRef();
function onLoad(spline) {
// Save Spline instance
splineApp.current = spline;
// Find object by name
const obj = spline.findObjectByName('Product');
// Or by ID
// const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
cube.current = obj;
}
function rotateProduct() {
if (cube.current) {
// Rotate 45 degrees around Y axis
cube.current.rotation.y += Math.PI / 4;
}
}
function changeColor() {
if (cube.current) {
// Change material color (hex color)
cube.current.material.color.Professional design agency skillstack for 3D/WebGL, animation, and modern web development Claude Code plugin marketplace providing comprehensive coverage of modern web technologies including Three.js, GSAP, React Three Fiber, Framer Motion, Babylon.js, and
Repo: freshtechbro/claudedesignskills
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