/pixijs-2d
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on
$ npx -y skills add freshtechbro/claudedesignskills --skill pixijs-2d --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/pixijs-2d
Context preview
The summary Claude sees to decide when to auto-load this skill.
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on
SKILL.md
pixijs-2d.SKILL.mdname: pixijs-2d
description: Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
PixiJS 2D Rendering Skill
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.
---
When to Use This Skill
Trigger this skill when you encounter:
- "Create 2D particle effects" or "animated particles"
- "2D sprite animation" or "sprite sheet handling"
- "Interactive canvas graphics" or "2D game"
- "UI overlays on 3D scenes" or "HUD layer"
- "Draw shapes programmatically" or "vector graphics API"
- "Optimize rendering performance" or "thousands of sprites"
- "Apply visual filters" or "blur/displacement effects"
- "Lightweight 2D engine" or "alternative to Canvas2D"
**Use PixiJS for**: High-performance 2D rendering (up to 100,000+ sprites), particle systems, interactive UI, 2D games, data visualization with WebGL acceleration.
**Don't use for**: 3D graphics (use Three.js/R3F), simple animations (use Motion/GSAP), basic DOM manipulation.
---
Core Concepts
1. Application & Renderer
The entry point for PixiJS applications:
import { Application } from 'pixi.js';
const app = new Application();
await app.init({
width: 800,
height: 600,
backgroundColor: 0x1099bb,
antialias: true, // Smooth edges
resolution: window.devicePixelRatio || 1
});
document.body.appendChild(app.canvas);**Key Properties**:
- `app.stage`: Root container for all display objects
- `app.renderer`: WebGL/WebGPU renderer instance
- `app.ticker`: Update loop for animations
- `app.screen`: Canvas dimensions
---
2. Sprites & Textures
Core visual elements loaded from images:
import { Assets, Sprite } from 'pixi.js';
// Load texture
const texture = await Assets.load('path/to/image.png');
// Create sprite
const sprite = new Sprite(texture);
sprite.anchor.set(0.5); // Center pivot
sprite.position.set(400, 300);
sprite.scale.set(2); // 2x scale
sprite.rotation = Math.PI / 4; // 45 degrees
sprite.alpha = 0.8; // 80% opacity
sprite.tint = 0xff0000; // Red tint
app.stage.addChild(sprite);**Quick Creation**:
const sprite = Sprite.from('path/to/image.png');---
3. Graphics API
Draw vector shapes programmatically:
import { Graphics } from 'pixi.js';
const graphics = new Graphics();
// Rectangle
graphics.rect(50, 50, 100, 100).fill('blue');
// Circle with stroke
graphics.circle(200, 100, 50).fill('red').stroke({ width: 2, color: 'white' });
// Complex path
graphics
.moveTo(300, 100)
.lineTo(350, 150)
.lineTo(250, 150)
.closePath()
.fill({ color: 0x00ff00, alpha: 0.5 });
app.stage.addChild(graphics);**SVG Support**:
graphics.svg('<svg><path d="M 100 350 q 150 -300 300 0" /></svg>');---
4. ParticleContainer
Optimized container for rendering thousands of sprites:
import { ParticleContainer, Particle, Texture } from 'pixi.js';
const texture = Texture.from('particle.png');
const container = new ParticleContainer({
dynamicProperties: {
position: true, // Allow position updates
scale: false, // Static scale
rotation: false, // Static rotation
color: false // Static color
}
});
// Add 10,000 particles
for (let i = 0; i < 10000; i++) {
const particle = new Particle({
texture,
x: Math.random() * 800,
y: Math.random() * 600
});
container.addParticle(particle);
}
app.stage.addChild(container);**Performance**: Up to 10x faster than regular Container for static properties.
---
5. Filters
Apply per-pixel effects using WebGL shaders:
import { BlurFilter, DisplacementFilter, ColorMatrixFilter } from 'pixi.js';
// Blur
const blurFilter = new BlurFilter({ strength: 8, quality: 4 });
sprite.filters = [blurFilter];
// Multiple filters
sprite.filters = [
new BlurFilter({ strength: 4 }),
new ColorMatrixFilter() // Color transforms
];
// Custom filter area for performance
sprite.filterArea = new Rectangle(0, 0, 200, 100);**Available Filters**:
- `BlurFilter`: Gaussian blur
- `ColorMatrixFilter`: Color transformations (sepia, grayscale, etc.)
- `DisplacementFilter`: Warp/distort pixels
- `AlphaFilter`: Flatten alpha across children
- `NoiseFilter`: Random grain effect
- `FXAAFilter`: Anti-aliasing
---
6. Text Rendering
Display text with styling:
import { Text, BitmapText, TextStyle } from 'pixi.js';
// Standard Text
const style = new TextStyle({
fontFamily: 'Arial',
fontSize: 36,
fill: '#ffffff',
stroke: { color: '#000000', width: 4 },
filters: [new BlurFilter()] // Bake filter into texture
});
const text = new Text({ text: 'Hello PixiJS!', style });
text.position.set(100, 100);
// BitmapText (faster for dynamic text)
const bitmapText = new BitmapText({
text: 'Score: 0',
style: { fontFamily: 'MyBitmapFont', fontSize: 24 }
});**Performance Tip**: Use `BitmapText` for frequently changing text (scores, counters).
---
Common Patterns
Pattern 1: Basic Interactive Sprite
import { Application, Assets, Sprite } from 'pixi.js';
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const texture = await Assets.load('bunny.png');
const bunny = new Sprite(texture);
bunny.anchor.set(0.5);
bunny.position.set(400, 300);
bunny.eventMode = 'static'; // Enable interactivity
bunny.cursor = 'pointer';
// Events
bunny.on('pointerdown', () => {
bunny.scale.set(1.Read more
name: pixijs-2d description: Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
PixiJS 2D Rendering Skill
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.
---
When to Use This Skill
Trigger this skill when you encounter:
- "Create 2D particle effects" or "animated particles"
- "2D sprite animation" or "sprite sheet handling"
- "Interactive canvas graphics" or "2D game"
- "UI overlays on 3D scenes" or "HUD layer"
- "Draw shapes programmatically" or "vector graphics API"
- "Optimize rendering performance" or "thousands of sprites"
- "Apply visual filters" or "blur/displacement effects"
- "Lightweight 2D engine" or "alternative to Canvas2D"
**Use PixiJS for**: High-performance 2D rendering (up to 100,000+ sprites), particle systems, interactive UI, 2D games, data visualization with WebGL acceleration.
**Don't use for**: 3D graphics (use Three.js/R3F), simple animations (use Motion/GSAP), basic DOM manipulation.
---
Core Concepts
1. Application & Renderer
The entry point for PixiJS applications:
import { Application } from 'pixi.js';
const app = new Application();
await app.init({
width: 800,
height: 600,
backgroundColor: 0x1099bb,
antialias: true, // Smooth edges
resolution: window.devicePixelRatio || 1
});
document.body.appendChild(app.canvas);**Key Properties**:
- `app.stage`: Root container for all display objects
- `app.renderer`: WebGL/WebGPU renderer instance
- `app.ticker`: Update loop for animations
- `app.screen`: Canvas dimensions
---
2. Sprites & Textures
Core visual elements loaded from images:
import { Assets, Sprite } from 'pixi.js';
// Load texture
const texture = await Assets.load('path/to/image.png');
// Create sprite
const sprite = new Sprite(texture);
sprite.anchor.set(0.5); // Center pivot
sprite.position.set(400, 300);
sprite.scale.set(2); // 2x scale
sprite.rotation = Math.PI / 4; // 45 degrees
sprite.alpha = 0.8; // 80% opacity
sprite.tint = 0xff0000; // Red tint
app.stage.addChild(sprite);**Quick Creation**:
const sprite = Sprite.from('path/to/image.png');---
3. Graphics API
Draw vector shapes programmatically:
import { Graphics } from 'pixi.js';
const graphics = new Graphics();
// Rectangle
graphics.rect(50, 50, 100, 100).fill('blue');
// Circle with stroke
graphics.circle(200, 100, 50).fill('red').stroke({ width: 2, color: 'white' });
// Complex path
graphics
.moveTo(300, 100)
.lineTo(350, 150)
.lineTo(250, 150)
.closePath()
.fill({ color: 0x00ff00, alpha: 0.5 });
app.stage.addChild(graphics);**SVG Support**:
graphics.svg('<svg><path d="M 100 350 q 150 -300 300 0" /></svg>');---
4. ParticleContainer
Optimized container for rendering thousands of sprites:
import { ParticleContainer, Particle, Texture } from 'pixi.js';
const texture = Texture.from('particle.png');
const container = new ParticleContainer({
dynamicProperties: {
position: true, // Allow position updates
scale: false, // Static scale
rotation: false, // Static rotation
color: false // Static color
}
});
// Add 10,000 particles
for (let i = 0; i < 10000; i++) {
const particle = new Particle({
texture,
x: Math.random() * 800,
y: Math.random() * 600
});
container.addParticle(particle);
}
app.stage.addChild(container);**Performance**: Up to 10x faster than regular Container for static properties.
---
5. Filters
Apply per-pixel effects using WebGL shaders:
import { BlurFilter, DisplacementFilter, ColorMatrixFilter } from 'pixi.js';
// Blur
const blurFilter = new BlurFilter({ strength: 8, quality: 4 });
sprite.filters = [blurFilter];
// Multiple filters
sprite.filters = [
new BlurFilter({ strength: 4 }),
new ColorMatrixFilter() // Color transforms
];
// Custom filter area for performance
sprite.filterArea = new Rectangle(0, 0, 200, 100);**Available Filters**:
- `BlurFilter`: Gaussian blur
- `ColorMatrixFilter`: Color transformations (sepia, grayscale, etc.)
- `DisplacementFilter`: Warp/distort pixels
- `AlphaFilter`: Flatten alpha across children
- `NoiseFilter`: Random grain effect
- `FXAAFilter`: Anti-aliasing
---
6. Text Rendering
Display text with styling:
import { Text, BitmapText, TextStyle } from 'pixi.js';
// Standard Text
const style = new TextStyle({
fontFamily: 'Arial',
fontSize: 36,
fill: '#ffffff',
stroke: { color: '#000000', width: 4 },
filters: [new BlurFilter()] // Bake filter into texture
});
const text = new Text({ text: 'Hello PixiJS!', style });
text.position.set(100, 100);
// BitmapText (faster for dynamic text)
const bitmapText = new BitmapText({
text: 'Score: 0',
style: { fontFamily: 'MyBitmapFont', fontSize: 24 }
});**Performance Tip**: Use `BitmapText` for frequently changing text (scores, counters).
---
Common Patterns
Pattern 1: Basic Interactive Sprite
import { Application, Assets, Sprite } from 'pixi.js';
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const texture = await Assets.load('bunny.png');
const bunny = new Sprite(texture);
bunny.anchor.set(0.5);
bunny.position.set(400, 300);
bunny.eventMode = 'static'; // Enable interactivity
bunny.cursor = 'pointer';
// Events
bunny.on('pointerdown', () => {
bunny.scale.set(1.Professional design agency skillstack for 3D/WebGL, animation, and modern web development Claude Code plugin marketplace providing comprehensive coverage of modern web technologies including Three.js, GSAP, React Three Fiber, Framer Motion, Babylon.js, and
Repo: freshtechbro/claudedesignskills
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