aframe-webxr
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating…
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy
$ npx -y skills add freshtechbro/claudedesignskills --skill lightweight-3d-effects --agent claude-codeHow it fires
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Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy
name: lightweight-3d-effects description: Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js. Use this skill when adding pseudo-3D illustrations, animated backgrounds, parallax tilt effects, decorative 3D elements, or subtle depth effects without heavy frameworks. Triggers on tasks involving Zdog pseudo-3D, Vanta.js backgrounds, Vanilla-Tilt parallax, card tilt effects, hero section animations, or lightweight landing page visuals. Ideal for performance-focused designs.
This skill combines three powerful libraries for decorative 3D elements and micro-interactions:
Zdog is a pseudo-3D engine that renders flat, round designs in 3D space using Canvas or SVG.
**Key Features:**
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/zdog@1/dist/zdog.dist.min.js"></script>
<style>
.zdog-canvas {
display: block;
margin: 0 auto;
background: #FDB;
cursor: move;
}
</style>
</head>
<body>
<canvas class="zdog-canvas" width="240" height="240"></canvas>
<script>
let isSpinning = true;
let illo = new Zdog.Illustration({
element: '.zdog-canvas',
zoom: 4,
dragRotate: true,
onDragStart: function() {
isSpinning = false;
},
});
// Add shapes
new Zdog.Ellipse({
addTo: illo,
diameter: 20,
translate: { z: 10 },
stroke: 5,
color: '#636',
});
new Zdog.Rect({
addTo: illo,
width: 20,
height: 20,
translate: { z: -10 },
stroke: 3,
color: '#E62',
fill: true,
});
function animate() {
illo.rotate.y += isSpinning ? 0.03 : 0;
illo.updateRenderGraph();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>**Basic Shapes:**
// Circle
new Zdog.Ellipse({
addTo: illo,
diameter: 80,
stroke: 20,
color: '#636',
});
// Rectangle
new Zdog.Rect({
addTo: illo,
width: 80,
height: 60,
stroke: 10,
color: '#E62',
fill: true,
});
// Rounded Rectangle
new Zdog.RoundedRect({
addTo: illo,
width: 60,
height: 40,
cornerRadius: 10,
stroke: 4,
color: '#C25',
fill: true,
});
// Polygon
new Zdog.Polygon({
addTo: illo,
radius: 40,
sides: 5,
stroke: 8,
color: '#EA0',
fill: true,
});
// Line
new Zdog.Shape({
addTo: illo,
path: [
{ x: -40, y: 0 },
{ x: 40, y: 0 },
],
stroke: 6,
color: '#636',
});
// Bezier Curve
new Zdog.Shape({
addTo: illo,
path: [
{ x: -40, y: -20 },
{
bezier: [
{ x: -40, y: 20 },
{ x: 40, y: 20 },
{ x: 40, y: -20 },
],
},
],
stroke: 4,
color: '#C25',
closed: false,
});Organize shapes into groups for complex models:
// Create a group
let head = new Zdog.Group({
addTo: illo,
translate: { y: -40 },
});
// Add shapes to group
new Zdog.Ellipse({
addTo: head,
diameter: 60,
stroke: 30,
color: '#FED',
});
// Eyes
new Zdog.Ellipse({
addTo: head,
diameter: 8,
stroke: 4,
color: '#333',
translate: { x: -10, z: 15 },
});
new Zdog.Ellipse({
addTo: head,
diameter: 8,
stroke: 4,
color: '#333',
translate: { x: 10, z: 15 },
});
// Mouth
new Zdog.Shape({
addTo: head,
path: [
{ x: -10, y: 0 },
{
bezier: [
{ x: -5, y: 5 },
{ x: 5, y: 5 },
{ x: 10, y: 0 },
],
},
],
stroke: 2,
color: '#333',
translate: { y: 5, z: 15 },
closed: false,
});
// Rotate entire group
head.rotate.y = Math.PI / 4;// Continuous rotation
function animate() {
illo.rotate.y += 0.03;
illo.updateRenderGraph();
requestAnimationFrame(animate);
}
animate();
// Bounce animation
let t = 0;
function bounceAnimate() {
t += 0.05;
illo.translate.y = Math.sin(t) * 20;
illo.updateRenderGraph();
requestAnimationFrame(bounceAnimate);
}
bounceAnimate();
// Interactive rotation with easing
let targetRotateY = 0;
let currentRotateY = 0;
document.addEventListener('mousemove', (event) => {
targetRotateY = (event.clientX / window.innerWidth - 0.5) * Math.PI;
});
function smoothAnimate() {
// Ease towards target
currentRotateY += (targetRotateY - currentRotateY) * 0.1;
illo.rotate.y = currentRotateY;
illo.updateRenderGraph();
requestAnimationFrame(smoothAnimate);
}
smoothAnimate();---
Vanta.js provides animated WebGL backgrounds with minimal setup, powered by Three.js or p5.js.
**Key Features:**
<!DOCTYPE html>
<html>
<head>
<style>
#vanta-bg {
width: 100%;
height: 100vh;
}
.content {
position: relative;
z-index: 1;
color: white;
text-align: center;
padding: 100px 20px;
}
</style>
</head>
<body>
<div id="vanta-bg">
<div class="content">
<h1>My Animated Background</h1>
<p>Content goes here</p>
</div>Professional design agency skillstack for 3D/WebGL, animation, and modern web development Claude Code plugin marketplace providing comprehensive coverage of modern web technologies including Three.js, GSAP, React Three Fiber, Framer Motion, Babylon.js, and
Repo: freshtechbro/claudedesignskills
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