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/flutter-build-responsive-layout

Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

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$ npx -y skills add flutter/agent-plugins --skill flutter-build-responsive-layout --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/flutter-build-responsive-layout

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Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

SKILL.md

flutter-build-responsive-layout.SKILL.md
name: flutter-build-responsive-layout
description: Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
metadata:
  model: models/gemini-3.1-pro-preview
  last_modified: Tue, 21 Apr 2026 20:17:40 GMT

Implementing Adaptive Layouts

Contents

  • [Space Measurement Guidelines](#space-measurement-guidelines)
  • [Widget Sizing and Constraints](#widget-sizing-and-constraints)
  • [Device and Orientation Behaviors](#device-and-orientation-behaviors)
  • [Workflow: Constructing an Adaptive Layout](#workflow-constructing-an-adaptive-layout)
  • [Workflow: Optimizing for Large Screens](#workflow-optimizing-for-large-screens)
  • [Examples](#examples)

Space Measurement Guidelines

Determine the available space accurately to ensure layouts adapt to the app window, not just the physical device.

  • **Use `MediaQuery.sizeOf(context)`** to get the size of the entire app window.
  • **Use `LayoutBuilder`** to make layout decisions based on the parent widget's allocated space. Evaluate `constraints.maxWidth` to determine the appropriate widget tree to return.
  • **Do not use `MediaQuery.orientationOf` or `OrientationBuilder`** near the top of the widget tree to switch layouts. Device orientation does not accurately reflect the available app window space.
  • **Do not check for hardware types** (e.g., "phone" vs. "tablet"). Flutter apps run in resizable windows, multi-window modes, and picture-in-picture. Base all layout decisions strictly on available window space.

Widget Sizing and Constraints

Understand and apply Flutter's core layout rule: **Constraints go down. Sizes go up. Parent sets position.**

  • **Distribute Space:** Use `Expanded` and `Flexible` within `Row`, `Column`, or `Flex` widgets.
  • Use `Expanded` to force a child to fill all remaining available space (equivalent to `Flexible` with `fit: FlexFit.tight` and a `flex` factor of 1.0).
  • Use `Flexible` to allow a child to size itself up to a specific limit while still expanding/contracting. Use the `flex` factor to define the ratio of space consumption among siblings.
  • **Constrain Width:** Prevent widgets from consuming all horizontal space on large screens. Wrap widgets like `GridView` or `ListView` in a `ConstrainedBox` or `Container` and define a `maxWidth` in the `BoxConstraints`.
  • **Lazy Rendering:** Always use `ListView.builder` or `GridView.builder` when rendering lists with an unknown or large number of items.

Device and Orientation Behaviors

Ensure the app behaves correctly across all device form factors and input methods.

  • **Do not lock screen orientation.** Locking orientation causes severe layout issues on foldable devices, often resulting in letterboxing (the app centered with black borders). Android large format tiers require both portrait and landscape support.
  • **Fallback for Locked Orientation:** If business requirements strictly mandate a locked orientation, use the `Display API` to retrieve physical screen dimensions instead of `MediaQuery`. `MediaQuery` fails to receive the larger window size in compatibility modes.
  • **Support Multiple Inputs:** Implement support for basic mice, trackpads, and keyboard shortcuts. Ensure touch targets are appropriately sized and keyboard navigation is accessible.

Workflow: Constructing an Adaptive Layout

Follow this workflow to implement a layout that adapts to the available `BoxConstraints`.

**Task Progress:**

  • [ ] Identify the target widget that requires adaptive behavior.
  • [ ] Wrap the widget tree in a `LayoutBuilder`.
  • [ ] Extract the `constraints.maxWidth` from the builder callback.
  • [ ] Define an adaptive breakpoint (e.g., `largeScreenMinWidth = 600`).
  • [ ] **If `maxWidth > largeScreenMinWidth`:** Return a large-screen layout (e.g., a `Row` placing a navigation sidebar and content area side-by-side).
  • [ ] **If `maxWidth <= largeScreenMinWidth`:** Return a small-screen layout (e.g., a `Column` or standard navigation-style approach).
  • [ ] Run validator -> resize the application window -> review layout transitions -> fix overflow errors.

Workflow: Optimizing for Large Screens

Follow this workflow to prevent UI elements from stretching unnaturally on large displays.

**Task Progress:**

  • [ ] Identify full-width components (e.g., `ListView`, text blocks, forms).
  • [ ] **If optimizing a list:** Convert `ListView.builder` to `GridView.builder` using `SliverGridDelegateWithMaxCrossAxisExtent` to automatically adjust column counts based on window size.
  • [ ] **If optimizing a form or text block:** Wrap the component in a `ConstrainedBox`.
  • [ ] Apply `BoxConstraints(maxWidth: [optimal_width])` to the `ConstrainedBox`.
  • [ ] Wrap the `ConstrainedBox` in a `Center` widget to keep the constrained content centered on large screens.
  • [ ] Run validator -> test on desktop/tablet target -> review horizontal stretching -> adjust `maxWidth` or grid extents.

Examples

Adaptive Layout using LayoutBuilder

Demonstrates switching between a mobile and desktop layout based on available width.

import 'package:flutter/material.dart';

const double largeScreenMinWidth = 600.0;

class AdaptiveLayout extends StatelessWidget {
  const AdaptiveLayout({super.key});

  @override
  Widget build(BuildContext context) {
    return LayoutBuilder(
      builder: (context, constraints) {
        if (constraints.maxWidth > largeScreenMinWidth) {
          return _buildLargeScreenLayout();
        } else {
          return _buildSmallScreenLayout();
        }
      },
    );
  }

  Widget _buildLargeScreenLayout() {
    return Row(
      children: [
        const SizedBox(width: 250, child: Placeholder(color: Colors.blue)),
        const VerticalDivider(width: 1),
        Expanded(child: const Placeholder(color: Colors.green)),
      ],
    );
  }

  Widget _buildSmallScreenLayout() {
    return const
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