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/figma-use-motion

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

From plugin
figma
1.9k12 skills1 MCP
Install
$ npx -y skills add figma/mcp-server-guide --skill figma-use-motion --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/figma-use-motion

Context preview

The summary Claude sees to decide when to auto-load this skill.

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

SKILL.md

figma-use-motion.SKILL.md
name: figma-use-motion
description: "Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node."
disable-model-invocation: false

use_figma — Figma Plugin API Skill for Motion

Motion context for the `use_figma` MCP tool. [figma-use](../figma-use/SKILL.md) covers the foundational Plugin API rules — load both together.

**Always pass `skillNames: "figma-use-motion"` (comma-separated alongside `figma-use`) when calling `use_figma` for motion work.** Logging only.

Runtime Gating

Motion APIs are gated behind the `metronome` user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws `"<name>" is not a supported API`.

**Bail out fast on that error.** Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.

When to use this skill

Load this skill whenever a `use_figma` task involves:

  • Adding, editing, or removing keyframes on a node (`manualKeyframeTracks`, `applyManualKeyframeTrack`, `removeManualKeyframeTrack`).
  • Animating fill or stroke colors over time.
  • Applying, editing, or removing animation styles (`applyAnimationStyle`, `removeAnimationStyle`, `animationStyles`).
  • Reading or writing timeline duration via `node.timelines` / `node.setTimelineDuration(id, seconds)`.
  • Choosing easing for any of the above.

Static design work (creating shapes, components, variables, layout) goes through [figma-use](../figma-use/SKILL.md) alone — this skill is only for the time dimension.

Exposed motion API surface

  • `node.manualKeyframeTracks` — read/write manual keyframes (including fill, stroke, and effect tracks).
  • `node.applyManualKeyframeTrack(field, track)` / `node.removeManualKeyframeTrack(field)` — add, replace, or remove one manual keyframe track without rewriting the whole object.
  • `node.animationStyles` — read/write animation-style metadata applied to a node.
  • `node.applyAnimationStyle(styleId, presetData?)` / `node.removeAnimationStyle(id)` — apply a discovered style and remove an applied style instance by its returned/read-back `id`.
  • `node.timelines` — read-only timeline list for the containing top-level frame, with durations in seconds.
  • `node.setTimelineDuration(id, durationSeconds)` — write the containing top-level frame timeline duration.
  • `node.animations` — read-only resolved keyframe data (currently manual tracks only — see [motion-patterns.md](references/motion-patterns.md)).
  • `figma.motion.figmaAnimationStyles()` — read-only list of Figma's first-party animation styles.

Authoring custom `"figma:motion"` preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.

Reference docs

Load these as needed based on what the task involves:

| Doc | When to load | What it covers | |-----|-------------|----------------| | [motion-patterns.md](references/motion-patterns.md) | Adding/editing motion animation | Manual keyframes, animated fills/strokes, applying animation styles, timeline duration | | [motion-easing.md](references/motion-easing.md) | Setting animation easing | Keyframe easing objects, custom cubic/spring, `HOLD`, applying easing inside an animation style |

Verifying the animation

`get_screenshot` shows only the timeline's **resting state**, never motion. To check motion, `export_video` and sample frames — but it renders server-side and is **slow and expensive (~10s to minutes)**, so make each render count.

**Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:**

1. **Pick the moments first.** You need one frame per *phase* (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps. 2. **Size to what you must read.** Start small — `constraint: { type: 'WIDTH', value: 320 }`, `quality: "low"` — but text and small elements blur there, so raise `WIDTH` (768+) when you need to judge fine detail. Omitting `constraint` = full size (1x; server clamps to 10x / 4096px). 3. **Set fps just high enough to land those frames:** `fps: 5` covers a handful; 10 is an upper bound. Higher just bloats the render.

**Mechanics:** `export_video` works only on a **top-level frame** whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a `jobId` with `status: "processing"` — re-invoke with `{ fileKey, jobId }` to poll. Then extract frames locally with `ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png` — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like `ffmpeg`, skip the export and reason about the keyframes instead.

**Iterate until it's right.** The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read *all* the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.

Skip the export entirely for trivial or self-evident changes.

Pre-flight checklist

In addition to the [figma-use pre-flight checklist](../figma-use/SKILL.md#8-pre-flight-checklist), verify:

  • [ ] Easing uses the public `{ type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … }` shape — not internal scenegraph names like `OUT_CUBIC`.
  • [ ] Ease-in-out uses the exact public enum `EASE_IN_AND_OUT` (or `EASE_IN_AND_OUT_BACK`); never emit the invalid alias `EASE_IN_OUT`.
  • [ ] The node being animated is not a top-level frame (direct child of a page). Animate desce
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