/figma-use-motion
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
$ npx -y skills add figma/mcp-server-guide --skill figma-use-motion --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/figma-use-motion
Context preview
The summary Claude sees to decide when to auto-load this skill.
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
SKILL.md
figma-use-motion.SKILL.mdname: figma-use-motion
description: "Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node."
disable-model-invocation: false
use_figma — Figma Plugin API Skill for Motion
Motion context for the `use_figma` MCP tool. [figma-use](../figma-use/SKILL.md) covers the foundational Plugin API rules — load both together.
**Always pass `skillNames: "figma-use-motion"` (comma-separated alongside `figma-use`) when calling `use_figma` for motion work.** Logging only.
Runtime Gating
Motion APIs are gated behind the `metronome` user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws `"<name>" is not a supported API`.
**Bail out fast on that error.** Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
When to use this skill
Load this skill whenever a `use_figma` task involves:
- Adding, editing, or removing keyframes on a node (`manualKeyframeTracks`, `applyManualKeyframeTrack`, `removeManualKeyframeTrack`).
- Animating fill or stroke colors over time.
- Applying, editing, or removing animation styles (`applyAnimationStyle`, `removeAnimationStyle`, `animationStyles`).
- Reading or writing timeline duration via `node.timelines` / `node.setTimelineDuration(id, seconds)`.
- Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through [figma-use](../figma-use/SKILL.md) alone — this skill is only for the time dimension.
Exposed motion API surface
- `node.manualKeyframeTracks` — read/write manual keyframes (including fill, stroke, and effect tracks).
- `node.applyManualKeyframeTrack(field, track)` / `node.removeManualKeyframeTrack(field)` — add, replace, or remove one manual keyframe track without rewriting the whole object.
- `node.animationStyles` — read/write animation-style metadata applied to a node.
- `node.applyAnimationStyle(styleId, presetData?)` / `node.removeAnimationStyle(id)` — apply a discovered style and remove an applied style instance by its returned/read-back `id`.
- `node.timelines` — read-only timeline list for the containing top-level frame, with durations in seconds.
- `node.setTimelineDuration(id, durationSeconds)` — write the containing top-level frame timeline duration.
- `node.animations` — read-only resolved keyframe data (currently manual tracks only — see [motion-patterns.md](references/motion-patterns.md)).
- `figma.motion.figmaAnimationStyles()` — read-only list of Figma's first-party animation styles.
Authoring custom `"figma:motion"` preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
Reference docs
Load these as needed based on what the task involves:
| Doc | When to load | What it covers | |-----|-------------|----------------| | [motion-patterns.md](references/motion-patterns.md) | Adding/editing motion animation | Manual keyframes, animated fills/strokes, applying animation styles, timeline duration | | [motion-easing.md](references/motion-easing.md) | Setting animation easing | Keyframe easing objects, custom cubic/spring, `HOLD`, applying easing inside an animation style |
Verifying the animation
`get_screenshot` shows only the timeline's **resting state**, never motion. To check motion, `export_video` and sample frames — but it renders server-side and is **slow and expensive (~10s to minutes)**, so make each render count.
**Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:**
1. **Pick the moments first.** You need one frame per *phase* (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps. 2. **Size to what you must read.** Start small — `constraint: { type: 'WIDTH', value: 320 }`, `quality: "low"` — but text and small elements blur there, so raise `WIDTH` (768+) when you need to judge fine detail. Omitting `constraint` = full size (1x; server clamps to 10x / 4096px). 3. **Set fps just high enough to land those frames:** `fps: 5` covers a handful; 10 is an upper bound. Higher just bloats the render.
**Mechanics:** `export_video` works only on a **top-level frame** whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a `jobId` with `status: "processing"` — re-invoke with `{ fileKey, jobId }` to poll. Then extract frames locally with `ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png` — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like `ffmpeg`, skip the export and reason about the keyframes instead.
**Iterate until it's right.** The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read *all* the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
Pre-flight checklist
In addition to the [figma-use pre-flight checklist](../figma-use/SKILL.md#8-pre-flight-checklist), verify:
- [ ] Easing uses the public `{ type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … }` shape — not internal scenegraph names like `OUT_CUBIC`.
- [ ] Ease-in-out uses the exact public enum `EASE_IN_AND_OUT` (or `EASE_IN_AND_OUT_BACK`); never emit the invalid alias `EASE_IN_OUT`.
- [ ] The node being animated is not a top-level frame (direct child of a page). Animate desce
Read more
name: figma-use-motion description: "Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node." disable-model-invocation: false
use_figma — Figma Plugin API Skill for Motion
Motion context for the `use_figma` MCP tool. [figma-use](../figma-use/SKILL.md) covers the foundational Plugin API rules — load both together.
**Always pass `skillNames: "figma-use-motion"` (comma-separated alongside `figma-use`) when calling `use_figma` for motion work.** Logging only.
Runtime Gating
Motion APIs are gated behind the `metronome` user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws `"<name>" is not a supported API`.
**Bail out fast on that error.** Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
When to use this skill
Load this skill whenever a `use_figma` task involves:
- Adding, editing, or removing keyframes on a node (`manualKeyframeTracks`, `applyManualKeyframeTrack`, `removeManualKeyframeTrack`).
- Animating fill or stroke colors over time.
- Applying, editing, or removing animation styles (`applyAnimationStyle`, `removeAnimationStyle`, `animationStyles`).
- Reading or writing timeline duration via `node.timelines` / `node.setTimelineDuration(id, seconds)`.
- Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through [figma-use](../figma-use/SKILL.md) alone — this skill is only for the time dimension.
Exposed motion API surface
- `node.manualKeyframeTracks` — read/write manual keyframes (including fill, stroke, and effect tracks).
- `node.applyManualKeyframeTrack(field, track)` / `node.removeManualKeyframeTrack(field)` — add, replace, or remove one manual keyframe track without rewriting the whole object.
- `node.animationStyles` — read/write animation-style metadata applied to a node.
- `node.applyAnimationStyle(styleId, presetData?)` / `node.removeAnimationStyle(id)` — apply a discovered style and remove an applied style instance by its returned/read-back `id`.
- `node.timelines` — read-only timeline list for the containing top-level frame, with durations in seconds.
- `node.setTimelineDuration(id, durationSeconds)` — write the containing top-level frame timeline duration.
- `node.animations` — read-only resolved keyframe data (currently manual tracks only — see [motion-patterns.md](references/motion-patterns.md)).
- `figma.motion.figmaAnimationStyles()` — read-only list of Figma's first-party animation styles.
Authoring custom `"figma:motion"` preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
Reference docs
Load these as needed based on what the task involves:
| Doc | When to load | What it covers | |-----|-------------|----------------| | [motion-patterns.md](references/motion-patterns.md) | Adding/editing motion animation | Manual keyframes, animated fills/strokes, applying animation styles, timeline duration | | [motion-easing.md](references/motion-easing.md) | Setting animation easing | Keyframe easing objects, custom cubic/spring, `HOLD`, applying easing inside an animation style |
Verifying the animation
`get_screenshot` shows only the timeline's **resting state**, never motion. To check motion, `export_video` and sample frames — but it renders server-side and is **slow and expensive (~10s to minutes)**, so make each render count.
**Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:**
1. **Pick the moments first.** You need one frame per *phase* (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps. 2. **Size to what you must read.** Start small — `constraint: { type: 'WIDTH', value: 320 }`, `quality: "low"` — but text and small elements blur there, so raise `WIDTH` (768+) when you need to judge fine detail. Omitting `constraint` = full size (1x; server clamps to 10x / 4096px). 3. **Set fps just high enough to land those frames:** `fps: 5` covers a handful; 10 is an upper bound. Higher just bloats the render.
**Mechanics:** `export_video` works only on a **top-level frame** whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a `jobId` with `status: "processing"` — re-invoke with `{ fileKey, jobId }` to poll. Then extract frames locally with `ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png` — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like `ffmpeg`, skip the export and reason about the keyframes instead.
**Iterate until it's right.** The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read *all* the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
Pre-flight checklist
In addition to the [figma-use pre-flight checklist](../figma-use/SKILL.md#8-pre-flight-checklist), verify:
- [ ] Easing uses the public `{ type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … }` shape — not internal scenegraph names like `OUT_CUBIC`.
- [ ] Ease-in-out uses the exact public enum `EASE_IN_AND_OUT` (or `EASE_IN_AND_OUT_BACK`); never emit the invalid alias `EASE_IN_OUT`.
- [ ] The node being animated is not a top-level frame (direct child of a page). Animate desce
The Figma MCP server brings Figma directly into your workflow by providing important design information and context to AI agents generating code from Figma design files. Rate limits apply to Figma MCP server tools that read data from Figma.
Other skills on figma.
- /figma-code-connect
Creates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.
Open skill - /figma-create-new-file
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `create_new_file` tool call. NEVER call `create_new_file` directly without loading this skill first. Trigger whenever the user wants a new blank Figma file — a new design, FigJam, or Slides file — or when you
Open skill - /figma-design-to-code
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this
Open skill - /figma-generate-design
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen',
Open skill - /figma-generate-diagram
MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture
Open skill - /figma-generate-library
Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document
Open skill

