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/stark-regenerate

Use this command when the user wants another attempt at a design after critique, or asks Stark to generate better/original alternatives instead of repeating the same visual pattern.

From plugin
stark
3714 skills14 commands
> /plugin marketplace add f0d010c/stark
> /plugin install stark@stark

Command definition

stark-regenerate.md

/stark-regenerate

Use this command when the user wants another attempt at a design after critique, or asks Stark to generate better/original alternatives instead of repeating the same visual pattern.

Read, in order:

  • `references/ui-patterns/feedback-memory-loop.md`
  • `references/ui-patterns/design-preflight.md`
  • `references/ui-patterns/taste-calibration-system.md`
  • `references/ui-patterns/variant-selection-loop.md`
  • `references/ui-patterns/style-diversity-matrix.md`
  • `references/ui-patterns/product-intent-matrix.md`
  • `references/ui-patterns/surface-playbook-matrix.md`
  • `references/ui-patterns/generation-blueprint-contract.md` before implementation for serious web UI
  • `references/ui-patterns/prompt-to-build-compiler.md` immediately before serious code generation
  • `references/ui-patterns/implementation-pattern-library.md` when a known product surface matches
  • `references/ui-patterns/pattern-selection.md`
  • `references/ui-patterns/composition-system.md`
  • `references/ui-patterns/layout-precision-system.md`
  • `references/ui-patterns/typography-systems.md`
  • `references/ui-patterns/font-selection-matrix.md`
  • `references/ui-patterns/copy-system.md`
  • `references/ui-patterns/asset-realism-matrix.md` when media/proof assets matter
  • `references/ui-patterns/motion-pattern-atlas.md` and `references/ui-patterns/motion-library-playbooks.md` when motion matters
  • `references/ui-patterns/library-orchestration-system.md` when multiple libraries or capabilities are involved
  • `references/ux-patterns/usability-scenario-testing.md` for serious product UI
  • `references/ui-patterns/implementation-review-loop.md`
  • `references/ui-patterns/rendered-quality-gate.md` when rendered or screenshot evidence exists
  • `references/ui-patterns/qa-evidence-contract.md`
  • `references/ui-patterns/browser-qa-matrix.md`
  • `references/ui-patterns/visual-repair-playbook.md`
  • `references/ui-patterns/design-acceptance-gate.md`

Return before implementation:

Regeneration brief
- User critique remembered:
- Future ban:
- Future preference:
- Stress test:
- Surface/user mode:
- Product job:
- Quality target:
- Variant A:
- Variant B:
- Variant C:
- Scorecard:
- Selected variant:
- Rejected variants:
- Borrowed details:
- Product object:
- Surface playbook:
- Generation blueprint:
- Prompt-to-build compiler:
- Implementation pattern:
- Structural pattern:
- Typography/copy:
- Motion/library ownership:
- Usability/state contract:
- Responsive/adaptive strategy:
- QA probes:

After implementation or audit, return:

Regeneration report
- What changed:
- Feedback memory applied:
- Selected variant preserved:
- Design-to-code drift:
- Rendered quality:
- Evidence captured:
- Hard fails fixed:
- Acceptance gate:
- Remaining risk:

Rules:

  • Preserve the user's exact critique wording before normalizing it.
  • Do not generate variants that only swap color/font/theme.
  • Do not merge variants into a collage.
  • Do not repeat an active feedback-memory ban unless the report explains why it no longer applies.
  • Treat missing rendered evidence as uncertain, not passing.
  • Apply at least one high-impact repair when evidence shows a repeat failure.
Read more
@f0d010c
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Design direction for AI coding agents—grounded in product behavior, platform idiom, and rendered evidence. Stark routes UI work across web, Windows, Apple, Android, cross-platform, UX, and design tokens.

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