expo-skill-eval
Evaluate Expo skills in this repo end-to-end - trigger accuracy, generated code quality, and runtime screenshots on iOS simulator and Android emulator via Expo…
Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view
$ npx -y skills add expo/skills --skill expo-design-system --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/expo-design-systemContext preview
The summary Claude sees to decide when to auto-load this skill.
Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view
name: expo-design-system description: Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including AI-generated ones) look consistent and polished, fixing an app that looks AI-generated or generic instead of native (the named native-slop tells), building an in-app component library, or auditing an app for design-system drift (hardcoded colors, spacing, fonts). For platform styling specifics (semantic colors, HIG rules, native controls) use expo-native-ui; for folder layout of a new app use expo-project-structure. version: 1.0.0 license: MIT
Make every screen in an app draw from one visual source of truth: a token theme and a small set of reusable components. This skill defines where tokens live, what they cover, how reusable components are shaped, and when a repeated view earns promotion into the system.
Sibling skills own the layers around this one:
For Tailwind projects, keep tokens in `global.css` as CSS variables and follow the styling library's own setup guidance. The scales and naming in this skill still apply; only the storage format changes.
Consult these resources as needed:
references/
audit.md Audit an existing app for design-system drift: grep checks,
scoring rubric, incremental adoption plan, and templates for
documenting or extending components
native-slop.md The 20 named anti-pattern tells of AI-generated apps (The Web
Modal, Everything's a Card, ...) with grep checks for the greppable onesIn an app that already has screens, the first move is detection, not construction. Before writing any token file:
1. **Look for a declared system.** Check `package.json` for a styling library - NativeWind/Tailwind, Tamagui, Restyle, Unistyles, styled-components. Then look for a token file: `theme.ts`, `src/theme/`, `constants/theme.ts`, or `constants/Colors.ts` (the create-expo-app default). 2. **If one exists, it is the source of truth.** Extend it in its own idiom - its names, its scale, its storage format. Audit drift against that system, not against the examples below. 3. **If only de facto values exist** - the same greys and paddings repeated across screens, no theme file - there is no system yet. Those values are the input to the scales, not the authority: derive tokens from the most frequent ones, snapped to the 4-point grid (`references/audit.md` §5). 4. **Never introduce a second system beside an existing one.** A fresh `src/theme/` next to a Tamagui config is design-system drift, not adoption.
Only when nothing exists do the defaults below apply as written.
In an app without an existing system, all design tokens live under `src/theme/`. In a project without a `src/` folder (the default `create-expo-app` template has `app/`, `components/`, and `constants/` at the root), use the equivalent top-level location - typically `theme/` or the existing `constants/` - and keep the same file layout. Start small and split by token class as it grows:
src/theme/
colors.ts # see expo-native-ui "Colors" for the palette pattern
spacing.ts
typography.ts
radius.ts
shadows.ts
motion.ts
index.ts # re-exports everything: import { spacing, type } from "@/theme"A brand-new app can begin with a single `src/theme.ts` holding all of the objects below, then promote it to the folder form once any one class needs its own file (same promotion rule as components). Either way there is exactly **one** theme entry point - never two competing token files.
Rules that make a theme worth having:
Build the palette from platform semantic colors: `Color` from `expo-router` wrapped in `Platform.select`, centralized in `theme/colors.ts`. Semantic colors resolve on-device and adapt to light/dark automatically - prefer them for backgrounds, labels, and separators. (`expo-native-ui` "Colors" covers the full palette and rationale; the minimal version is:)
// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";
export const colors = {
label: Platform.select({
ios: Color.ios.label,
android: Color.android.dynamic.onSurface,
default: "#000000",
})!,
secondaryLabel: Platform.select({
ios: Color.ios.secondaryLabel,
android: Color.android.dynamic.onSurfaceVariant,
default: "#3c3c43",
})!,
separator: Platform.select({
ios: Color.ios.separator,
android: Color.android.dynamic.outlineVariant,
default: "#c6c6c8",
})!,
systemBackground: Platform.select({
ios: Color.ios.systemBackground,
android: Color.android.dynamic.surface,
default: "#ffffff",
})!,
systemBlue: Platform.select({
ios: Color.ios.systemBlue,A collection of AI agent skills for working with Expo projects and Expo Application Services
Repo: expo/skills
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