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Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

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$ npx -y skills add existential-birds/beagle --skill langgraph-implementation --agent claude-code

SKILL.md

langgraph-implementation.SKILL.md
name: langgraph-implementation
description: Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.

LangGraph Implementation

Core Concepts

LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:

  • **StateGraph**: Builder class for defining graphs with shared state
  • **Nodes**: Functions that read state and return partial updates
  • **Edges**: Define execution flow (static or conditional)
  • **Channels**: Internal state management (LastValue, BinaryOperatorAggregate)
  • **Checkpointer**: Persistence for pause/resume capabilities

Implementation gates

Use these **sequenced checks** for persistence and human-in-the-loop flows (avoid “it should work” without evidence):

1. **Checkpointed runs**

  • Build `config` with `{"configurable": {"thread_id": "<stable-id>"}}` before `invoke` / `ainvoke`.
  • **Pass:** The same `thread_id` is reused for every turn of one conversation; a new conversation uses a new id.

2. **State after a step**

  • **Pass:** `graph.get_state(config).values` (or equivalent) contains the keys and reducer outputs your next node or client expects; if not, fix routing, reducers, or node order before continuing.

3. **Interrupt and resume (HITL)**

  • **Pass:** After a pause, you have inspected pending work (`get_state`, and your LangGraph version’s interrupt listing if you rely on it) so you know **which** node is waiting and **what** resume payload shape to send.
  • **Pass:** `Command(resume=...)` (or equivalent) includes every field the code path after `interrupt()` reads.

4. **Checkpointer vs environment**

  • **Pass:** Tests or local dev use `InMemorySaver` or disposable SQLite; production uses a durable checkpointer configured for that deployment (not in-memory).

Essential Imports

from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict

State Schema Patterns

Basic State with TypedDict

import operator

class State(TypedDict):
    counter: int                                    # LastValue - stores last value
    messages: Annotated[list, operator.add]         # Reducer - appends lists
    items: Annotated[list, lambda a, b: a + [b] if b else a]  # Custom reducer

MessagesState for Chat Applications

from langgraph.graph.message import MessagesState

class State(MessagesState):
    # Inherits: messages: Annotated[list[AnyMessage], add_messages]
    user_id: str
    context: dict

Pydantic State (for validation)

from pydantic import BaseModel

class State(BaseModel):
    messages: Annotated[list, add_messages]
    validated_field: str  # Pydantic validates on assignment

Building Graphs

Basic Pattern

builder = StateGraph(State)

# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)

# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)

# Compile
graph = builder.compile()

Node Function Signature

def my_node(state: State) -> dict:
    """Node receives full state, returns partial update."""
    return {"counter": state["counter"] + 1}

# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
    thread_id = config["configurable"]["thread_id"]
    return {"result": process(state, thread_id)}

# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
    user_id = runtime.context.get("user_id")
    return {"result": user_id}

Conditional Edges

from typing import Literal

def router(state: State) -> Literal["agent", "tools", "__end__"]:
    last_msg = state["messages"][-1]
    if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
        return "tools"
    return END  # or "__end__"

builder.add_conditional_edges("agent", router)

# With path_map for visualization
builder.add_conditional_edges(
    "agent",
    router,
    path_map={"agent": "agent", "tools": "tools", "__end__": END}
)

Command Pattern (Dynamic Routing + State Update)

from langgraph.types import Command

def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
    if state["should_continue"]:
        return Command(goto="next", update={"step": state["step"] + 1})
    return Command(goto=END)

# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])

Send Pattern (Fan-out/Map-Reduce)

from langgraph.types import Send

def fan_out(state: State) -> list[Send]:
    """Route to multiple node instances with different inputs."""
    return [Send("worker", {"item": item}) for item in state["items"]]

builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate")  # Workers converge

Checkpointing

Enable Persistence

from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver  # Development
from langgraph.checkpoint.postgres import PostgresSaver  # Production

# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())

# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
    graph = builder.compile(checkpointer=checkpointer)

# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)

State Management

# Get current state
state = graph.get_state(config)

# Get state h
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