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/ce-test-xcode

Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.

From plugin
compound-engineering
26k37 skills1 command

Claude Code

$ npx -y skills add everyinc/compound-engineering-plugin --skill ce-test-xcode --agent claude-code

SKILL.md

ce-test-xcode.SKILL.md
name: ce-test-xcode
description: "Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff."
argument-hint: "[scheme name or 'current' to use default]"
disable-model-invocation: true

Xcode Simulator Test

Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user.

**Done:**

  • A completed run reports overall `PASS`, `FAIL`, or `PARTIAL` plus project, scheme, simulator, build result, per-surface `PASS` / `FAIL` / `SKIP`, console errors, human checks, and residual failures.
  • Per-surface status is derived from evidence, not the user's routing choice. `PASS` requires completed passing evidence. `FAIL` records observed failing evidence until a completed retest replaces it. `SKIP` means the check has no completed outcome.
  • The overall result is `FAIL` while any failure remains, `PARTIAL` when no failure remains but a scoped check is skipped, and otherwise `PASS`.
  • Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence.

**Boundaries:** this skill tests and reports. Diagnosis and any user-approved product fix belong to `ce-debug`, invoked with its authority narrowed so it returns here without committing, pushing, or opening a PR. Keep simulator interaction within the app and flows the user placed in scope.

Run

1. **Prepare and launch.** Read `references/setup-and-build.md`. It defines the XcodeBuildMCP availability check, project and scheme discovery, simulator choice, build, install, launch, and log-capture start. 2. **Exercise and report.** After launch, read `references/test-and-report.md`. It defines per-screen evidence, human-only flows, the SwiftUI inline-link automation limitation, what to do when a check fails, cleanup, and the fixed summary fields.

Do not replace either required read with remembered tool names. XcodeBuildMCP adapters differ by host, while their observable success conditions do not.

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Questions about ce-test-xcode.

Which coding agents can use ce-test-xcode?
ce-test-xcode installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.