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/ce-explain

Create a durable, visual teaching artifact — plus an optional check-in (predict-then-reveal for diffs, corrected exercises) that makes it stick — for something worth learning: a concept, a diff, an idea, or a window of your own recent work. Use when the user wants to be taught,

From plugin
compound-engineering
24k32 skills27 agents1 command
Install
$ npx -y skills add everyinc/compound-engineering-plugin --skill ce-explain --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ce-explain

Context preview

The summary Claude sees to decide when to auto-load this skill.

Create a durable, visual teaching artifact — plus an optional check-in (predict-then-reveal for diffs, corrected exercises) that makes it stick — for something worth learning: a concept, a diff, an idea, or a window of your own recent work. Use when the user wants to be taught,

SKILL.md

ce-explain.SKILL.md
name: ce-explain
description: "Create a durable, visual teaching artifact — plus an optional check-in (predict-then-reveal for diffs, corrected exercises) that makes it stick — for something worth learning: a concept, a diff, an idea, or a window of your own recent work. Use when the user wants to be taught, wants a deep explainer, wants to understand a substantial change, or wants a work recap built for retention. Not for ordinary Q&A, brief 'why?' follow-ups, operational diagnosis, status updates, or a concise trade-off answer that belongs inline in chat. For learning, not repo docs or verdicts."
argument-hint: "[a concept, a diff ref, an idea, or 'what happened this week?'] — or invoke bare to be asked"

Explain It To Me

Teach the user one thing well: a concept, a change, an idea, or a window of their own recent work. Agent-driven development removed the learning that writing code by hand used to provide; this skill is the replacement — the human keeps learning while agents do the writing.

What to explain is the input this skill was invoked with, present in the current prompt or conversation (whether the user asked directly or a calling skill passed it).

**Note: The current year is 2026.** Use this when weighting external sources and dating artifacts.

Setup

Run this once at the start of this invocation, before any subagent dispatch, and follow the directives it prints — except where one conflicts with this skill's own rules on asking the user questions, whether those rules are scoped to a non-interactive mode or apply in every mode, in which case this skill's rules win and no blocking question is asked. Run the fence exactly as written, as its own command: do not pipe or filter it (no `head`, `tail`, or `grep`), do not truncate its output, and do not bundle it into a batch with other commands. Its output opens with a `=== skill context` header and ends with `CE_CONTEXT_END`; if you received one of those lines without the other, the output was truncated — rerun the fence verbatim once. That recovery is the only rerun: otherwise do not rerun it within the same invocation; a later invocation of this or any other skill runs its own. If no Node runtime is available the skill proceeds unchanged.

SKILL_DIR="<absolute path of the directory containing the SKILL.md you just read>";
NODE="$(for c in node nodejs; do command -v "$c" >/dev/null 2>&1 && "$c" -e '' >/dev/null 2>&1 && { echo "$c"; break; }; done)";
if [ -n "$NODE" ]; then
"$NODE" "$SKILL_DIR/scripts/context.mjs" || echo "context script failed; continue with the skill's normal behavior";
else
echo "no Node runtime; continue with the skill's normal behavior";
fi

Who the explainer is for

**Default — the user personally.** Dense, technical, one voice, second person, free to assume the context they already carry.

**On request — rendered for another reader.** When the user asks for a version someone else will read ("write this for my team", "this is going into the design review", "a share-out"), adapt voice and orientation, never depth: drop second person; name the subject in third person when the evidence supplies a name (recap mode's commit authors) or the user supplies one, and stay impersonal when neither does; add the minimum orientation a reader outside the user's head needs to follow it. Density, real code, and the honesty labels are unchanged. It stays the same document rendered for someone else — never softened into a status update, never a deck.

The artifact is display-only in both renderings: no embedded quizzes, forms, or widgets — the doing happens in the session, where answers can be checked.

Interaction Method

When you must ask the user a question, use the platform's blocking question tool: `AskUserQuestion` in Claude Code (call `ToolSearch` with `select:AskUserQuestion` first if its schema isn't loaded), `request_user_input` in Codex, `ask_question` in Antigravity CLI (`agy`), `ask_user` in Pi (requires the `pi-ask-user` extension). Fall back to numbered options in chat only when no blocking tool exists in the harness or the call errors (e.g., Codex edit modes) — not because a schema load is required. In the fallback, stop and wait for the user's reply. Never silently skip the question. Ask one question at a time.

Model Tiers

Dispatch is tiered by task shape, never hardcoded to a model name:

  • **Extraction tier** — the work-recap scout: search-and-quote work. Use the platform's cheapest capable model when the harness exposes a known override; otherwise inherit.
  • **Ceiling tier** — the explainer composition, the check-in reasoning, and the corrections. These run in the main conversation on the orchestrator's model; nothing is dispatched for them.

**Degradation rule.** When the platform's subagent primitive cannot select per-agent models, dispatch scouts on the inherited model and keep their read budgets. When the platform has no subagent primitive at all, run the scout work inline with the same budgets. When a dispatch fails, treat a concurrency or active-agent-limit error as backpressure — retry after a slot frees; a launch that fails for any other reason runs that scout's work inline with the same budgets, disclosed in one line.

Artifact Root

This skill writes an explainer under `<root>/explainers/` only when it archives one to the repo, and may read learnings under `<root>/solutions/`. Resolve `<root>` (per the block below) only when you actually compose such a path — a scratch-only or external-concept explainer writes to its run directory and never needs it, so do not resolve or create a root at the start of every run. Pass the resolved path to any subagent when you do resolve it, not the config.

<!-- ce-docs-root:start --> **Resolve the CE artifact root `<root>` before composing any artifact path.**

  • **Read** `docs_root` from `<repo-root>/.compound-engineering/config.local.yaml`, then `config.yaml`; first non-empty value wins (`<repo-root>` = `git rev-parse --sho
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