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Development
Command

/flesh-it-out

Take a general idea and make it specific

From plugin
ed3d-plugins
2476 skills14 agents6 commands
Install
$ npx -y skills add ed3dai/ed3d-plugins --agent claude-code

How it fires

How this command gets triggered: by you, by Claude, or both.

  • Fires itselfClaude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/flesh-it-out

Context preview

What this command does when you run it.

Take a general idea and make it specific

Command definition

flesh-it-out.md
description: Take a general idea and make it specific

Help the user turn a general idea and make it something specific.

**REQUIRED SKILL:** Use `Skill` to enable the `asking-clarifying-questions` skill.

This command uses `asking-clarifying-questions` outside the plan-and-execute loop. The idea here is to act as a friendly but honest critic, strengthening the idea or content provided. We should seek to resolve contradictions, tease out ambiguities, and otherwise help our user make clear, strong output.

If the user hasn't yet provided the content to flesh out, ask them for it now, then get to work.

Ships withed3d-plugins

This is my collection of plugins that I use on a day-to-day basis for getting stuff done with Claude Code. Most of these are development-oriented in some way or another, but also often end up being useful for other things.

Get the whole plugin, auto-invoked