/flesh-it-out
Take a general idea and make it specific
$ npx -y skills add ed3dai/ed3d-plugins --agent claude-codeHow it fires
How this command gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/flesh-it-out
Context preview
What this command does when you run it.
Take a general idea and make it specific
Command definition
flesh-it-out.mddescription: Take a general idea and make it specific
Help the user turn a general idea and make it something specific.
**REQUIRED SKILL:** Use `Skill` to enable the `asking-clarifying-questions` skill.
This command uses `asking-clarifying-questions` outside the plan-and-execute loop. The idea here is to act as a friendly but honest critic, strengthening the idea or content provided. We should seek to resolve contradictions, tease out ambiguities, and otherwise help our user make clear, strong output.
If the user hasn't yet provided the content to flesh out, ask them for it now, then get to work.
This is my collection of plugins that I use on a day-to-day basis for getting stuff done with Claude Code. Most of these are development-oriented in some way or another, but also often end up being useful for other things.
Repo: ed3dai/ed3d-plugins
Other commands on ed3d-plugins.
- /getting-started
Show the ed3d-plugins README and getting started information
Open command - /execute-implementation-plan
Execute implementation plan task-by-task with subagents
Open command - /how-to-customize
Explains how to customize design and implementation plans with project-specific guidance
Open command - /start-design-plan
Start collaborative design process with brainstorming and planning
Open command - /start-implementation-plan
Create implementation plan from design document
Open command

