accessorysetupkit
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery…
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with
$ npx -y skills add dpearson2699/swift-ios-skills --skill swiftui-gestures --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/swiftui-gesturesContext preview
The summary Claude sees to decide when to auto-load this skill.
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with
name: swiftui-gestures description: "Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture."
Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.
**Scope boundary:** This skill owns SwiftUI gesture recognition, composition, gesture state, and gesture-specific accessibility alternatives. Broader SwiftUI architecture/state ownership belongs in `swiftui-patterns`; list, scroll, form, and control layout belongs in `swiftui-layout-components`; broad UIKit bridging belongs in `swiftui-uikit-interop`.
When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.
| Gesture | Type | Value | Since | |---|---|---|---| | `TapGesture` | Discrete | `Void` | iOS 13 | | `LongPressGesture` | Discrete | `Bool` | iOS 13 | | `DragGesture` | Continuous | `DragGesture.Value` | iOS 13 | | `MagnifyGesture` | Continuous | `MagnifyGesture.Value` | iOS 17 | | `RotateGesture` | Continuous | `RotateGesture.Value` | iOS 17 | | `SpatialTapGesture` | Discrete | `SpatialTapGesture.Value` | iOS 16 |
**Discrete** gestures fire once (`.onEnded`). **Continuous** gestures stream updates (`.onChanged`, `.onEnded`, `.updating`).
Recognizes one or more taps. Use the `count` parameter for multi-tap.
// Single, double, and triple tap
TapGesture() .onEnded { tapped.toggle() }
TapGesture(count: 2) .onEnded { handleDoubleTap() }
TapGesture(count: 3) .onEnded { handleTripleTap() }
// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }Succeeds after the user holds for `minimumDuration`. Fails if finger moves beyond `maximumDistance`.
// Basic long press (0.5s default)
LongPressGesture()
.onEnded { _ in showMenu = true }
// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
.onEnded { _ in triggerHaptic() }With visual feedback via `@GestureState` + `.updating()`:
@GestureState private var isPressing = false
Circle()
.fill(isPressing ? .red : .blue)
.scaleEffect(isPressing ? 1.2 : 1.0)
.gesture(
LongPressGesture(minimumDuration: 0.8)
.updating($isPressing) { current, state, _ in state = current }
.onEnded { _ in completedLongPress = true }
)Shorthand: `.onLongPressGesture(minimumDuration:perform:onPressingChanged:)`.
Tracks finger movement. `Value` provides `startLocation`, `location`, `translation`, `velocity`, and `predictedEndTranslation`. `DragGesture.Value.velocity` is available with `DragGesture` from iOS 13+; do not confuse it with iOS 17+ gesture types such as `MagnifyGesture` and `RotateGesture`.
@State private var offset = CGSize.zero
RoundedRectangle(cornerRadius: 16)
.fill(.blue)
.frame(width: 100, height: 100)
.offset(offset)
.gesture(
DragGesture()
.onChanged { value in offset = value.translation }
.onEnded { _ in withAnimation(.spring) { offset = .zero } }
)Configure minimum distance and coordinate space:
DragGesture(minimumDistance: 20, coordinateSpace: .global)
Replaces the deprecated `MagnificationGesture`. Tracks pinch-to-zoom scale.
@GestureState private var magnifyBy = 1.0
Image("photo")
.resizable().scaledToFit()
.scaleEffect(magnifyBy)
.gesture(
MagnifyGesture()
.updating($magnifyBy) { value, state, _ in
state = value.magnification
}
)`RotateGesture` is the newer alternative to `RotationGesture`. Tracks two-finger rotation angle.
@State private var angle = Angle.zero
Rectangle()
.fill(.blue).frame(width: 200, height: 200)
.rotationEffect(angle)
.gesture(
RotateGesture(minimumAngleDelta: .degrees(1))
.onChanged { value in angle = value.rotation }
)For persisted, clamped magnification and combined rotation examples, load [references/gesture-patterns.md](references/gesture-patterns.md).
let magnify = MagnifyGesture()
.onChanged { value in scale = value.magnification }
let rotate = RotateGesture()
.onChanged { value in angle = value.rotation }
Image("photo")
.scaleEffect(scale)
.rotationEffect(angle)
.gesture(magnify.simultaneously(with: rotate))The value is `SimultaneousGesture.Value` with `.first` and `.second` optionals.
let longPressBeforeDrag = LongPressGesture(minimumDuration: 0.5)
.sequenced(before: DragGesture())
.onEnded { value in
guard case .seco86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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