/swift-language
Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders
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/swift-language
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Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders
SKILL.md
swift-language.SKILL.mdname: swift-language
description: "Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders (Swift 5.7+), basic Codable shaping (CodingKeys, custom decoding, nested containers), modern collection APIs (count(where:), contains(where:), replacing()), basic FormatStyle usage, and string interpolation patterns. Use when writing core Swift code involving generics, protocols, enums, closures, or modern language features; route deep Codable to swift-codable, detailed formatting/localization to swift-formatstyle, and API naming to swift-api-design-guidelines."
Swift Language Patterns
Apply current Swift language syntax without changing behavior or evaluation order. Route deep decoding to `swift-codable`, formatting to `swift-formatstyle`, naming to `swift-api-design-guidelines`, concurrency to `swift-concurrency`, and SwiftUI state/view work to `swiftui-patterns`.
Contents
- [If/Switch Expressions](#ifswitch-expressions)
- [Typed Throws](#typed-throws)
- [Result Builders](#result-builders)
- [Property Wrappers](#property-wrappers)
- [Opaque and Existential Types](#opaque-and-existential-types)
- [Guard Patterns](#guard-patterns)
- [Never Type](#never-type)
- [Regex Builders](#regex-builders)
- [Codable Best Practices](#codable-best-practices)
- [Modern Collection APIs](#modern-collection-apis)
- [FormatStyle](#formatstyle)
- [String Interpolation](#string-interpolation)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
If/Switch Expressions
For modernization, pin current behavior and evaluation order, make one semantic rewrite, compile the affected module, and run focused fixtures/tests. Fix any change before continuing; repeat until behavior is preserved.
Swift 5.9+ allows `if` and `switch` as expressions that return values. Use them to assign, return, or initialize directly.
// Assign from if expression
let icon = if isComplete { "checkmark.circle.fill" } else { "circle" }
// Assign from switch expression
let label = switch status {
case .draft: "Draft"
case .published: "Published"
case .archived: "Archived"
}
// Works in return position
func badgeText(for priority: Priority) -> String {
switch priority {
case .high: "High"
case .medium: "Medium"
case .low: "Low"
}
}**Rules:**
- Every branch must produce a value of the same type.
- Multi-statement branches are not allowed -- each branch is a single expression.
- Wrap in parentheses when used as a function argument to avoid ambiguity.
Typed Throws
Swift 6+ allows specifying the error type a function throws.
enum ValidationError: Error {
case tooShort, invalidCharacters, alreadyTaken
}
func validate(username: String) throws(ValidationError) -> String {
guard username.count >= 3 else { throw .tooShort }
guard username.allSatisfy(\.isLetterOrDigit) else { throw .invalidCharacters }
return username.lowercased()
}
// Caller gets typed error -- no cast needed
do {
let name = try validate(username: input)
} catch {
// error is ValidationError, not any Error
switch error {
case .tooShort: print("Too short")
case .invalidCharacters: print("Invalid characters")
case .alreadyTaken: print("Taken")
}
}**Rules:**
- Use `throws(SomeError)` only when callers benefit from exhaustive error
handling. For mixed error sources, use untyped `throws`.
- When modernizing a helper with one local error enum, prefer `throws(ErrorEnum)` and note Swift 6+.
- `throws(Never)` marks a function that syntactically throws but never actually
does -- useful in generic contexts.
- Typed throws propagate: a function calling `throws(A)` and `throws(B)` must
itself throw a type that covers both (or use untyped `throws`).
Result Builders
`@resultBuilder` enables DSL-style syntax. SwiftUI's `@ViewBuilder` is the most common example, but you can create custom builders for any domain.
@resultBuilder
struct ArrayBuilder<Element> {
static func buildBlock(_ components: [Element]...) -> [Element] {
components.flatMap { $0 }
}
static func buildExpression(_ expression: Element) -> [Element] { [expression] }
static func buildOptional(_ component: [Element]?) -> [Element] { component ?? [] }
static func buildEither(first component: [Element]) -> [Element] { component }
static func buildEither(second component: [Element]) -> [Element] { component }
static func buildArray(_ components: [[Element]]) -> [Element] { components.flatMap { $0 } }
}
func makeItems(@ArrayBuilder<String> content: () -> [String]) -> [String] { content() }
let items = makeItems {
"Always included"
if showExtra { "Conditional" }
for name in names { name.uppercased() }
}**Builder methods:** `buildBlock` (combine statements), `buildExpression` (single value), `buildOptional` (`if` without `else`), `buildEither` (`if/else`), `buildArray` (`for..in`), `buildFinalResult` (optional post-processing).
Property Wrappers
Custom `@propertyWrapper` types encapsulate storage and access patterns.
@propertyWrapper
struct Clamped<Value: Comparable> {
private var value: Value
let range: ClosedRange<Value>
var wrappedValue: Value {
get { value }
set { value = min(max(newValue, range.lowerBound), range.upperBound) }
}
var projectedValue: ClosedRange<Value> { range }
init(wrappedValue: Value, _ range: ClosedRange<Value>) {
self.range = range
self.value = min(max(wrappedValue, range.lowerBound), range.upperBound)
}
}
// Usage
struct Volume {
@Clamped(0...100) var level: Int = 50
}
var v = Volume()
v.level = 150 // clamped to 100
print(v.$level) // projected value: 0...100**Design rules
Read more
name: swift-language description: "Apply modern Swift language patterns and idioms for non-concurrency, non-SwiftUI code. Covers if/switch expressions (Swift 5.9+), typed throws (Swift 6+), result builders, property wrappers, opaque and existential types (some vs any), guard patterns, Never type, Regex builders (Swift 5.7+), basic Codable shaping (CodingKeys, custom decoding, nested containers), modern collection APIs (count(where:), contains(where:), replacing()), basic FormatStyle usage, and string interpolation patterns. Use when writing core Swift code involving generics, protocols, enums, closures, or modern language features; route deep Codable to swift-codable, detailed formatting/localization to swift-formatstyle, and API naming to swift-api-design-guidelines."
Swift Language Patterns
Apply current Swift language syntax without changing behavior or evaluation order. Route deep decoding to `swift-codable`, formatting to `swift-formatstyle`, naming to `swift-api-design-guidelines`, concurrency to `swift-concurrency`, and SwiftUI state/view work to `swiftui-patterns`.
Contents
- [If/Switch Expressions](#ifswitch-expressions)
- [Typed Throws](#typed-throws)
- [Result Builders](#result-builders)
- [Property Wrappers](#property-wrappers)
- [Opaque and Existential Types](#opaque-and-existential-types)
- [Guard Patterns](#guard-patterns)
- [Never Type](#never-type)
- [Regex Builders](#regex-builders)
- [Codable Best Practices](#codable-best-practices)
- [Modern Collection APIs](#modern-collection-apis)
- [FormatStyle](#formatstyle)
- [String Interpolation](#string-interpolation)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
If/Switch Expressions
For modernization, pin current behavior and evaluation order, make one semantic rewrite, compile the affected module, and run focused fixtures/tests. Fix any change before continuing; repeat until behavior is preserved.
Swift 5.9+ allows `if` and `switch` as expressions that return values. Use them to assign, return, or initialize directly.
// Assign from if expression
let icon = if isComplete { "checkmark.circle.fill" } else { "circle" }
// Assign from switch expression
let label = switch status {
case .draft: "Draft"
case .published: "Published"
case .archived: "Archived"
}
// Works in return position
func badgeText(for priority: Priority) -> String {
switch priority {
case .high: "High"
case .medium: "Medium"
case .low: "Low"
}
}**Rules:**
- Every branch must produce a value of the same type.
- Multi-statement branches are not allowed -- each branch is a single expression.
- Wrap in parentheses when used as a function argument to avoid ambiguity.
Typed Throws
Swift 6+ allows specifying the error type a function throws.
enum ValidationError: Error {
case tooShort, invalidCharacters, alreadyTaken
}
func validate(username: String) throws(ValidationError) -> String {
guard username.count >= 3 else { throw .tooShort }
guard username.allSatisfy(\.isLetterOrDigit) else { throw .invalidCharacters }
return username.lowercased()
}
// Caller gets typed error -- no cast needed
do {
let name = try validate(username: input)
} catch {
// error is ValidationError, not any Error
switch error {
case .tooShort: print("Too short")
case .invalidCharacters: print("Invalid characters")
case .alreadyTaken: print("Taken")
}
}**Rules:**
- Use `throws(SomeError)` only when callers benefit from exhaustive error
handling. For mixed error sources, use untyped `throws`.
- When modernizing a helper with one local error enum, prefer `throws(ErrorEnum)` and note Swift 6+.
- `throws(Never)` marks a function that syntactically throws but never actually
does -- useful in generic contexts.
- Typed throws propagate: a function calling `throws(A)` and `throws(B)` must
itself throw a type that covers both (or use untyped `throws`).
Result Builders
`@resultBuilder` enables DSL-style syntax. SwiftUI's `@ViewBuilder` is the most common example, but you can create custom builders for any domain.
@resultBuilder
struct ArrayBuilder<Element> {
static func buildBlock(_ components: [Element]...) -> [Element] {
components.flatMap { $0 }
}
static func buildExpression(_ expression: Element) -> [Element] { [expression] }
static func buildOptional(_ component: [Element]?) -> [Element] { component ?? [] }
static func buildEither(first component: [Element]) -> [Element] { component }
static func buildEither(second component: [Element]) -> [Element] { component }
static func buildArray(_ components: [[Element]]) -> [Element] { components.flatMap { $0 } }
}
func makeItems(@ArrayBuilder<String> content: () -> [String]) -> [String] { content() }
let items = makeItems {
"Always included"
if showExtra { "Conditional" }
for name in names { name.uppercased() }
}**Builder methods:** `buildBlock` (combine statements), `buildExpression` (single value), `buildOptional` (`if` without `else`), `buildEither` (`if/else`), `buildArray` (`for..in`), `buildFinalResult` (optional post-processing).
Property Wrappers
Custom `@propertyWrapper` types encapsulate storage and access patterns.
@propertyWrapper
struct Clamped<Value: Comparable> {
private var value: Value
let range: ClosedRange<Value>
var wrappedValue: Value {
get { value }
set { value = min(max(newValue, range.lowerBound), range.upperBound) }
}
var projectedValue: ClosedRange<Value> { range }
init(wrappedValue: Value, _ range: ClosedRange<Value>) {
self.range = range
self.value = min(max(wrappedValue, range.lowerBound), range.upperBound)
}
}
// Usage
struct Volume {
@Clamped(0...100) var level: Int = 50
}
var v = Volume()
v.level = 150 // clamped to 100
print(v.$level) // projected value: 0...100**Design rules
86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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