accessorysetupkit
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery…
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable,
$ npx -y skills add dpearson2699/swift-ios-skills --skill storekit --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/storekitContext preview
The summary Claude sees to decide when to auto-load this skill.
Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable,
name: storekit description: "Implement, review, or improve in-app purchases and subscriptions using StoreKit 2. Use when building paywalls with SubscriptionStoreView or ProductView, processing transactions with Product and Transaction APIs, verifying entitlements, handling purchase flows (consumable, non-consumable, auto-renewable), implementing offer codes or promotional/win-back/introductory offers, managing subscription status and renewal state, setting up StoreKit testing with configuration files, or integrating Family Sharing, Ask to Buy, refund handling, and billing retry logic."
Implement in-app purchases, subscriptions, paywalls, and StoreKit testing using StoreKit 2. Use the modern Swift-based `Product`, `Transaction`, `PurchaseAction`, `StoreView`, and `SubscriptionStoreView` APIs. Avoid original In-App Purchase APIs (`SKProduct`, `SKPaymentQueue`) unless legacy OS support requires them.
StoreKit views initiate purchases automatically. For custom controls, use `PurchaseAction` in SwiftUI, `purchase(confirmIn:options:)` in UIKit/AppKit, and `product.purchase(options:)` on watchOS.
| Type | Enum Case | Behavior | |---|---|---| | **Consumable** | `.consumable` | Used once, can be repurchased (gems, coins) | | **Non-consumable** | `.nonConsumable` | Purchased once permanently (premium unlock) | | **Auto-renewable** | `.autoRenewable` | Recurring billing with automatic renewal | | **Non-renewing** | `.nonRenewing` | Time-limited access without automatic renewal |
Define product IDs as constants. Fetch products with `Product.products(for:)`.
import StoreKit
enum ProductID {
static let premium = "com.myapp.premium"
static let gems100 = "com.myapp.gems100"
static let monthlyPlan = "com.myapp.monthly"
static let yearlyPlan = "com.myapp.yearly"
static let all: [String] = [premium, gems100, monthlyPlan, yearlyPlan]
}
let products = try await Product.products(for: ProductID.all)
for product in products {
print("\(product.displayName): \(product.displayPrice)")
}Prefer StoreKit views for standard paywalls because they initiate purchases, restore purchases, and display policy controls. For custom SwiftUI purchase buttons, prefer `PurchaseAction` from the environment. Use direct `product.purchase(options:)` for watchOS, and use `purchase(confirmIn:options:)` for UIKit or AppKit confirmation. Always handle every `PurchaseResult`, verify before access, deliver durably, then finish.
@Environment(\.purchase) private var purchase
func purchaseProduct(_ product: Product) async throws {
let result = try await purchase(product, options: [
.appAccountToken(userAccountToken)
])
switch result {
case .success(let verification):
let transaction = try checkVerified(verification)
await deliverContent(for: transaction)
await transaction.finish()
case .userCancelled:
break
case .pending:
// Ask to Buy or deferred approval: show pending UI, no unlock yet.
showPendingApprovalMessage()
@unknown default:
break
}
}
func checkVerified<T>(_ result: VerificationResult<T>) throws -> T {
switch result {
case .verified(let value): return value
case .unverified(_, let error): throw error
}
}Start at app launch, not when a paywall appears. Catches purchases from other devices, Family Sharing changes, renewals, Ask to Buy approvals, refunds, revocations, and unfinished transactions Apple emits once immediately after launch. Keep the task retained for the app lifetime.
@main
struct MyApp: App {
private let transactionListener: Task<Void, Never>
init() {
transactionListener = Self.listenForTransactions()
}
var body: some Scene {
WindowGroup { ContentView() }
}
static func listenForTransactions() -> Task<Void, Never> {
Task(priority: .background) {
for await result in Transaction.updates {
guard case .verified(let transaction) = result else { continue }
await StoreManager.shared.updateEntitlements()
await transaction.finish()
}
}
}
}`Transaction.currentEntitlements` emits non-consumables, active or grace-period auto-renewable subscriptions, and the latest non-renewing subscription transaction—including finished ones. It excludes consumables and refunded or revoked products. Track consumable fulfillment separately, and apply the app's expiration policy to non-renewing subscriptions before granting access.
@Observable
@MainActor
class StoreManager {
static let shared = StoreManager()
var purchasedProductIDs: Set<String> = []
var isPremium: Bool { purchasedProductIDs.contains(ProductID.premium) }
func updateEntitlements() async {
var purchased = Set<String>()
for await result in Transaction.currentEntitlements {
if case .verified(let transaction) = result,
transaction.revocationDate == nil {
if transaction.productType == .86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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