accessorysetupkit
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery…
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.
$ npx -y skills add dpearson2699/swift-ios-skills --skill shareplay-activities --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/shareplay-activitiesContext preview
The summary Claude sees to decide when to auto-load this skill.
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.
name: shareplay-activities description: "Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS."
Build shared real-time experiences using the GroupActivities framework. SharePlay connects people over FaceTime, Messages, AirDrop, and nearby visionOS sharing, synchronizing media playback, app state, or custom data.
Add the **Group Activities** capability to the app target in Xcode. Xcode adds the required entitlement and updates the provisioning profile:
<key>com.apple.developer.group-session</key> <true/>
Configure this only for app targets. Group Activities are not available in widgets, extensions, or App Clips.
import GroupActivities
let observer = GroupStateObserver()
// Check if a FaceTime call or Messages conversation is active
if observer.isEligibleForGroupSession {
showSharePlayButton()
}Observe changes reactively:
for await isEligible in observer.$isEligibleForGroupSession.values {
showSharePlayButton(isEligible)
}Conform to `GroupActivity` and provide metadata:
import GroupActivities
struct WatchTogetherActivity: GroupActivity {
let movieID: String
let movieTitle: String
var metadata: GroupActivityMetadata {
var meta = GroupActivityMetadata()
meta.title = movieTitle
meta.type = .watchTogether
meta.fallbackURL = URL(string: "https://example.com/movie/\(movieID)")
return meta
}
}| Type | Use Case | |---|---| | `.generic` | Default for custom activities | | `.watchTogether` | Video playback | | `.listenTogether` | Audio playback | | `.createTogether` | Collaborative creation (drawing, editing) | | `.exploreTogether` | Shared browsing, planning, or exploration | | `.learnTogether` | Shared learning or studying | | `.readTogether` | Shared reading | | `.shopTogether` | Shared shopping | | `.workoutTogether` | Shared fitness sessions |
`GroupActivity` is `Codable`; stored activity data must be codable. Add `Transferable` only for SwiftUI `ShareLink`, SharePlay over AirDrop, or AppKit/UIKit share sheets. Keep payloads minimal: use identifiers or URLs instead of large data.
Set up a long-lived task to receive sessions when another participant starts the activity:
@Observable
@MainActor
final class SharePlayManager {
private var session: GroupSession<WatchTogetherActivity>?
private var messenger: GroupSessionMessenger?
private var sessionTasks: [Task<Void, Never>] = []
func observeSessions() {
Task {
for await session in WatchTogetherActivity.sessions() {
self.configureSession(session)
}
}
}
private func configureSession(
_ session: GroupSession<WatchTogetherActivity>
) {
self.session = session
self.messenger = GroupSessionMessenger(session: session)
// Observe session state changes
let stateTask = Task {
for await state in session.$state.values {
handleState(state)
}
}
sessionTasks.append(stateTask)
// Observe participant changes
let participantTask = Task {
for await participants in session.$activeParticipants.values {
handleParticipants(participants)
}
}
sessionTasks.append(participantTask)
// Join the session
session.join()
}
private func cleanUp() {
sessionTasks.forEach { $0.cancel() }
sessionTasks.removeAll()
session = nil
messenger = nil
}
}| State | Description | |---|---| | `.waiting` | Session exists but local participant has not joined | | `.joined` | Local participant is actively in the session | | `.invalidated(reason:)` | Session ended (check reason for details) |
private func handleState(_ state: GroupSession<WatchTogetherActivity>.State) {
switch state {
case .waiting:
print("Waiting to join")
case .joined:
print("Joined session")
loadActivity(session?.activity)
case .invalidated(let reason):
print("Session ended: \(reason)")
cleanUp()
@unknown default:
break
}
}
private func handleParticipants(_ participants: Set<Participant>) {
print("Active participants: \(participants.count)")
}// Leave the session (other participants continue) session?.leave() // End the session for all participants session?.end()
Use `GroupSessionMessenger` to sync small, time-sensitive app state between participants.
Messages must be `Codable`; keep each message under 256 KB.
struct SyncMessage: Codable {
let action: String
let timestamp: Date
let data: [String: String]
}func sendSync(_ message: SyncMessage) async throws {
guard let messenger else { return }
try await messenger.send(message, to: .all)
}
// Send to specific participants
try await86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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