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/passkit

Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with

From plugin
swift-ios-skills
1.3k86 skills1 MCP

Claude Code

$ npx -y skills add dpearson2699/swift-ios-skills --skill passkit --agent claude-code

SKILL.md

passkit.SKILL.md
name: passkit
description: "Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments."

PassKit

Accept Apple Pay payments for physical goods, real-world services, donations, and eligible recurring payments, and add passes to the user's Wallet. Covers payment buttons, payment requests, authorization, Wallet passes, and merchant configuration. Targets Swift 6.3 / iOS 26+.

For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional advanced request type: recurring, automatic reload, deferred, Apple Pay Later availability, or multi-token contexts. Use separate payment requests when a checkout needs more than one of those modes.

Contents

  • [Setup](#setup)
  • [Displaying the Apple Pay Button](#displaying-the-apple-pay-button)
  • [Creating a Payment Request](#creating-a-payment-request)
  • [Presenting the Payment Sheet](#presenting-the-payment-sheet)
  • [Handling Payment Authorization](#handling-payment-authorization)
  • [Wallet Passes](#wallet-passes)
  • [Checking Pass Library](#checking-pass-library)
  • [Common Mistakes](#common-mistakes)
  • [Review Checklist](#review-checklist)
  • [References](#references)

Setup

Project Configuration

1. Enable the **Apple Pay** capability in Xcode 2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`) 3. Generate and install a Payment Processing Certificate for your merchant ID 4. Add the merchant ID to your entitlements

Availability Check

Always verify the device can make payments before showing Apple Pay UI. If you check for an active card with `canMakePayments(usingNetworks:capabilities:)`, Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever you use that check.

import PassKit

func canMakePayments() -> Bool {
    // Check device supports Apple Pay at all
    guard PKPaymentAuthorizationController.canMakePayments() else {
        return false
    }
    // Check user has cards for the networks you support
    return PKPaymentAuthorizationController.canMakePayments(
        usingNetworks: [.visa, .masterCard, .amex, .discover],
        capabilities: .threeDSecure
    )
}

Displaying the Apple Pay Button

SwiftUI

Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided button APIs for any control labeled Apple Pay; custom buttons must not include the Apple Pay logo or "Apple Pay" text.

import SwiftUI
import PassKit

struct CheckoutView: View {
    var body: some View {
        PayWithApplePayButton(.buy) {
            startPayment()
        }
        .payWithApplePayButtonStyle(.black)
        .frame(height: 48)
        .padding()
    }
}

UIKit

Use `PKPaymentButton` for UIKit-based interfaces.

let button = PKPaymentButton(
    paymentButtonType: .buy,
    paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)

**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`, `.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`, `.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`

Creating a Payment Request

Build a `PKPaymentRequest` with your merchant details and the items being purchased. PassKit amount APIs take `NSDecimalNumber`, not `Double`.

func createPaymentRequest() -> PKPaymentRequest {
    let request = PKPaymentRequest()
    request.merchantIdentifier = "merchant.com.example.app"
    request.countryCode = "US"
    request.currencyCode = "USD"
    request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
    request.merchantCapabilities = .threeDSecure

    request.paymentSummaryItems = [
        PKPaymentSummaryItem(
            label: "Widget",
            amount: NSDecimalNumber(string: "9.99")
        ),
        PKPaymentSummaryItem(
            label: "Shipping",
            amount: NSDecimalNumber(string: "4.99")
        ),
        PKPaymentSummaryItem(
            label: "My Store",
            amount: NSDecimalNumber(string: "14.98")
        ) // Total
    ]

    return request
}

The **last item** in `paymentSummaryItems` is treated as the total and its label appears in the Pay line on the payment sheet.

Requesting Shipping and Contact Info

Request only the contact fields needed to price, fulfill, or legally process the order. Collect required product choices, optional notes, per-item shipping destinations, and pickup locations before the Apple Pay button when the payment sheet cannot collect them accurately.

request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]

let standard = PKShippingMethod(
    label: "Standard",
    amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"

let express = PKShippingMethod(
    label: "Express",
    amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"

request.shippingMethods = [standard, express]

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup

Supported Networks

| Network | Constant | |---|---| | Visa | `.visa` | | Mastercard | `.masterCard` | | American Express | `.amex` | | Discover | `.discover` | | China UnionPay | `.chinaUnionPay` | | JCB | `.JCB` | | Maestro | `.maestro` | | Electron | `.electron` | | Interac | `.interac` |

Query available networks at runtime

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@dpearson2699
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Questions about passkit.

Which coding agents can use passkit?
passkit installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.