accessorysetupkit
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery…
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with
$ npx -y skills add dpearson2699/swift-ios-skills --skill passkit --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/passkitContext preview
The summary Claude sees to decide when to auto-load this skill.
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with
name: passkit description: "Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments."
Accept Apple Pay payments for physical goods, real-world services, donations, and eligible recurring payments, and add passes to the user's Wallet. Covers payment buttons, payment requests, authorization, Wallet passes, and merchant configuration. Targets Swift 6.3 / iOS 26+.
For advanced Apple Pay flows, one `PKPaymentRequest` can set only one optional advanced request type: recurring, automatic reload, deferred, Apple Pay Later availability, or multi-token contexts. Use separate payment requests when a checkout needs more than one of those modes.
1. Enable the **Apple Pay** capability in Xcode 2. Create a Merchant ID in the Apple Developer portal (format: `merchant.com.example.app`) 3. Generate and install a Payment Processing Certificate for your merchant ID 4. Add the merchant ID to your entitlements
Always verify the device can make payments before showing Apple Pay UI. If you check for an active card with `canMakePayments(usingNetworks:capabilities:)`, Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever you use that check.
import PassKit
func canMakePayments() -> Bool {
// Check device supports Apple Pay at all
guard PKPaymentAuthorizationController.canMakePayments() else {
return false
}
// Check user has cards for the networks you support
return PKPaymentAuthorizationController.canMakePayments(
usingNetworks: [.visa, .masterCard, .amex, .discover],
capabilities: .threeDSecure
)
}Use the built-in `PayWithApplePayButton` view in SwiftUI. Use Apple-provided button APIs for any control labeled Apple Pay; custom buttons must not include the Apple Pay logo or "Apple Pay" text.
import SwiftUI
import PassKit
struct CheckoutView: View {
var body: some View {
PayWithApplePayButton(.buy) {
startPayment()
}
.payWithApplePayButtonStyle(.black)
.frame(height: 48)
.padding()
}
}Use `PKPaymentButton` for UIKit-based interfaces.
let button = PKPaymentButton(
paymentButtonType: .buy,
paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)**Button types:** `.plain`, `.buy`, `.setUp`, `.inStore`, `.donate`, `.checkout`, `.continue`, `.book`, `.subscribe`, `.reload`, `.addMoney`, `.topUp`, `.order`, `.rent`, `.support`, `.contribute`, `.tip`
Build a `PKPaymentRequest` with your merchant details and the items being purchased. PassKit amount APIs take `NSDecimalNumber`, not `Double`.
func createPaymentRequest() -> PKPaymentRequest {
let request = PKPaymentRequest()
request.merchantIdentifier = "merchant.com.example.app"
request.countryCode = "US"
request.currencyCode = "USD"
request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
request.merchantCapabilities = .threeDSecure
request.paymentSummaryItems = [
PKPaymentSummaryItem(
label: "Widget",
amount: NSDecimalNumber(string: "9.99")
),
PKPaymentSummaryItem(
label: "Shipping",
amount: NSDecimalNumber(string: "4.99")
),
PKPaymentSummaryItem(
label: "My Store",
amount: NSDecimalNumber(string: "14.98")
) // Total
]
return request
}The **last item** in `paymentSummaryItems` is treated as the total and its label appears in the Pay line on the payment sheet.
Request only the contact fields needed to price, fulfill, or legally process the order. Collect required product choices, optional notes, per-item shipping destinations, and pickup locations before the Apple Pay button when the payment sheet cannot collect them accurately.
request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]
let standard = PKShippingMethod(
label: "Standard",
amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"
let express = PKShippingMethod(
label: "Express",
amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"
request.shippingMethods = [standard, express]
request.shippingType = .shipping // .delivery, .storePickup, .servicePickup| Network | Constant | |---|---| | Visa | `.visa` | | Mastercard | `.masterCard` | | American Express | `.amex` | | Discover | `.discover` | | China UnionPay | `.chinaUnionPay` | | JCB | `.JCB` | | Maestro | `.maestro` | | Electron | `.electron` | | Interac | `.interac` |
Query available networks at runtime
86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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