accessorysetupkit
Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit. Use when presenting a privacy-preserving accessory picker, defining discovery…
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS
$ npx -y skills add dpearson2699/swift-ios-skills --skill focus-engine --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/focus-engineContext preview
The summary Claude sees to decide when to auto-load this skill.
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS
name: focus-engine description: "Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger."
Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. `focusSection()` guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the `ios-accessibility` skill.
When a request mixes focus with accessibility or spatial input, keep the boundary explicit:
Use `@FocusState` to read and write focus placement inside a scene. Use `Bool` for a single target or an optional `Hashable` enum for multiple targets.
struct LoginView: View {
enum Field: Hashable { case email, password }
@State private var email = ""
@State private var password = ""
@FocusState private var focusedField: Field?
var body: some View {
Form {
TextField("Email", text: $email)
.focused($focusedField, equals: .email)
SecureField("Password", text: $password)
.focused($focusedField, equals: .password)
}
.onAppear { focusedField = .email }
.onSubmit {
switch focusedField {
case .email: focusedField = .password
case .password, nil: submit()
}
}
}
}Keep focus state local to the view that owns the focusable controls.
Use `.defaultFocus` to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.
struct SidebarView: View {
enum Target: Hashable { case library, settings }
@FocusState private var focusedTarget: Target?
var body: some View {
VStack {
Button("Library") { }
.focused($focusedTarget, equals: .library)
Button("Settings") { }
.focused($focusedTarget, equals: .settings)
}
.defaultFocus($focusedTarget, .library)
}
}Prefer one clear default destination per screen or focus region.
Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.
struct SelectedRecipeKey: FocusedValueKey {
typealias Value = Binding<Recipe>
}
extension FocusedValues {
var selectedRecipe: Binding<Recipe>? {
get { self[SelectedRecipeKey.self] }
set { self[SelectedRecipeKey.self] = newValue }
}
}
struct RecipeDetailView: View {
@Binding var recipe: Recipe
var body: some View {
Text(recipe.title)
.focusedSceneValue(\.selectedRecipe, $recipe)
}
}Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.
Use `.focusable(_:interactions:)` on custom SwiftUI views that should participate in keyboard or directional focus.
struct SelectableCard: View {
let title: String
let action: () -> Void
@FocusState private var isFocused: Bool
var body: some View {
Button(action: action) {
RoundedRectangle(cornerRadius: 12)
.fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)
.overlay { Text(title) }
}
.buttonStyle(.plain)
.focusable(interactions: .activate)
.focused($isFocused)
}
}Prefer semantic `Button`, `Toggle`, `TextField`, and other system controls before making arbitrary gesture-driven views focusable. Use `.focusable(interactions: .activate)` for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.
Use `focusSection()` on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.
struct TVLibraryView: View {
var body: some View {
HStack {
VStack {
Button("Recent") { }
Button("Favorites") { }
Button("Downloaded") { }
}
.focusSection()
VStack {
Button("Featured") { }
Button("Top Picks") { }
Button("Continue Watching") { }
}
.focusSection()
}
}
}Use focus sections on macOS and tvOS when default left/right or up/down movement skips t
86 agent skills optimized for iOS 26+ development with Swift 6.3 and modern Apple frameworks.
Repo: dpearson2699/swift-ios-skills
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