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/focus-engine

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS

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swift-ios-skills
1.3k86 skills1 MCP

Claude Code

$ npx -y skills add dpearson2699/swift-ios-skills --skill focus-engine --agent claude-code

SKILL.md

focus-engine.SKILL.md
name: focus-engine
description: "Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger."

Focus Engine

Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. `focusSection()` guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the `ios-accessibility` skill.

When a request mixes focus with accessibility or spatial input, keep the boundary explicit:

  • Use this skill for keyboard, remote, game-controller, and scene focus behavior.
  • For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
  • For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to `ios-accessibility`.

Contents

  • [SwiftUI FocusState](#swiftui-focusstate)
  • [Default Focus](#default-focus)
  • [Focused Values and Scene Values](#focused-values-and-scene-values)
  • [Focusable Interactions](#focusable-interactions)
  • [Focus Sections](#focus-sections)
  • [Focus Restoration](#focus-restoration)
  • [UIKit Focus Guides](#uikit-focus-guides)
  • [Common Mistakes](#common-mistakes)
  • [Review Checklist](#review-checklist)
  • [References](#references)

SwiftUI FocusState

Use `@FocusState` to read and write focus placement inside a scene. Use `Bool` for a single target or an optional `Hashable` enum for multiple targets.

struct LoginView: View {
    enum Field: Hashable { case email, password }

    @State private var email = ""
    @State private var password = ""
    @FocusState private var focusedField: Field?

    var body: some View {
        Form {
            TextField("Email", text: $email)
                .focused($focusedField, equals: .email)

            SecureField("Password", text: $password)
                .focused($focusedField, equals: .password)
        }
        .onAppear { focusedField = .email }
        .onSubmit {
            switch focusedField {
            case .email: focusedField = .password
            case .password, nil: submit()
            }
        }
    }
}

Keep focus state local to the view that owns the focusable controls.

Default Focus

Use `.defaultFocus` to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.

struct SidebarView: View {
    enum Target: Hashable { case library, settings }
    @FocusState private var focusedTarget: Target?

    var body: some View {
        VStack {
            Button("Library") { }
                .focused($focusedTarget, equals: .library)

            Button("Settings") { }
                .focused($focusedTarget, equals: .settings)
        }
        .defaultFocus($focusedTarget, .library)
    }
}

Prefer one clear default destination per screen or focus region.

Focused Values and Scene Values

Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.

struct SelectedRecipeKey: FocusedValueKey {
    typealias Value = Binding<Recipe>
}

extension FocusedValues {
    var selectedRecipe: Binding<Recipe>? {
        get { self[SelectedRecipeKey.self] }
        set { self[SelectedRecipeKey.self] = newValue }
    }
}

struct RecipeDetailView: View {
    @Binding var recipe: Recipe

    var body: some View {
        Text(recipe.title)
            .focusedSceneValue(\.selectedRecipe, $recipe)
    }
}

Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.

Focusable Interactions

Use `.focusable(_:interactions:)` on custom SwiftUI views that should participate in keyboard or directional focus.

struct SelectableCard: View {
    let title: String
    let action: () -> Void
    @FocusState private var isFocused: Bool

    var body: some View {
        Button(action: action) {
            RoundedRectangle(cornerRadius: 12)
                .fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)
                .overlay { Text(title) }
        }
        .buttonStyle(.plain)
        .focusable(interactions: .activate)
        .focused($isFocused)
    }
}

Prefer semantic `Button`, `Toggle`, `TextField`, and other system controls before making arbitrary gesture-driven views focusable. Use `.focusable(interactions: .activate)` for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.

Focus Sections

Use `focusSection()` on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.

struct TVLibraryView: View {
    var body: some View {
        HStack {
            VStack {
                Button("Recent") { }
                Button("Favorites") { }
                Button("Downloaded") { }
            }
            .focusSection()

            VStack {
                Button("Featured") { }
                Button("Top Picks") { }
                Button("Continue Watching") { }
            }
            .focusSection()
        }
    }
}

Use focus sections on macOS and tvOS when default left/right or up/down movement skips t

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@dpearson2699
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Questions about focus-engine.

Which coding agents can use focus-engine?
focus-engine installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.