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Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is
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Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is
license: MIT name: use-js-interop description: > Add, review, or fix JavaScript interop in Blazor components. USE FOR: calling JavaScript from Blazor, calling .NET from JavaScript, collocated .razor.js modules, IJSRuntime, IJSObjectReference lifecycle, DotNetObjectReference, ElementReference, timing rules for when JS is available, IAsyncDisposable disposal of JS references, server-side JS interop safety. DO NOT USE FOR: general Blazor component authoring without JS interop needs (use author-component), forms (use collect-user-input).
Always use collocated `.razor.js` files with `export` — never global `window.*` functions or `<script>` tags.
// ChartPanel.razor.js — placed next to ChartPanel.razor
export function initialize(canvas, dotNetRef) { /* ... */ }
export function updateData(points) { /* ... */ }
export function dispose() { /* ... */ }Import paths: same project = `"./Components/ChartPanel.razor.js"`, RCL = `"./_content/{AssemblyName}/..."`.
**All JS interop must happen in `OnAfterRenderAsync` or event handlers** — never in `OnInitialized`, `OnParametersSet`, or constructors. JS is not available during server prerendering.
Use a typed interop wrapper (see Section 4) — never call `InvokeAsync`/`InvokeVoidAsync` with raw string literals:
private ChartInterop? _chart;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
_chart = new ChartInterop(JS);
await _chart.InitializeAsync(_canvasRef);
}
}**Parameter changes**: set a flag in `OnParametersSet`, apply in `OnAfterRenderAsync`:
private bool _dataChanged;
protected override void OnParametersSet() => _dataChanged = true;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender) { /* init */ }
else if (_dataChanged && _chart is not null)
{
_dataChanged = false;
await _chart.UpdateDataAsync(DataPoints);
}
}Each JS interop call crosses the .NET-to-JS boundary (and in Blazor Server, the SignalR circuit). Batching applies in **both directions** — .NET→JS and JS→.NET.
If the C# side makes two or more JS calls in a row, combine them into one JS function:
// ❌ Two round-trips — theme and locale are always applied together
await _module.InvokeVoidAsync("applyTheme", theme);
await _module.InvokeVoidAsync("applyLocale", locale);
// ❌ Result of one call feeds into another — both can stay in JS
var token = await _module.InvokeAsync<string>("createAccessToken");
await _module.InvokeVoidAsync("storeToken", token);// ✅ One call applies both — no data dependency, no reason for two trips
export function applyPreferences(theme, locale) {
document.documentElement.dataset.theme = theme;
document.documentElement.lang = locale;
}
// ✅ Chain stays in JS — the token never needs to cross the boundary
export function createAndStoreToken() {
const token = crypto.randomUUID();
sessionStorage.setItem('access-token', token);
return token;
}When JS needs to send multiple pieces of data back to .NET, send them in a single `invokeMethodAsync` call rather than making separate callbacks:
// ❌ Two .NET round-trips from JS
await dotNetRef.invokeMethodAsync(ON_VOLUME_CHANGED, volume);
await dotNetRef.invokeMethodAsync(ON_PLAYBACK_CHANGED, isPlaying);
// ✅ One callback with all data
await dotNetRef.invokeMethodAsync(ON_PLAYER_STATE_CHANGED, { volume, isPlaying });**Rule**: if two interop calls always happen together from either side, merge them into one function.
Encapsulate interop for a feature in a plain class that owns the module lifecycle:
public sealed class ChartInterop : IAsyncDisposable
{
internal const string ModulePath = "./Components/ChartPanel.razor.js";
internal const string InitMethod = "initialize";
internal const string UpdateMethod = "updateData";
internal const string DisposeMethod = "dispose";
private readonly IJSRuntime _js;
private IJSObjectReference? _module;
public ChartInterop(IJSRuntime js) => _js = js;
private async ValueTask<IJSObjectReference> GetModuleAsync()
=> _module ??= await _js.InvokeAsync<IJSObjectReference>("import", ModulePath);
public async ValueTask InitializeAsync(ElementReference canvas)
{
var module = await GetModuleAsync();
await module.InvokeVoidAsync(InitMethod, canvas);
}
public async ValueTask UpdateDataAsync(IReadOnlyList<DataPoint> points)
{
var module = await GetModuleAsync();
await module.InvokeVoidAsync(UpdateMethod, points);
}
public async ValueTask DisposeAsync()
{
try
{
if (_module is not null)
{
await _module.InvokeVoidAsync(DisposeMethod);
await _module.DisposeAsync();
}
}
catch (JSDisconnectedException) { }
}
}The component creates and uses the wrapper with no magic strings:
@inject IJSRuntime JS
@implements IAsyncDisposable
<canvas @ref="_canvasRef" width="600" height="400"></canvas>
@code {
private ElementReference _canvasRef;
private ChartInterop? _chart;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
_chart = new ChartInterop(JS);
await _chart.InitializeAsync(_canvasRef);
}
}
async ValueTask IAsyncDisposable.DisposeAsync()
{
if (_chart is not null)
await _chart.DisposeAsync();
}
}Prefer a concrete class over interface + implementation for interop wrappers. For unit testing, substitute `IJSRuntime` directly (it is already an interface).
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