csharp-scripts
Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file…
Choosing an MSBuild CopyToOutputDirectory / CopyToPublishDirectory mode: Never, PreserveNewest, Always, and IfDifferent (MSBuild 17.13+), plus $(SkipUnchangedFilesOnCopyAlways). USE FOR: removing the per-build Always copy perf hit; resetting output files mutated between builds.
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Choosing an MSBuild CopyToOutputDirectory / CopyToPublishDirectory mode: Never, PreserveNewest, Always, and IfDifferent (MSBuild 17.13+), plus $(SkipUnchangedFilesOnCopyAlways). USE FOR: removing the per-build Always copy perf hit; resetting output files mutated between builds.
name: copy-to-output-directory description: "Choosing an MSBuild CopyToOutputDirectory / CopyToPublishDirectory mode: Never, PreserveNewest, Always, and IfDifferent (MSBuild 17.13+), plus $(SkipUnchangedFilesOnCopyAlways). USE FOR: removing the per-build Always copy perf hit; resetting output files mutated between builds. DO NOT USE FOR: general incremental-build diagnosis (use incremental-build); non-MSBuild build systems." license: MIT
The `CopyToOutputDirectory` metadata (and its publish counterpart `CopyToPublishDirectory`) controls whether an item — `Content`, `None`, `EmbeddedResource`, or `Compile` — is copied next to your build output, and under what conditions the copy happens. Picking the wrong mode causes either stale files in `bin/` or an unnecessary per-build performance hit.
As of **MSBuild 17.13 / .NET SDK 9.0.2xx** there are four values:
| Mode | Copies when… | Incremental cost | Typical use | | --- | --- | --- | --- | | `Never` (default) | Never | None | Files not needed at runtime | | `PreserveNewest` | Source is **newer** than destination (or destination missing) | Cheap (timestamp check) | The common case — source files you edit | | `Always` | **Every build**, unconditionally | Expensive — copies on every build even in no-op builds | Legacy workaround; avoid (see below) | | `IfDifferent` | Source **differs** from destination in either direction (newer **or** older, or size differs, or destination missing) | Cheap (timestamp + size check) | Destination may be mutated between builds |
<ItemGroup> <None Include="appsettings.json" CopyToOutputDirectory="PreserveNewest" /> <None Include="testdata\seed.db" CopyToOutputDirectory="IfDifferent" /> </ItemGroup>
You can use either the attribute form shown above or the child-element form:
<None Include="testdata\seed.db"> <CopyToOutputDirectory>IfDifferent</CopyToOutputDirectory> </None>
`Always` re-copies the file on **every** build, including otherwise-clean incremental/no-op builds. On projects with many or large content files this is a measurable, recurring cost and a common cause of "why is my no-op build not instant?" reports.
Historically `Always` was the only way to handle a specific scenario: **the destination file can change between builds** — for example an SQLite database, a storage/state file, or a config file that a test run mutates. With `PreserveNewest`, if the destination is modified (making its timestamp *newer* than the source) MSBuild will *not* restore the original source file, because the source is no longer newer. People reached for `Always` to force the file back into a known-good state — paying the copy cost on every build as a side effect.
`IfDifferent` is the targeted fix for that scenario. It copies the source over the destination whenever MSBuild considers the two **different** — whether the source is newer *or* older than the destination, whether the size differs, or the destination is missing — and skips the copy when the destination is unchanged per MSBuild's heuristic.
Under the hood the `_CopyDifferingSourceItemsToOutputDirectory` target uses the `Copy` task with `SkipUnchangedFiles="true"`. That "unchanged" check is a **heuristic**: it compares **last-write timestamp and file size only** — not a content hash — so a destination that was edited to the same size and timestamp as the source is treated as unchanged and is *not* re-copied. In practice this restores a mutated destination back to the source version on the next build (the reason people reached for `Always`) while avoiding the unconditional per-build copy.
Use `IfDifferent` when:
<ItemGroup>
<!-- Reset the fixture DB to the source copy whenever it has drifted,
but don't pay a copy on every no-op build. -->
<None Include="fixtures\catalog.db" CopyToOutputDirectory="IfDifferent" />
</ItemGroup>If you have an existing codebase full of `CopyToOutputDirectory="Always"` items and want the performance benefit without editing every item, set the property:
<PropertyGroup> <SkipUnchangedFilesOnCopyAlways>true</SkipUnchangedFilesOnCopyAlways> </PropertyGroup>
This makes the `_CopyOutOfDateSourceItemsToOutputDirectoryAlways` target pass `SkipUnchangedFiles="true"` to its `Copy` task, so `Always` items are only copied when they actually differ — effectively giving `Always` the same skip-unchanged behavior as `IfDifferent`.
`GetCopyToOutputDirectoryItems` buckets each item by its `CopyToOutputDirectory` value. Three copy targets then do the work as dependencies of `_CopySourceItemsToOutputDirectory` (which is itself invoked by `CopyFilesToOutputDirectory`):
All copied files are registered in `FileWrites`, so `dotnet cl
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Repo: dotnet/skills
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