/collect-user-input
Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in
Claude Code
$ npx -y skills add dotnet/skills --skill collect-user-input --agent claude-code
Codex
$ npx skills add dotnet/skills --skill collect-user-input -a codex -y
Cursor
$ npx skills add dotnet/skills --skill collect-user-input -a cursor -y
Gemini CLI
$ npx skills add dotnet/skills --skill collect-user-input -a gemini-cli -y
GitHub Copilot
$ npx skills add dotnet/skills --skill collect-user-input -a github-copilot -y
OpenCode
$ npx skills add dotnet/skills --skill collect-user-input -a opencode -y
Windsurf
$ npx skills add dotnet/skills --skill collect-user-input -a windsurf -y
SKILL.md
collect-user-input.SKILL.mdlicense: MIT
name: collect-user-input
description: Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).
Collect User Input
Step 1 — Read the Project's AGENTS.md
Check `AGENTS.md` for **Interactivity Mode** and **Interactivity Scope**. This determines which form patterns apply:
| Mode | Form mechanism | |------|---------------| | None (Static SSR) | `EditForm` with `FormName` + `[SupplyParameterFromForm]`. No `@bind`, no `@onchange`. | | Server | `EditForm` with `@bind-Value`. Full interactivity — real-time validation, dynamic UI. | | WebAssembly | Same as Server, but validators needing server data must call APIs. | | Auto | Same as WebAssembly — code must work in both browser and server. |
| Scope | Impact | |-------|--------| | Global | All forms are interactive. `FormName` only needed when explicitly opting a page to static SSR. | | Per-page | Forms in static pages use `FormName` + `[SupplyParameterFromForm]`. Forms in `@rendermode` pages use `@bind-Value`. |
EditForm Setup
`EditForm` requires **either** `Model` or `EditContext` — never both.
Model-based (default)
<EditForm Model="Employee" OnValidSubmit="HandleSubmit" FormName="employee">
<DataAnnotationsValidator />
<ValidationSummary />
<label>
Name: <InputText @bind-Value="Employee!.Name" />
<ValidationMessage For="() => Employee!.Name" />
</label>
<button type="submit">Save</button>
</EditForm>
@code {
[SupplyParameterFromForm]
private EmployeeModel? Employee { get; set; }
protected override void OnInitialized() => Employee ??= new();
private async Task HandleSubmit()
{
// Save Employee
}
}This single pattern works in **both** SSR and interactive modes:
- In SSR: `FormName` identifies the form, `[SupplyParameterFromForm]` binds POST data, `??=` initializes on GET.
- In interactive: `@bind-Value` provides two-way binding, `[SupplyParameterFromForm]` is ignored, `FormName` is harmless.
EditContext-based (advanced)
Use when you need programmatic field tracking, dynamic validation rules, or manual `EditContext.Validate()` calls:
private EditContext? editContext;
private EmployeeModel model = new();
protected override void OnInitialized()
{
editContext = new EditContext(model);
}<EditForm EditContext="editContext" OnValidSubmit="HandleSubmit" FormName="employee">
Submit Handlers
| Handler | Fires when | Use when | |---------|-----------|----------| | `OnValidSubmit` | Validation passes | Standard forms with `DataAnnotationsValidator` | | `OnInvalidSubmit` | Validation fails | Need custom handling for invalid state | | `OnSubmit` | Always — validation is manual | Using `EditContext.Validate()` yourself |
`OnSubmit` cannot combine with `OnValidSubmit`/`OnInvalidSubmit`.
Built-in Input Components
| Component | Binds to | Notes | |-----------|----------|-------| | `InputText` | `string` | Renders `<input type="text">` | | `InputTextArea` | `string` | Renders `<textarea>` | | `InputNumber<T>` | `int`, `double`, `decimal` | Renders `<input type="number">` | | `InputDate<T>` | `DateTime`, `DateOnly`, `DateTimeOffset` | Renders `<input type="date">` | | `InputCheckbox` | `bool` | Renders `<input type="checkbox">` | | `InputSelect<T>` | `string`, enums, numeric types | Renders `<select>` | | `InputRadioGroup<T>` | `string`, enums, numeric types | Wraps `InputRadio<T>` children | | `InputFile` | `IBrowserFile` | File upload — interactive modes only |
All input components use `@bind-Value` for binding. Always wrap text in a `<label>` or use `id`/`for` attributes for accessibility.
InputSelect with enum values
<InputSelect @bind-Value="Model!.Status">
<option value="">-- Select --</option>
@foreach (var value in Enum.GetValues<OrderStatus>())
{
<option value="@value">@value</option>
}
</InputSelect>InputRadioGroup
<InputRadioGroup @bind-Value="Model!.Priority">
@foreach (var p in Enum.GetValues<Priority>())
{
<label>
<InputRadio Value="p" /> @p
</label>
}
</InputRadioGroup>Validation
Data annotations
Define validation rules on the model:
public class EmployeeModel
{
[Required, StringLength(100)]
public string? Name { get; set; }
[Required, EmailAddress]
public string? Email { get; set; }
[Range(18, 99)]
public int Age { get; set; }
[Required]
public string? Department { get; set; }
}Add `<DataAnnotationsValidator />` inside `EditForm` — without it, annotation attributes are silently ignored.
Display errors with:
- `<ValidationSummary />` — all errors in a list
- `<ValidationMessage For="() => Model!.FieldName" />` — per-field inline errors
Custom validator component
For server-round-trip validation (uniqueness checks, business rules):
public class CustomValidator : ComponentBase
{
[CascadingParameter]
private EditContext? EditContext { get; set; }
private ValidationMessageStore? messageStore;
protected override void OnInitialized()
{
messageStore = new ValidationMessageStore(EditContext!);
EditContext!.OnValidationRequested += (s, e) => messageStore.Clear();
EditContext!.OnFieldChanged += (s, e) => messageStore.Clear(e.FieldIdentifier);
}
public void DisplayErrors(Dictionary<string, List<string>> errors)
{
foreach (varRead more
license: MIT name: collect-user-input description: Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).
Collect User Input
Step 1 — Read the Project's AGENTS.md
Check `AGENTS.md` for **Interactivity Mode** and **Interactivity Scope**. This determines which form patterns apply:
| Mode | Form mechanism | |------|---------------| | None (Static SSR) | `EditForm` with `FormName` + `[SupplyParameterFromForm]`. No `@bind`, no `@onchange`. | | Server | `EditForm` with `@bind-Value`. Full interactivity — real-time validation, dynamic UI. | | WebAssembly | Same as Server, but validators needing server data must call APIs. | | Auto | Same as WebAssembly — code must work in both browser and server. |
| Scope | Impact | |-------|--------| | Global | All forms are interactive. `FormName` only needed when explicitly opting a page to static SSR. | | Per-page | Forms in static pages use `FormName` + `[SupplyParameterFromForm]`. Forms in `@rendermode` pages use `@bind-Value`. |
EditForm Setup
`EditForm` requires **either** `Model` or `EditContext` — never both.
Model-based (default)
<EditForm Model="Employee" OnValidSubmit="HandleSubmit" FormName="employee">
<DataAnnotationsValidator />
<ValidationSummary />
<label>
Name: <InputText @bind-Value="Employee!.Name" />
<ValidationMessage For="() => Employee!.Name" />
</label>
<button type="submit">Save</button>
</EditForm>
@code {
[SupplyParameterFromForm]
private EmployeeModel? Employee { get; set; }
protected override void OnInitialized() => Employee ??= new();
private async Task HandleSubmit()
{
// Save Employee
}
}This single pattern works in **both** SSR and interactive modes:
- In SSR: `FormName` identifies the form, `[SupplyParameterFromForm]` binds POST data, `??=` initializes on GET.
- In interactive: `@bind-Value` provides two-way binding, `[SupplyParameterFromForm]` is ignored, `FormName` is harmless.
EditContext-based (advanced)
Use when you need programmatic field tracking, dynamic validation rules, or manual `EditContext.Validate()` calls:
private EditContext? editContext;
private EmployeeModel model = new();
protected override void OnInitialized()
{
editContext = new EditContext(model);
}<EditForm EditContext="editContext" OnValidSubmit="HandleSubmit" FormName="employee">
Submit Handlers
| Handler | Fires when | Use when | |---------|-----------|----------| | `OnValidSubmit` | Validation passes | Standard forms with `DataAnnotationsValidator` | | `OnInvalidSubmit` | Validation fails | Need custom handling for invalid state | | `OnSubmit` | Always — validation is manual | Using `EditContext.Validate()` yourself |
`OnSubmit` cannot combine with `OnValidSubmit`/`OnInvalidSubmit`.
Built-in Input Components
| Component | Binds to | Notes | |-----------|----------|-------| | `InputText` | `string` | Renders `<input type="text">` | | `InputTextArea` | `string` | Renders `<textarea>` | | `InputNumber<T>` | `int`, `double`, `decimal` | Renders `<input type="number">` | | `InputDate<T>` | `DateTime`, `DateOnly`, `DateTimeOffset` | Renders `<input type="date">` | | `InputCheckbox` | `bool` | Renders `<input type="checkbox">` | | `InputSelect<T>` | `string`, enums, numeric types | Renders `<select>` | | `InputRadioGroup<T>` | `string`, enums, numeric types | Wraps `InputRadio<T>` children | | `InputFile` | `IBrowserFile` | File upload — interactive modes only |
All input components use `@bind-Value` for binding. Always wrap text in a `<label>` or use `id`/`for` attributes for accessibility.
InputSelect with enum values
<InputSelect @bind-Value="Model!.Status">
<option value="">-- Select --</option>
@foreach (var value in Enum.GetValues<OrderStatus>())
{
<option value="@value">@value</option>
}
</InputSelect>InputRadioGroup
<InputRadioGroup @bind-Value="Model!.Priority">
@foreach (var p in Enum.GetValues<Priority>())
{
<label>
<InputRadio Value="p" /> @p
</label>
}
</InputRadioGroup>Validation
Data annotations
Define validation rules on the model:
public class EmployeeModel
{
[Required, StringLength(100)]
public string? Name { get; set; }
[Required, EmailAddress]
public string? Email { get; set; }
[Range(18, 99)]
public int Age { get; set; }
[Required]
public string? Department { get; set; }
}Add `<DataAnnotationsValidator />` inside `EditForm` — without it, annotation attributes are silently ignored.
Display errors with:
- `<ValidationSummary />` — all errors in a list
- `<ValidationMessage For="() => Model!.FieldName" />` — per-field inline errors
Custom validator component
For server-round-trip validation (uniqueness checks, business rules):
public class CustomValidator : ComponentBase
{
[CascadingParameter]
private EditContext? EditContext { get; set; }
private ValidationMessageStore? messageStore;
protected override void OnInitialized()
{
messageStore = new ValidationMessageStore(EditContext!);
EditContext!.OnValidationRequested += (s, e) => messageStore.Clear();
EditContext!.OnFieldChanged += (s, e) => messageStore.Clear(e.FieldIdentifier);
}
public void DisplayErrors(Dictionary<string, List<string>> errors)
{
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Questions about collect-user-input.
- Which coding agents can use collect-user-input?
- collect-user-input installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

