auditing-upstream-drif…
Use when checking if beads-superpowers is outdated, before a plugin release, or when auditing for missing capabilities — covers upstream drift, test execution,…
Use when implementing any feature or bugfix, before writing implementation code
$ npx -y skills add DollarDill/beads-superpowers --skill test-driven-development --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/test-driven-developmentContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when implementing any feature or bugfix, before writing implementation code
name: test-driven-development description: Use when implementing any feature or bugfix, before writing implementation code
Write the test first. Watch it fail. Write minimal code to pass.
**Core principle:** If you didn't watch the test fail, you don't know if it tests the right thing.
**Violating the letter of the rules is violating the spirit of the rules.**
**Spec-backed:** implementation starts from an approved spec or plan. Before the first edit, state the file you are working from — `Working from: <spec-or-plan path>`. No such file yet? Say so and run brainstorming first. A plan task, a completed root-cause investigation, or a typo/comment/rename already satisfies this.
**Always:**
**Exceptions (ask your human partner):**
Thinking "skip TDD just this once"? Stop. That's rationalization.
NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST
Write code before the test? Delete it. Start over.
TDD's Iron Law is one instance of the Production-Grade Doctrine — the no-shortcuts posture applied to tests.
**No exceptions:**
Implement fresh from tests. Period.
digraph tdd_cycle {
rankdir=LR;
red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
verify_red [label="Verify fails\ncorrectly", shape=diamond];
green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
verify_green [label="Verify passes\nAll green", shape=diamond];
refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
next [label="Next", shape=ellipse];
red -> verify_red;
verify_red -> green [label="yes"];
verify_red -> red [label="wrong\nfailure"];
green -> verify_green;
verify_green -> refactor [label="yes"];
verify_green -> green [label="no"];
refactor -> verify_green [label="stay\ngreen"];
verify_green -> next;
next -> red;
}Write one minimal test showing what should happen.
<Good>
test('retries failed operations 3 times', async () => {
let attempts = 0;
const operation = () => {
attempts++;
if (attempts < 3) throw new Error('fail');
return 'success';
};
const result = await retryOperation(operation);
expect(result).toBe('success');
expect(attempts).toBe(3);
});Clear name, tests real behavior, one thing </Good>
<Bad>
test('retry works', async () => {
const mock = jest.fn()
.mockRejectedValueOnce(new Error())
.mockRejectedValueOnce(new Error())
.mockResolvedValueOnce('success');
await retryOperation(mock);
expect(mock).toHaveBeenCalledTimes(3);
});Vague name, tests mock not code </Bad>
**Requirements:**
**MANDATORY. Never skip.**
npm test path/to/test.test.ts
Confirm:
**Test passes?** You're testing existing behavior. Fix test.
**Test errors?** Fix error, re-run until it fails correctly.
Write simplest code to pass the test.
<Good>
async function retryOperation<T>(fn: () => Promise<T>): Promise<T> {
for (let i = 0; i < 3; i++) {
try {
return await fn();
} catch (e) {
if (i === 2) throw e;
}
}
throw new Error('unreachable');
}Just enough to pass </Good>
<Bad>
async function retryOperation<T>(
fn: () => Promise<T>,
options?: {
maxRetries?: number;
backoff?: 'linear' | 'exponential';
onRetry?: (attempt: number) => void;
}
): Promise<T> {
// YAGNI
}Over-engineered </Bad>
Don't add features, refactor other code, or "improve" beyond the test.
**MANDATORY.**
npm test path/to/test.test.ts
Confirm:
**Test fails?** Fix code, not test.
**Other tests fail?** Fix now.
After green only:
Keep tests green. Don't add behavior.
Next failing test for next feature.
| Quality | Good | Bad | |---------|------|-----| | **Minimal** | One thing. "and" in name? Split it. | `test('validates email and domain and whitespace')` | | **Clear** | Name describes behavior | `test('test1')` | | **Shows intent** | Demonstrates desired API | Obscures what code should do |
| Excuse | Reality | |--------|---------| | "Too simple to test" | Simple code breaks. Test takes 30 seconds. | | "I'll test after" | Tests written after pass immediately — which proves nothing. They may test the wrong thing, test the implementation instead of the behavior, or miss the edge case you forgot. You never watched it fail, so you never proved it can catch the bug. Test-first forces that failure. | | "Tests after achieve same goals (spirit not ritual)" | Tests-after answer "what does this do?"; tests-first answer "what should this do?" Tests written after are biased by the code you already wrote — you verify the cases you remembered, not the ones you'd have discovered. Coverage without proof the tests work. | | "Already manually tested" | Manual testing is ad-hoc: no record of what you covered, no way to re-run it when the code changes, easy to forget cases under pressure. "Worked when I tried it" ≠ comprehensive. Automated tests run the same way every time. | | "Deleting X hours is wasteful" | Sunk cost fallacy — that time is already spent either way. The real choice:
Superpowers & Beads task memory for AI coding agents - supports Claude Code, Codex, OpenCode, Cursor, Gemini CLI, GitHub Copilot CLI, Kimi Code, Antigravity, Factory Droid, and Pi.
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