/worldbuilding
This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
$ npx -y skills add danjdewhurst/story-skills --skill worldbuilding --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/worldbuilding
Context preview
The summary Claude sees to decide when to auto-load this skill.
This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
SKILL.md
worldbuilding.SKILL.mdname: worldbuilding
description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
Worldbuilding
Overview
Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements.
Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
Creating a Location
1. Read `story.md` for genre, era, and tone context 2. Read `worldbuilding/_index.md` for existing locations and systems 3. Ask for the location's name and type (city, fortress, wilderness, etc.) 4. Build the location through conversation, covering:
- Physical description and atmosphere
- History relevant to the story
- Culture and customs of inhabitants
- Notable features characters will interact with
- Current state at story's timeline
5. Write the file using `references/location-template.md` 6. Save to `worldbuilding/locations/{name-kebab}.md` 7. Update `worldbuilding/_index.md` locations table 8. If notable characters are listed, verify those character files exist and add this location's kebab-case identifier to each character file's `locations` frontmatter list 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Creating a System
1. Read `story.md` for genre and themes context 2. Read `worldbuilding/_index.md` for existing systems 3. Identify the system type and consult `references/world-element-types.md` for the relevant prompts 4. Build the system through conversation, addressing the key questions for that type 5. Write the file using `references/system-template.md` 6. Save to `worldbuilding/systems/{name-kebab}.md` 7. Update `worldbuilding/_index.md` systems table 8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system) 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Creating A Faction
Use `story add faction "{Faction Name}" --type "{family|guild|government|military|religion|company|community|criminal|other}"` when the CLI is available. Otherwise create `worldbuilding/factions/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `members`, `locations`, and `tags`.
Cover:
- Purpose and ideology
- Power base, resources, and territory
- Important members
- Conflicts and pressure points
Creating An Artifact
Use `story add artifact "{Artifact Name}" --type "{object|weapon|document|technology|relic|symbol|resource|other}"` when the CLI is available. Otherwise create `worldbuilding/artifacts/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `owner`, `location`, and `tags`.
Cover:
- Description and recognition details
- Function, constraints, and costs
- History and prior owners
- Current owner/location state
Updating World Elements
1. Read the existing file 2. Make the requested changes 3. If cross-references changed, update the linked files 4. Update `worldbuilding/_index.md` if name, type, or status changed 5. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Cross-Referencing
- Locations reference characters via `notable-characters` in frontmatter
- Characters reference locations via `locations` in frontmatter
- Factions reference character members and locations
- Artifacts reference an owner character or faction and a current location
- Systems reference practitioners via character tags
- When a location is used in a chapter, the chapter's frontmatter `locations` field links back
- Keep the `worldbuilding/_index.md` world overview section current as elements are added
CLI Maintenance
Use the Story CLI when it is available. If `story` is not installed but the `story-maintenance` skill is present, use `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.
Reference Files
- **`references/location-template.md`** - Template for location files
- **`references/system-template.md`** - Template for system files
- **`references/faction-template.md`** - Template for faction files
- **`references/artifact-template.md`** - Template for artifact/object files
- **`references/world-element-types.md`** - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)
Read more
name: worldbuilding description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
Worldbuilding
Overview
Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements.
Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
Creating a Location
1. Read `story.md` for genre, era, and tone context 2. Read `worldbuilding/_index.md` for existing locations and systems 3. Ask for the location's name and type (city, fortress, wilderness, etc.) 4. Build the location through conversation, covering:
- Physical description and atmosphere
- History relevant to the story
- Culture and customs of inhabitants
- Notable features characters will interact with
- Current state at story's timeline
5. Write the file using `references/location-template.md` 6. Save to `worldbuilding/locations/{name-kebab}.md` 7. Update `worldbuilding/_index.md` locations table 8. If notable characters are listed, verify those character files exist and add this location's kebab-case identifier to each character file's `locations` frontmatter list 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Creating a System
1. Read `story.md` for genre and themes context 2. Read `worldbuilding/_index.md` for existing systems 3. Identify the system type and consult `references/world-element-types.md` for the relevant prompts 4. Build the system through conversation, addressing the key questions for that type 5. Write the file using `references/system-template.md` 6. Save to `worldbuilding/systems/{name-kebab}.md` 7. Update `worldbuilding/_index.md` systems table 8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system) 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Creating A Faction
Use `story add faction "{Faction Name}" --type "{family|guild|government|military|religion|company|community|criminal|other}"` when the CLI is available. Otherwise create `worldbuilding/factions/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `members`, `locations`, and `tags`.
Cover:
- Purpose and ideology
- Power base, resources, and territory
- Important members
- Conflicts and pressure points
Creating An Artifact
Use `story add artifact "{Artifact Name}" --type "{object|weapon|document|technology|relic|symbol|resource|other}"` when the CLI is available. Otherwise create `worldbuilding/artifacts/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `owner`, `location`, and `tags`.
Cover:
- Description and recognition details
- Function, constraints, and costs
- History and prior owners
- Current owner/location state
Updating World Elements
1. Read the existing file 2. Make the requested changes 3. If cross-references changed, update the linked files 4. Update `worldbuilding/_index.md` if name, type, or status changed 5. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Cross-Referencing
- Locations reference characters via `notable-characters` in frontmatter
- Characters reference locations via `locations` in frontmatter
- Factions reference character members and locations
- Artifacts reference an owner character or faction and a current location
- Systems reference practitioners via character tags
- When a location is used in a chapter, the chapter's frontmatter `locations` field links back
- Keep the `worldbuilding/_index.md` world overview section current as elements are added
CLI Maintenance
Use the Story CLI when it is available. If `story` is not installed but the `story-maintenance` skill is present, use `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.
Reference Files
- **`references/location-template.md`** - Template for location files
- **`references/system-template.md`** - Template for system files
- **`references/faction-template.md`** - Template for faction files
- **`references/artifact-template.md`** - Template for artifact/object files
- **`references/world-element-types.md`** - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)
Agent Skills for planning, tracking, and drafting fiction in markdown. Story Skills gives agents a shared project format for fiction: a story bible, character files, worldbuilding notes, factions, artifacts, plot arcs, scene state, continuity questions,
Repo: danjdewhurst/story-skills
Other skills on story-skills.
- /chapter-writing
This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project.
Open skill - /character-management
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
Open skill - /plot-structure
This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "act structure", "story arc", "plot outline", or wants to plan and manage the narrative structure of a story.
Open skill - /revision-continuity
This skill should be used when the user asks to revise a chapter, edit prose, continuity check, find inconsistencies, audit character state, check timeline consistency, line edit, developmental edit, polish a draft, or prepare existing story material for the next revision pass.
Open skill - /story-init
This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.
Open skill - /story-maintenance
This skill should be used when the user asks to validate, reindex, repair registries, check links, check continuity, count words, summarize a story project, import an existing manuscript, export a manuscript, run the story CLI, or perform deterministic maintenance on a Story
Open skill

