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/worldbuilding

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

From plugin
story-skills
2207 skills
Install
$ npx -y skills add danjdewhurst/story-skills --skill worldbuilding --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/worldbuilding

Context preview

The summary Claude sees to decide when to auto-load this skill.

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

SKILL.md

worldbuilding.SKILL.md
name: worldbuilding
description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

Worldbuilding

Overview

Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements.

Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.

Creating a Location

1. Read `story.md` for genre, era, and tone context 2. Read `worldbuilding/_index.md` for existing locations and systems 3. Ask for the location's name and type (city, fortress, wilderness, etc.) 4. Build the location through conversation, covering:

  • Physical description and atmosphere
  • History relevant to the story
  • Culture and customs of inhabitants
  • Notable features characters will interact with
  • Current state at story's timeline

5. Write the file using `references/location-template.md` 6. Save to `worldbuilding/locations/{name-kebab}.md` 7. Update `worldbuilding/_index.md` locations table 8. If notable characters are listed, verify those character files exist and add this location's kebab-case identifier to each character file's `locations` frontmatter list 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`

Creating a System

1. Read `story.md` for genre and themes context 2. Read `worldbuilding/_index.md` for existing systems 3. Identify the system type and consult `references/world-element-types.md` for the relevant prompts 4. Build the system through conversation, addressing the key questions for that type 5. Write the file using `references/system-template.md` 6. Save to `worldbuilding/systems/{name-kebab}.md` 7. Update `worldbuilding/_index.md` systems table 8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system) 9. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`

Creating A Faction

Use `story add faction "{Faction Name}" --type "{family|guild|government|military|religion|company|community|criminal|other}"` when the CLI is available. Otherwise create `worldbuilding/factions/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `members`, `locations`, and `tags`.

Cover:

  • Purpose and ideology
  • Power base, resources, and territory
  • Important members
  • Conflicts and pressure points

Creating An Artifact

Use `story add artifact "{Artifact Name}" --type "{object|weapon|document|technology|relic|symbol|resource|other}"` when the CLI is available. Otherwise create `worldbuilding/artifacts/{name-kebab}.md` with frontmatter fields `name`, `type`, `status`, `owner`, `location`, and `tags`.

Cover:

  • Description and recognition details
  • Function, constraints, and costs
  • History and prior owners
  • Current owner/location state

Updating World Elements

1. Read the existing file 2. Make the requested changes 3. If cross-references changed, update the linked files 4. Update `worldbuilding/_index.md` if name, type, or status changed 5. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`

Cross-Referencing

  • Locations reference characters via `notable-characters` in frontmatter
  • Characters reference locations via `locations` in frontmatter
  • Factions reference character members and locations
  • Artifacts reference an owner character or faction and a current location
  • Systems reference practitioners via character tags
  • When a location is used in a chapter, the chapter's frontmatter `locations` field links back
  • Keep the `worldbuilding/_index.md` world overview section current as elements are added

CLI Maintenance

Use the Story CLI when it is available. If `story` is not installed but the `story-maintenance` skill is present, use `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.

Reference Files

  • **`references/location-template.md`** - Template for location files
  • **`references/system-template.md`** - Template for system files
  • **`references/faction-template.md`** - Template for faction files
  • **`references/artifact-template.md`** - Template for artifact/object files
  • **`references/world-element-types.md`** - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)
Read more
Ships withstory-skills

Agent Skills for planning, tracking, and drafting fiction in markdown. Story Skills gives agents a shared project format for fiction: a story bible, character files, worldbuilding notes, factions, artifacts, plot arcs, scene state, continuity questions,

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MIT
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3d ago
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7mo ago
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Repo: danjdewhurst/story-skills

Other skills on story-skills.