/character-management
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
$ npx -y skills add danjdewhurst/story-skills --skill character-management --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/character-management
Context preview
The summary Claude sees to decide when to auto-load this skill.
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
SKILL.md
character-management.SKILL.mdname: character-management
description: This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
Character Management
Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the `characters/` directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
Creating a Character
1. Read `story.md` for genre, themes, and tone context 2. Read `characters/_index.md` for existing characters 3. Ask for the character's name and role (protagonist, antagonist, supporting, minor) 4. Build the profile through conversation, exploring:
- Appearance and distinguishing features
- Personality, traits, and quirks
- Backstory and formative events
- Motivations (external wants vs internal needs)
- Voice and speech patterns (ask for example dialogue)
- Character arc (starting state, turning points, ending state)
- Key life events for the timeline
5. Write the character file using the template in `references/character-template.md` 6. Save to `characters/{name-kebab}.md`, or use `story add character "{Name}" --role "{role}"` when the CLI is available 7. Update `characters/_index.md` registry table 8. If relationships reference existing characters, update those character files too 9. When CLI access is available, run the maintenance pass in the story root:
story reindex .
story links .
story validate .
Updating a Character
1. Read the existing character file 2. Read `characters/_index.md` for context on other characters 3. Make the requested changes 4. If relationships changed, update the other character's file (bidirectional) 5. Update `characters/_index.md` if role or status changed 6. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Managing Relationships
Reference `references/relationship-types.md` for the full list of relationship types and inverse pairs.
When adding a relationship:
- Add the relationship entry to the character's frontmatter
- Add the inverse relationship to the other character's frontmatter
- Update the Relationship Map section in `characters/_index.md`
Family Trees
Family trees are maintained in the `characters/_index.md` under the "Family Trees" section. Format:
## Family Trees
### {Family Name}
- **{Character Name}** ({status}) - [{name-kebab}.md]
- **{Child Name}** - [{name-kebab}.md]
- **{Child Name}** - [{name-kebab}.md]Indent children under parents. Note marriages/partnerships inline.
Cross-Referencing
- When a character is referenced in worldbuilding (e.g., a location's `notable-characters`), ensure the link exists both ways
- Character-location backlinks live in the character file's `locations` frontmatter list
- Faction memberships live in `worldbuilding/factions/{faction-kebab}.md` under `members`
- Artifact ownership can reference a character id in `worldbuilding/artifacts/{artifact-kebab}.md`
- When a character appears in a plot arc, ensure they're listed in the arc's `characters` frontmatter
- Character tags should be consistent across the project (e.g., if `magic-user` is used, always use that exact tag)
CLI Maintenance
Use the Story CLI when it is available. If `story` is not installed but the `story-maintenance` skill is present, use `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.
Reference Files
- **`references/character-template.md`** - Full blank template for character profiles
- **`references/relationship-types.md`** - Complete relationship type reference with inverse pairs
Read more
name: character-management description: This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
Character Management
Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the `characters/` directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
Creating a Character
1. Read `story.md` for genre, themes, and tone context 2. Read `characters/_index.md` for existing characters 3. Ask for the character's name and role (protagonist, antagonist, supporting, minor) 4. Build the profile through conversation, exploring:
- Appearance and distinguishing features
- Personality, traits, and quirks
- Backstory and formative events
- Motivations (external wants vs internal needs)
- Voice and speech patterns (ask for example dialogue)
- Character arc (starting state, turning points, ending state)
- Key life events for the timeline
5. Write the character file using the template in `references/character-template.md` 6. Save to `characters/{name-kebab}.md`, or use `story add character "{Name}" --role "{role}"` when the CLI is available 7. Update `characters/_index.md` registry table 8. If relationships reference existing characters, update those character files too 9. When CLI access is available, run the maintenance pass in the story root:
story reindex . story links . story validate .
Updating a Character
1. Read the existing character file 2. Read `characters/_index.md` for context on other characters 3. Make the requested changes 4. If relationships changed, update the other character's file (bidirectional) 5. Update `characters/_index.md` if role or status changed 6. When CLI access is available, run `story reindex .`, `story links .`, and `story validate .`
Managing Relationships
Reference `references/relationship-types.md` for the full list of relationship types and inverse pairs.
When adding a relationship:
- Add the relationship entry to the character's frontmatter
- Add the inverse relationship to the other character's frontmatter
- Update the Relationship Map section in `characters/_index.md`
Family Trees
Family trees are maintained in the `characters/_index.md` under the "Family Trees" section. Format:
## Family Trees
### {Family Name}
- **{Character Name}** ({status}) - [{name-kebab}.md]
- **{Child Name}** - [{name-kebab}.md]
- **{Child Name}** - [{name-kebab}.md]Indent children under parents. Note marriages/partnerships inline.
Cross-Referencing
- When a character is referenced in worldbuilding (e.g., a location's `notable-characters`), ensure the link exists both ways
- Character-location backlinks live in the character file's `locations` frontmatter list
- Faction memberships live in `worldbuilding/factions/{faction-kebab}.md` under `members`
- Artifact ownership can reference a character id in `worldbuilding/artifacts/{artifact-kebab}.md`
- When a character appears in a plot arc, ensure they're listed in the arc's `characters` frontmatter
- Character tags should be consistent across the project (e.g., if `magic-user` is used, always use that exact tag)
CLI Maintenance
Use the Story CLI when it is available. If `story` is not installed but the `story-maintenance` skill is present, use `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry and backlink checks manually.
Reference Files
- **`references/character-template.md`** - Full blank template for character profiles
- **`references/relationship-types.md`** - Complete relationship type reference with inverse pairs
Agent Skills for planning, tracking, and drafting fiction in markdown. Story Skills gives agents a shared project format for fiction: a story bible, character files, worldbuilding notes, factions, artifacts, plot arcs, scene state, continuity questions,
Repo: danjdewhurst/story-skills
Other skills on story-skills.
- /chapter-writing
This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project.
Open skill - /plot-structure
This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "act structure", "story arc", "plot outline", or wants to plan and manage the narrative structure of a story.
Open skill - /revision-continuity
This skill should be used when the user asks to revise a chapter, edit prose, continuity check, find inconsistencies, audit character state, check timeline consistency, line edit, developmental edit, polish a draft, or prepare existing story material for the next revision pass.
Open skill - /story-init
This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.
Open skill - /story-maintenance
This skill should be used when the user asks to validate, reindex, repair registries, check links, check continuity, count words, summarize a story project, import an existing manuscript, export a manuscript, run the story CLI, or perform deterministic maintenance on a Story
Open skill - /worldbuilding
This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.
Open skill

