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/principle-experience-first

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

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$ npx -y skills add cursor/plugins --skill principle-experience-first --agent claude-code

SKILL.md

principle-experience-first.SKILL.md
name: principle-experience-first
description: "Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones."
disable-model-invocation: true

Experience First

When implementation convenience conflicts with user delight, choose delight.

  • Every feature, control, and option must be justified
  • Ship less, ship better (polished experience with three features beats rough one with ten)
  • Prototype before committing (design decisions are cheaper in throwaway HTML than production code)
  • Get the details right (transitions, alignment, spacing, feedback, error states)
  • Tighten the core loop (every feature should serve the central workflow or get out of the way)

The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective.

Foundations should serve the experience. Foundational thinking governs the *sequence* of work. This principle governs the *target*.

@cursor
Ships withplugins

Official Cursor plugins for popular developer tools, frameworks, and SaaS products. Each plugin is a standalone directory at the repository root with its own .cursor-plugin/plugin.json manifest.

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Questions about principle-experience-first.

Which coding agents can use principle-experience-first?
principle-experience-first installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.