tastemaker
Generate genuinely beautiful, on-brand UI instead of generic "AI slop" — use whenever the user asks to build, design, style, or improve a UI, landing page,…
Turn a concept, feature description, blog post, or pitch into a single beautiful, on-brand illustration by matching it to a real unDraw illustration in a local library and recoloring it to the brand accent — genuine illustrator quality, not an AI-drawn approximation. Use
$ npx -y skills add codeswithroh/tastemaker --skill ideagram --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ideagramContext preview
The summary Claude sees to decide when to auto-load this skill.
Turn a concept, feature description, blog post, or pitch into a single beautiful, on-brand illustration by matching it to a real unDraw illustration in a local library and recoloring it to the brand accent — genuine illustrator quality, not an AI-drawn approximation. Use
name: ideagram description: Turn a concept, feature description, blog post, or pitch into a single beautiful, on-brand illustration by matching it to a real unDraw illustration in a local library and recoloring it to the brand accent — genuine illustrator quality, not an AI-drawn approximation. Use whenever the user asks to "make an illustration," "create a graphic," "visualize this concept," "explain this visually," wants something "unDraw-style" or "Storyset-style," needs a hero/feature/blog illustration, or says an idea needs a picture. Trigger even if they don't name a style — "make something to explain X" or "I need a graphic for this tweet" both qualify.
Produce **one** beautiful, on-brand illustration for a concept by matching it to a real unDraw illustration and recoloring it to the brand — never by hand-drawing. unDraw's figures are dozens of hand-placed bezier anchors from a professional illustrator; freehand-generating path coordinates produces crude pictograms, not art. The quality lives in the real path data, so this skill reuses it: match → recolor → (compose, if needed) → deliver. The output is genuinely illustrator-grade because it *is* the illustrator's work, just made on-brand.
Read `references/undraw-anatomy.md` once — it's the dissection of how these files are built and why this reuse approach works.
This skill reads real unDraw SVGs from a **local library folder** — it does not bundle or redistribute unDraw's files (their license bars compiling their assets into a redistributed collection; downloading them for your own use is free and needs no attribution).
Reduce the input to one sentence — "this is fundamentally about ___" — plus a few keywords. If the content genuinely holds two ideas, that's two illustrations, not one crowded brief.
Read `~/.ideagram/undraw/index.md` (run `scripts/build_library_index.py` first if it doesn't exist or the library changed). Match the concept's keywords against each entry's keyword list — prefer a match on the *scene*, not just a loose word overlap: a dashboard/analytics concept wants an illustration with a screen or chart; a teamwork concept wants one with multiple figures. If several are close, pick the one whose scene most literally embodies the concept (see the worked example below). If nothing in the library is a real fit, say so and either ask the user to grab a closer one from undraw.co or fall back (Step 5) — don't force a bad match.
**Worked example:** "an AI creative director composing a whole design system from one prompt" → not literally "AI" or "design system" in any filename, but `mobile-site-builder` (a person actively laying out screen components) is the closest *scene* match — the visual metaphor matters more than exact keyword overlap.
python3 scripts/recolor_undraw.py <matched>.svg --accent "#<brand-hex>" --out design/<name>.svg
This swaps only unDraw's `#6c63ff` accent family for the brand color, leaving every skin tone, hair, clothing, and neutral exactly as drawn — verified on real multi-figure scenes. Check the matched illustration's `index.md` row for a flagged secondary accent (green/pink); if present and it should also change, add `--also "#8ed16f:#<hex>"`. If the user gives no brand color, unDraw's default purple is a fine, deliberate choice — don't invent one.
**If you need to redo a color** (the user asks for a different one), re-copy the *original* unDraw source into the output path first, then recolor — `recolor_undraw.py` only remaps `#6c63ff` outward, so recoloring an already-recolored file does nothing (the purple it looks for is gone). Never edit a previously-branded file's colors by hand to "fix" this.
Only when no single library illustration fits and a custom scene is worth the extra effort:
If the user genuinely has no unDraw library and won't create one, `references/style-contract.md` + `assets/primitives/` still exist — but they produce simple flat pictograms, not illus
A Claude Code skill that grounds AI-generated UI in real reference images and a persistent per-developer taste profile, instead of generic AI-slop defaults.
Generate genuinely beautiful, on-brand UI instead of generic "AI slop" — use whenever the user asks to build, design, style, or improve a UI, landing page,…