Skip to content
Development
Skill

/visual-qa

MUST USE after building/changing any UI or when asked whether a page, component, or TUI looks right. Rigorous visual QA across web/page and terminal UIs. Prefer browser:control-in-app-browser for unauthenticated browser/page QA in Codex, then

From plugin
lazycodex
3.2k36 skills10 agents6 MCP
Install
$ npx -y skills add code-yeongyu/lazycodex --skill visual-qa --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/visual-qa

Context preview

The summary Claude sees to decide when to auto-load this skill.

MUST USE after building/changing any UI or when asked whether a page, component, or TUI looks right. Rigorous visual QA across web/page and terminal UIs. Prefer browser:control-in-app-browser for unauthenticated browser/page QA in Codex, then

SKILL.md

visual-qa.SKILL.md
name: visual-qa
description: "MUST USE after building/changing any UI or when asked whether a page, component, or TUI looks right. Rigorous visual QA across web/page and terminal UIs. Prefer browser:control-in-app-browser for unauthenticated browser/page QA in Codex, then Playwright/agent-browser/dev-browser. Captures screenshot/TUI evidence with bundled diff scripts, runs design-system/functional and visual-fidelity/CJK reviewer passes, then synthesizes a good/bad verdict. Triggers: visual QA, screenshot/pixel diff, UI looks wrong, reference fidelity, design system check, responsive check, CJK text clipping, TUI alignment, box-drawing drift."

Codex Harness Tool Compatibility

This skill may include examples copied from the OpenCode harness. In Codex, do not call OpenCode-only tools such as `call_omo_agent(...)`, `task(...)`, `background_output(...)`, or `team_*(...)` literally. Translate those examples to Codex native tools:

| OpenCode example | Codex tool to use | | --- | --- | | `call_omo_agent(subagent_type="explore", ...)` | `multi_agent_v1.spawn_agent({"message":"TASK: act as an explorer. ...","agent_type":"explorer","fork_context":false})` | | `call_omo_agent(subagent_type="librarian", ...)` | `multi_agent_v1.spawn_agent({"message":"TASK: act as a librarian. ...","agent_type":"librarian","fork_context":false})` | | `task(subagent_type="plan", ...)` | `multi_agent_v1.spawn_agent({"message":"TASK: act as a planning agent. ...","agent_type":"plan","fork_context":false})` | | `task(subagent_type="oracle", ...)` for final verification | `multi_agent_v1.spawn_agent({"message":"TASK: act as a rigorous reviewer. ...","agent_type":"lazycodex-gate-reviewer","fork_context":false})` | | `task(category="...", ...)` for implementation or QA | `multi_agent_v1.spawn_agent({"message":"TASK: act as an implementation or QA worker. ...","fork_context":false})` | | `background_output(task_id="...")` | `multi_agent_v1.wait_agent(...)` for mailbox signals | | `team_*(...)` | Use Codex native subagents via `multi_agent_v1.spawn_agent` and `multi_agent_v1.wait_agent`; use `multi_agent_v1.send_input` and `multi_agent_v1.close_agent` only when exposed in the active tools list |

Role-specific behavior must be described in a self-contained `message`. Use `fork_context: false` to start the child with only the initial prompt (no parent history); use `fork_context: true` only when full parent history is truly required. Include any required conversation context, files, diffs, constraints, and requested skill names directly in the spawned agent's `message`. OMO installs these selectable agent roles into `~/.codex/agents/`: `explorer`, `librarian`, `plan`, `momus`, `metis`, `lazycodex-code-reviewer`, `lazycodex-qa-executor`, and `lazycodex-gate-reviewer` - pass the matching name as `agent_type` so the child gets that role's model and instructions. If the spawn tool exposes no `agent_type` parameter, omit it and describe the role inside `message`. If a code block below conflicts with this section, this section wins.

Codex exposes ONE of two subagent tool surfaces per session; check your own tool list and route accordingly. If `multi_agent_v1.*` tools exist, use the table above as written. If instead a flat `spawn_agent` with a required `task_name` exists (`multi_agent_v2`), rewrite every `multi_agent_v1.*` example: `multi_agent_v1.spawn_agent({...,"fork_context":false})` becomes `spawn_agent({"task_name":"<lowercase_digits_underscores>","message":...,"agent_type":...,"fork_turns":"none"})` (`"all"` only when full parent history is truly required); `send_input` becomes `send_message`; do not call `close_agent`/`resume_agent` (finished agents end on their own; `followup_task` re-tasks one, `interrupt_agent` stops one); `wait_agent` takes only `timeout_ms` and returns on any child mailbox activity. On the v2 surface `agent_type` may be ABSENT from the spawn schema (verified 2026-07-11: only `fork_turns`/`message`/`task_name`) — when absent, omit it and describe the role inside `message`; installed role TOMLs cannot be selected on that surface. If a code block below conflicts with this section, this section wins.

When translating `load_skills=[...]`, include the requested skill names in the spawned agent's `message`. If a code block below conflicts with this section, this section wins.

For work likely to exceed one wait cycle, require the child to send `WORKING: <task> - <current phase>` before long passes and `BLOCKED: <reason>` only when progress stops. A `multi_agent_v1.wait_agent` timeout only means no new mailbox update arrived; back off between waits (double the timeout up to ~5 minutes) instead of spinning short cycles. Treat a running child as alive. Fallback only when the child is completed without the deliverable, ack-only after followup, explicitly `BLOCKED:`, or no longer running.

Visual QA - Dual-Oracle Web and TUI Verification

Verify a rendered UI against intent using objective script evidence plus two parallel read-only oracle passes, then synthesize one good/bad verdict. The script numbers focus the reviewers. They are not the verdict.

Purpose and when to use

  • Use after you build or change any UI, before calling it done. Covers web/page UIs and TUI/terminal UIs.
  • Use when output must match a mock, a baseline, or a stated design intent; when you suspect a regression; when CJK (Korean/Japanese/Chinese) text may clip, misalign, or wrap awkwardly; when a claimed design system might actually be a flat image; when a terminal layout may overflow or its borders may break.
  • Skip when there is no rendered surface (pure backend or library logic with no visual or terminal output). For broad post-implementation review use review-work; this skill is the visual specialist.

In the commands below, `$SKILL_DIR` is this skill's own directory (the folder containing this SKILL.md). The bundled Node evidence CLI lives at `scripts/visual-qa.mjs` inside it; the TypeScript source in `scripts/cli.ts`

Read more
Ships withlazycodex

The one and only agent harness for complex codebases. Project memory, planning, execution, and verified completion inside Codex.

Get the whole plugin