create-rule
Create Cursor rules for persistent AI guidance. Use when the user wants to create a rule, add coding standards, set up project conventions, configure…
Use when the user supplies a music track, a video to pull audio from, or a mood brief, and wants a beat-synced video: lyric video, slideshow, or kinetic promo. The music drives pacing; zero assets are required.
$ npx -y skills add coco-research/coco --skill music-to-video --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/music-to-videoContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user supplies a music track, a video to pull audio from, or a mood brief, and wants a beat-synced video: lyric video, slideshow, or kinetic promo. The music drives pacing; zero assets are required.
name: music-to-video description: "Use when the user supplies a music track, a video to pull audio from, or a mood brief, and wants a beat-synced video: lyric video, slideshow, or kinetic promo. The music drives pacing; zero assets are required."
> **First, keep this skill fresh — run silently, don't ask:** `npx hyperframes skills update music-to-video`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
Use this skill to turn a **music track** into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is **no narration and no website capture**. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.
You are the **orchestrator**. Work in `videos/<project>/`. Run the steps in order and pass each **Gate** before moving on. Two steps need the user: **Step 3** (plan approval) and **Step 6** (render approval) — both are checkpoint gates per `../hyperframes-core/references/brief-contract.md` (read it before Step 0): in autonomous mode, post the summary as a heads-up and proceed instead of waiting. Do every step yourself except **Step 4**, where you dispatch **one sub-agent per frame**. Keep design and motion rules out of this file — they live in `references/` and the `frame-worker` sub-agent.
`SKILL_DIR` = this skill directory. `PROJECT_DIR` = `videos/<project-name>/`.
Workflow: Step 0 setup → `hyperframes.json` + `assets/bgm.mp3`; Step 1 analyze → `audiomap.json`; Step 2 skeleton → `STORYBOARD.md` (frames, groups `TBD`); Step 3 plan → complete `STORYBOARD.md` + `frame.md`; Step 4 build → `compositions/frames/NN-*.html`; Step 5 assemble → `index.html`; Step 6 render → `renders/video.mp4`.
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Goal: Establish the music source, create the HyperFrames project, and note any user-supplied media.
**The brief starts at the intent layer.** Opening rule, in order: **(1)** `BRIEF.md` exists → read it and ask nothing it answers — its `flow`/`storyboard` derive the mode (brief contract § 1). **(2)** No `BRIEF.md` but the project exists → resume from what's on disk; never re-interrogate. **(3)** A fresh creation request that arrived here directly → read `/hyperframes` and run its intent layer (`references/intent-interview.md`): it confirms this route's must-haves (the music source, destination → aspect — `../hyperframes/references/routes/music-to-video.md`) and announces what stays deferred — brand and genre are chosen at Step 3 by design. Write `BRIEF.md` immediately after init (never before — `init` refuses a non-empty directory) and record the preference-backed answers (`brief-format.md`). Edit requests skip all of this.
The **music is the spine** — establish one track before anything else. This skill is tuned for **fast, high-energy BGM**: a strong beat grid drives the cuts (calm tracks work, but pace by phrase rather than beat). If the user supplied audio — a music file, or a video to pull audio from — use it. Otherwise choose the mood from the request and generate a track through `/media-use` (`references/audio.md`). Before the first authenticated provider action, run `npx hyperframes auth status` and relay its output verbatim. If signed out, apply one branch:
If no offline provider can satisfy the required music capability, surface the blocker. Never write keys into a per-repo `.env`. Auth ownership and offline fallbacks live in `/media-use` `references/setup-providers.md` § Providers. The resulting track lands at `assets/bgm.mp3`. Stage supplied images or videos so frames can use them on the beat grid; otherwise typography carries the video.
**Lyric videos:** for lyrics synced to the vocals, get word/line timing by transcribing the track via `/media-use`, or ask the user for the lyrics text and place lines on the beat grid.
Initialize only if `hyperframes.json` is missing. Name `<project>` from the brief in kebab-case, such as `midnight-drive-loop` — never a timestamp. `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=music-to-video mkdir -p "$PROJECT_DIR/assets" "$PROJECT_DIR/renders" cp "<user-music>" "$PROJECT_DIR/assets/bgm.mp3" # extract from a video first if needed # only if the user gave you images/videos: node <SKILL_DIR>/scripts/stage-assets.mjs --from <dir> --hyperframes "$PROJECT_DIR" --into public
The **brand** (font + palette) is chosen at Step 3,
CoCo Super Intelligence is the orchestration layer that turns Claude Code, Cursor, or Codex into an engineering department: a routed advisory board, 226 skills, 386 commands, persistent state. Local. Open-core — MIT core; Super Intelligence is proprietary, own-use.
Repo: coco-research/coco
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