create-rule
Create Cursor rules for persistent AI guidance. Use when the user wants to create a rule, add coding standards, set up project conventions, configure…
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene
$ npx -y skills add coco-research/coco --skill hyperframes-creative --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/hyperframes-creativeContext preview
The summary Claude sees to decide when to auto-load this skill.
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene
name: hyperframes-creative description: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Brand, pacing, style, narration, and composition direction. Use after the technical contract from `hyperframes-core` is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use `hyperframes-animation` — this skill is intentionally non-animation.
> **Read these two FIRST for any non-trivial composition — they override web instincts:** > > - `references/house-style.md` — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_. > - `references/video-composition.md` — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count. > > Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
1. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence `frame.md` → `design.md` → `DESIGN.md`) and how to parse it (frontmatter = normative, prose = context) are defined once in [`references/design-spec.md`](references/design-spec.md) — resolve and load per that doc. 2. If no design spec exists and the user asks for visual direction, choose a route:
3. For multi-scene work, plan beats and rhythm before writing HTML → `references/beat-direction.md`. For scene transitions, jump to `hyperframes-animation/transitions/`. 4. For motion-heavy work, read `references/motion-principles.md` (high-level guardrails), then go to `hyperframes-animation` for atomic rules.
| Topic | Read | | ----------------------------------------------------------------------------- | ---------------------------------------------- | | Adopt a ready-made frame-preset as `frame.md` (optional) | `frame-presets/` · `references/design-spec.md` | | Default palettes, motion, typography, lazy defaults to question | `references/house-style.md` | | Named style presets, mood-to-style routing | `references/visual-styles.md` | | Palette-specific color tokens | `palettes/*.md` | | Composition patterns — PiP, text-behind-subject, title card, slide show | `references/composition-patterns.md` | | Stats / infographic presentation | `references/data-in-motion.md` | | Structured expansion for open-ended prompts | `references/prompt-expansion.md` | | Video-medium density, scale, color, frame composition | `references/video-composition.md` | | Per-beat direction, rhythm planning, transition timing | `references/beat-direction.md` | | Post-authoring spec verification (colors, type, corners, spacing, depth) | `references/design-adherence.md` | | High-level motion guardrails and GSAP-quality rules | `references/motion-principles.md` | | Font selection, pairings, rendered-video type guardrails | `references/typography.md` | | Story doctrine — hook language, value-before-evidence, storyboard-as-proposal | `references/story-spine.md` | | Script pacing, tone, openings, number pronunciation | `references/narration.md` | | Precomputed audio bands mapped to motion | `references/audio-reactive.md` |
`contrast-report.mjs` resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set `HYPERFRAMES_SKILL_PKG_VERSION=<version>` only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>
Animation analysis (`animation-map.mjs`) lives in `hyperframes-animation/scripts/`.
CoCo Super Intelligence is the orchestration layer that turns Claude Code, Cursor, or Codex into an engineering department: a routed advisory board, 226 skills, 386 commands, persistent state. Local. Open-core — MIT core; Super Intelligence is proprietary, own-use.
Repo: coco-research/coco
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