create-rule
Create Cursor rules for persistent AI guidance. Use when the user wants to create a rule, add coding standards, set up project conventions, configure…
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for
$ npx -y skills add coco-research/coco --skill hyperframes-animation --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/hyperframes-animationContext preview
The summary Claude sees to decide when to auto-load this skill.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for
name: hyperframes-animation description: "All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic."
All motion knowledge in one skill: **rules** (atomic recipes), **blueprints** (multi-phase scene templates), **transitions** (scene-to-scene), **techniques** (broader motion-design patterns), and **adapters** (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see `hyperframes-core`.
Pick 2-4 rules from `rules-index.md`, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Blueprints live in `blueprints-index.md`. Each entry points to `blueprints/<id>.md` (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
| Want to… | Read | | ------------------------------------------------------------------------------ | --------------------------------------------------- | | Pick an atomic motion pattern by trigger / tag | `rules-index.md` | | Read one rule's full HTML / CSS / GSAP recipe | `rules/<name>.md` | | Pick a multi-phase scene template | `blueprints-index.md` | | Read one blueprint's full recipe | `blueprints/<id>.md` | | Author a scene transition (CSS-driven, between two clips) | `transitions/overview.md`, `transitions/catalog.md` | | Look up a broader motion-design technique | `techniques.md` | | Analyze an existing composition's animation map | `scripts/animation-map.mjs` | | GSAP API — timeline / tweens / position parameters | `adapters/gsap.md` | | GSAP — drop-in effect recipes | `rules/gsap-effects.md` | | GSAP — transforms / perf | `adapters/gsap-transforms-and-perf.md` | | GSAP — eases / stagger | `adapters/gsap-easing-and-stagger.md` | | GSAP — timeline / labels | `adapters/gsap-timeline-and-labels.md` | | Lottie / dotLottie (After Effects exports, `window.__hfLottie`) | `adapters/lottie.md` | | Three.js / WebGL (3D scenes, `AnimationMixer`, `hf-seek`) | `adapters/three.md` | | Anime.js (`window.__hfAnime`) | `adapters/animejs.md` | | CSS keyframes (`animation-delay` / `play-state` / `fill-mode`) | `adapters/css-animations.md` | | Web Animations API (`element.animate()`, `currentTime` seek) | `adapters/waapi.md` | | TypeGPU / WebGPU (`navigator.gpu`, WGSL, compute pipelines) | `adapters/typegpu.md` | | HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via `drawElementImage`) | `adapters/html-in-canvas-patterns.md` | | Named text-animation effects (24 IDs via external `animate-text` skill) | `adapters/animate-text.md` |
Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
**Prerequisite: `hyperframes-core` → Non-Negotiable Rules** (single paused timeline, `data-duration` governs length, no `Math.random` / `Date.now` / `performance.now`, no `repeat: -1`, no page-load `gsap.set` on later-scene clips, no `display` or raw `visibility` tweens, and no timeline construction inside `async` / `setTimeout` / `Promise`). GSAP `autoAlpha` and zero-duration visibility sets at explicit timeline boundaries remain all
CoCo Super Intelligence is the orchestration layer that turns Claude Code, Cursor, or Codex into an engineering department: a routed advisory board, 226 skills, 386 commands, persistent state. Local. Open-core — MIT core; Super Intelligence is proprietary, own-use.
Repo: coco-research/coco
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