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/embedded-captions

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual

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coco
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Claude Code

$ npx -y skills add coco-research/coco --skill embedded-captions --agent claude-code

SKILL.md

embedded-captions.SKILL.md
name: embedded-captions
description: >
  Add captions or subtitles to an existing single-subject talking-head video without editing the
  footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX
  captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual
  identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only
  when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end,
  including transcription and subject matting; split multi-shot footage before applying it.

> **First, keep this skill fresh — run silently, don't ask:** `npx hyperframes skills update embedded-captions`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Embedded Captions

**One catalog, picked up front** ([CATALOG.md](CATALOG.md) — 35 identities; the engines behind it are backend detail). **Standard** (default) builds a clean verbatim **rail** (lower-third subtitle carrying most text) + an **embed** climax composited _into_ the scene behind the subject at the peak. **Cinematic** is pure embed — no rail, every caption composited behind the subject (hero typography, accumulation, occlusion as the effect). **Theme** is a complete themed constitution — body paradigm × hero setpiece × front fx × plate reaction, composed from registries ([themes/README.md](themes/README.md)): `ordnance` `terminal` `neonsign` `stardust` `stomp`. Most explainer / voiceover is **Standard**; **embed is the scarce, earned peak** — embedding every word is the common mistake; Theme is for VFX-grade asks ("炸", "特效", "像 AE 做的").

---

Operational flow (TL;DR)

Routed through `/hyperframes`, the intent layer confirms only the input (which clip) and **announces** the identity pick as a deferred ask — the shortlist needs the probed clip, so it stays at step 1 below; the layer's run-shape questions don't apply (the footage is untouched, there is no storyboard to review). A `BRIEF.md`, when present, carries the confirmed input and any user notes — read it first.

The craft prose below is long; the **pipeline itself is short** — and everything deterministic is computed or compiled, never hand-written:

1. **Decision gate** (refuse bad clips) → **pick ONE identity from [CATALOG.md](CATALOG.md)** (35 identities; engine/compiler derived by lookup — never surface a mode/category question) 2. `hyperframes init` (skip it if the project dir already exists with the video inside — `matte.cjs`/`transcribe.cjs` adopt any video in the dir as source.mp4) → **`bash scripts/prepare.sh <project>`** (matte ∥ transcribe ∥ audio-envelope in parallel, then safe-zones v2 with scene palette/optics/lighting — one command, nothing forgotten) 3. **author a small JSON of creative choices** (read `safe-zones.json` first): Cinematic → `plan.json` → `fill-timings.cjs` → `fit-fonts.cjs` → `make-composition.cjs`; Theme → `theme.json` → `make-theme.cjs` (rail/panel/poem/takeover paradigms; `anchor` is the quiet rail default) 4. **Visual QA**: `node scripts/preview-frames.cjs <project>` → faithful composite previews in ~2s/frame (no render). Check § Visual QA before paying for a render. 5. `render-and-composite.sh` → gates (timing / occlusion+hero / overflow / hand-off) → `final.mp4`

Load-bearing rules people miss:

  • **rail (default) + embed (promotion).** `drop` (filler, not shown) / `rail` (verbatim lower-third subtitle, in front, carries most text) / `embed` (a peak word composited behind the subject). **Standard mode does both**, embedding only the peak(s). See **§ Caption model**.
  • **The video is delivered UNTOUCHED (Standard/Cinematic; **Theme mode's PLATE budget is the one sanctioned exception** — register-gated reaction beats (charge-dim, punch, shake, grain) defined per theme DNA and applied AFTER the matte composite so subject+text+plate move as one frame)** — captions are the only thing added; the matte just lets the subject occlude the embed track. Never grade/recolor/scanline the footage.
  • Two rulebooks: **rail → [references/rail.md](references/rail.md)** (thin), **embed craft → [references/composition-craft.md](references/composition-craft.md)** (rich, embed-only). Skim by need.

---

Caption model — rail + embed

Every spoken phrase is one of three things:

| | What | How it's shown | | --------- | ------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **drop** | filler — um/uh, stutters, self-corrections | not shown | | **rail** | the default — ordinary spoken content (verbatim) | clean lower-third subtitle, **in front**, readable. A punch word can get an inline `emphasis` highlight (accent colour / active-word pop) — it stays on the rail. | | **embed** | a promoted peak — the headline beat | one big word composited **behind the subject** (matte occlusion), designed entrance + exit |

**The rail carries most of the text; embed is the scarce, earned peak.** Scarcity is **per beat/block, not per clip**: ≤1 hero per block (thought), never two co-visible, ≥ a beat of air between hero windows (the compiler warns under 0.6s). A short clip → usually 1–2; a long explainer → ~one per section. Among multiple heroes, the **largest authored one is the APEX** (it alone gets the full lockup embed + width-fit raise); smaller ones are **MINOR

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Questions about embedded-captions.

Which coding agents can use embedded-captions?
embedded-captions installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.